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AlienX

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Everything posted by AlienX

  1. Here is your fix: http://java.com/en/download/help/path.xml
  2. Tried this site? http://portforward.com/
  3. Oh fantastic, I tried many different plugins - glad to see one of them is working Link to it for anyone that needs it: http://dev.bukkit.org/server-mods/choptree2/
  4. Re: Unable to spawn/craft Energy Collectors sct, sorry to bring this up but i was wondering if the team had made any progress on this? It's one of the things thats causing quite large headaches for players in my server. If not no matter, im sure it will get sorted soon :)
  5. I believe this is an issue with the beta build of bukkit. More testing to follow
  6. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] I will be fixing the above this weekend hopefully :)
  7. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] Did you define a region?
  8. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] Damn, was worth a try. I wont be able to assist you until i get home - which is another 5 or so hours. However, please post a new topic in the BUG Section as thats where these type of things should be :)
  9. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] Not masses of server log there, but if you were to download this: http://code.google.com/p/google-gson/downloads/detail?name=google-gson-2.2.1-release.zip&can=2&q= And sove the .jar file in the server root - does it fix it?
  10. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] It's had a look at LWC. Seems okay - If I get enough time this weekend I will create a tekkit version :)
  11. Re: Unable to spawn/craft Energy Collectors Thanks I have added a full server log, in case you did need it. Plus i have tested this with just EE installed - same happens. And I tried EE Bukkit version 1.4.4.1 (because i was bored!), it also replicates the same issue
  12. Launcher/pack Version: 1.0.1.3 / 3.0.3 Operating System: Client: Windows 7 ENT x64 - Server: Windows Server 2008R2 Version of Java: Client: 1.7.0_04-b22 - Server: 1.7.0-b147 Description of Problem: If you attempt to spawn in a Energy Converter your client will exit out with an Java NullPointException error. The server shows the error below. I have tried spawning this item in via NEI, CommandBook and normal vanilla commands. Also, if you craft the block, it will show as a Energy Condenser, when placed and right clicked your client will freeze and white-screen. This seems to work fine in Single Player. Error Messages: 2012-05-28 22:58:00 [WARNING] Failed to handle packet: java.lang.NullPointerExceptionjava.lang.NullPointerException at net.minecraft.server.ItemStack.setData(ItemStack.java:153) at net.minecraft.server.ItemStack.<init>(ItemStack.java:39) at codechicken.core.PacketCustom.readItemStack(PacketCustom.java:409) at codechicken.nei.NEIServerPacketHandler.handleGiveItem(NEIServerPacketHandler.java:111) at codechicken.nei.NEIServerPacketHandler.handlePacket(NEIServerPacketHandler.java:21) at codechicken.core.CoreUtils.handlePacket(CoreUtils.java:150) at codechicken.core.PacketCustom.recieve(PacketCustom.java:451) at net.minecraft.server.mod_CodeChickenCore.onPacket250Received(mod_CodeChickenCore.java:65) at net.minecraft.server.BaseMod.onPacket250Packet(BaseMod.java:74) at cpw.mods.fml.server.FMLBukkitHandler.handlePacket250(FMLBukkitHandler.java:381) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:1444) at net.minecraft.server.Packet250CustomPayload.handle(SourceFile:46) at net.minecraft.server.NetworkManager.b(NetworkManager.java:234) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:121) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:556) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Link to pastebin of log: http://pastebin.com/B2WAezHg
  13. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] Replace the EE file with the orignal, i will remove it from the download shortly. Many apologies for this.
  14. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] Inside your tekkit.yml file you can add the ID of the table to block it :)
  15. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] Ill update the flag tables to allow machine usage when i get time mate :)
  16. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] You cant, this works off the same logic that WorldGuard regions does. Where, if you define a region only members inside the region can use the machines/chests - break/place blocks etc.
  17. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support, Condenser Pipe Fix, -- [RELEASED] Okay this is weird... Earlier today when i started to use the 3.0.3 server it would crash every time without fail - now its working. Well erm, meh? I will take a look into Factions this weekend :)
  18. Not Quite. Because the old Tekkit used CommandBook for its /time command it used to work. Command books time took real time in its params - such as /time 12 would make it 12o'clock. However, as CommandBook isnt installed by default any more, the /time set command uses Ticks. Long story short, install a plugin that allows the /time function to operate at a "real time" level, or reinstall CommandBook :)
  19. I guess u can try just booting the server without the nether ores plugin for now. Unfortunately i do not know how to fix your issue, indeed when its a brand new install.
  20. Is this a brand new server install, or a overwrite of one?
  21. Right click your mod_NetherOres.jar file and select Properties. Now tell me the Byte 'Size:' count.
  22. Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support, Condensor Pipe Fix, -- [RELEASED] Released update. WG & WE Upgraded Fixed Energy Condensers crashing servers. No longer have to change Tekkit.jar! If you use my mod, i would be grateful for some feed back p.s. Could this get a sticky? - Thank you.
  23. What is the fix for this anyway, i understand there is a plugin for 2.1.1. However, does a normal pipe work for outputting items from the condenser?
  24. Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED] I will need to lookup those Item ID's, however: Are they right-click use items, as in you holding a ring in your hand and you activate it via Right click? If so i do not think i can block these - i can only block accessing blocks (such as chests, furnances etc) via right click. But i will look into this for you ** Update to my project also ** I will be updating this package to Tekkit 3.0.3 when i get home from work (Around 10 hours time)
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