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AlienX

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Everything posted by AlienX

  1. As far as i am aware EE is not ported over to bukkit in the way you are wanting to be. What i mean by this is EE just works or does not work - you cannot stop people from using it. However, you might be able to use some 3rd party bukkit plugins to disallow/allow players of certain ranks to craft/place/use/carry EE items, however im unsure of what plugin could do this, but im sure there would be one there somewhere.
  2. I've had a look at your request and it seems quite easy to port the light fix to bukkit. I will take a look deeper when i am home as i do not have all of my tools here at work.
  3. Update your client to 3.0.3 via the tekkit launcher. This is just brilliant. (you actually made me laugh out loud!)
  4. If you are about tomorrow - around 4 hours before this post, maybe i can remotely assist you (as in using TeamViewer)
  5. Yeah localhost wont work as the socket is bound to 192.168.0.2 - localhost is 127.0.0.1. Can i assume you have this totally fixed now and players can now join your server from the interwebnets?
  6. Your LAN IP Address is wrong in the router config. Your practally telling your router to foward packets to itself. Change the 192.168.0.1 to 192.168.0.2 in the router config :)
  7. Please report a bug in the bug section (using the template!), we cannot help you here as im quite sure all of our buildcraft's work fine (mine included). Thanks
  8. Help us out with your log file. Open the server.log file Goto www.pastebin.com Paste the log file into Pastebin, submit it and give us the URL at the end of the submission process.
  9. Thanks! More fixes to come soon I been a bit of a n00b and i have released Version 1 Release 2 just a sec ago to fix a large bug (not being able to spawn in items lol) Sorry.
  10. Okay, so you can connect to your server if you connect to 192.168.0.2? if so, can you take a screenshot of the port forward configuration page of your router?
  11. 192.168.0.2 is your computers IP Address, this is what you want to port forward to, and what you "can" put into server-ip= 192.168.0.1 is your modem/router device. Do you have hamachi installed?
  12. Try changing your server-ip to just be blank. Then you should be able to connect to localhost. For example: #Minecraft server properties #Wed May 30 16:18:27 MDT 2012 allow-nether=true level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true online-mode=true pvp=true difficulty=1 gamemode=0 max-players=20 spawn-monsters=true generate-structures=true view-distance=10 motd=A Minecraft Server You can find what IP Address to port forward to by (Windows Vista/7): [list type=decimal] [li]Click Start[/li] [li]Type cmd[/li] [li]Type ipconfig[/li] [li]Your IP is listed there [/li]
  13. Hello As i read down and saw you said localhost does not even work i stopped to reply. Firstly a few things (you might be aware, you might not!) Port Forwarding will not fix the localhost issue, i say this because even without any ports fowarded you should still be able to gain access to localhost. Could you possibly send us your whole server.properties file so we can see what it is? Also, if you were blocking out 192.168.0.x IP's there, please dont bother as they are LAN Ip's which we cannot connect to :)
  14. I have fixed this server-side: http://forums.technicpack.net/index.php/topic,11343.0.html SyberianKitten, could you be so kind as to change your first post to reflect this?
  15. While my PC is offline i will be fixing other stuff as i dont have the WG sourcecode handy. So, i have fixed NEI: [li]You can now change the time in game via the GUI buttons properly[/li] [li]Players can no longer spawn in items using the Single Player save slot exploit[/li] More info on the first post. Please remember to post a comment if you have used my mod, I enjoy reading your feedback
  16. Sorry for not seeing your post sooner. Yeah can do, feel free to drop me a PM for your requirements and i can see what i can do for you.
  17. Re: [Tekkit 3.0.4 - V3 R1] WorldGuard Support -- [RELEASED] @stephen92: Sounds like you have a really fun job @VideoBoy: My PC does not really have a Brand as its custom built :)
  18. add [redpower] (including brackets) to your ops.txt file.
  19. Ive had this and found it to only be with Lava. It came down to me using the time buttons on my NEI, if i dont use the time buttons and use /time day it works fine. Maybe you will have the same success.
  20. Re: [Tekkit 3.0.4 - V3 R1] WorldGuard Support -- [RELEASED] EK Waterblocks approved pumps. http://www.scan.co.uk/products/ek-dcp-40-%2812v-dc-pump%29 Does the job. Looks purty tho: http://www.vps-solutions.co.uk/private/pictures/pc/MyPC_2.JPG @Xiph3r: Not yet.
  21. Re: [Tekkit 3.0.4 - V3 R1] WorldGuard Support -- [RELEASED] Hi People, Just a small update for you. Unfortunately my PC's water cooling pump died Friday and i wont be able to do any coding for about a week while i wait for a new pump to arrive. Sorry!
  22. Seems to mate yeah I will keep you informed if i find anything though.
  23. Re: MAJOR NEI GLITCH FOR GETTING ALL ITEMS ON ANY SERVER(DUPING or w/e with 3.0.3-4) It depends tbh with WorldGuard (or any protection plugin for that matter) Some items that delete/create/change blocks are bypassing minecraft's default block placement/break routines - so they also skip bukkit's event handlers. This means that even know you have world guarded x y z, and someone uses a powered pick axe for example, they can break any block anywhere.
  24. This is really good - i like what you have done with the site and how easy it is to get a server onto it in seconds. I will be using this once my server goes public :)
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