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AlienX

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Everything posted by AlienX

  1. Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED] I can include it, do you have a link to the fix?
  2. Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED] New version again guys Updated WE to 5.2 Updated WG to 5.2.1 This fixes WG issues with root config issues (such as creeper explosions still happening when you turn them off)
  3. Re: [Tekkit 2.1.1 - V1 R2] Tekkit WorldGuard Support New version released - check first post for details
  4. @Topic: http://forums.technicpack.net/index.php/topic,11343.0.html Enjoy! @fondelaar: Change spawn-radius in bukkit.yml to 0
  5. Just a small FYI on this one. Inside your bukkit.yml file is a spawn-radius setting, changing this to 0 will disable the spawn protection allowing your players to build there who are not opped.
  6. In your server.properties file you will find a (i think) level-seed= - shove a seed into here. Now you will need to delete your current world directories. The new world will be generated with the seed provided in the server.properties file.
  7. Its my pleasure Zipper. Just as a side note, i will be releasing an update later tonight for the files so ensure NEI and CB EE Fixes are in - just a friendly heads up.
  8. Re: Tekkit + WorldGuard + Fixed Bukkit = Good Times! Ah crap i thought i forgot something. I have already fixed NEI so i will upload a new version when i get home later this evening. Thanks for reminding me about the EE Fixes though!!
  9. No you would not have to start from scratch, just replace the Tekkit.jar, WorldEdit.jar and WorldGuard.jar with the ones supplied, you will not lose config or world data. Permissions can be confusing, i have never looked into the permissions of bukkit, i know how to use GroupManager though if you feel you would rather use that let me know and i will happily help you setup your permissions :)
  10. You can use my modified tekkit server here: http://forums.technicpack.net/index.php/topic,11343.0.html Configure Worldguards config.yml file to not spawn creepers. However, you can do one better, which is keep the creepers spawning, but turn off block damage inside the config.yml so you can still get gunpowder. Have fun!
  11. Re: Tekkit + WorldGuard + Fixed Bukkit = Good Times! 5.0 alpha 10 i think i used which is for bukkit 1.1
  12. Information This has now changed into sections for each mod, download links are below each section WORLDGUARD PLUGIN The download Contains: WorldEdit.jar - Updated version of WE, required for WorldGuard WorldGuard.jar - The fixed version of WG, that can protect your tekkit chests/machines/engines etc Latest Version - V3 Release 1 (Tekkit 3.0.4) Whats New Updated WorldEdit to 5.3 Updated WorldGuard to 5.5.2 Added a tekkit.yml file which can be found in your WorldGuard plugin folder With this config file you can essentially block right clicking ANY item in the game, so use it at your own risk. Download Link: http://www.vps-solutions.co.uk/bukkit/AlienX-TEKKIT_BUKKIT_WG_WE-v3r1.zip (Java 7 required!)
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