Jump to content

AlienX

Members
  • Posts

    162
  • Joined

  • Last visited

Everything posted by AlienX

  1. If your friend is still able to use the Escape key to bring up the menu when she joins a server - ensure that inside Video Settings her view distance isnt set to -32. The -32 bug is a common issue with Tekkit.
  2. try this Stephen: /region addmember REGIONNAME [buildCraft] or set it to be an OP, and have OP Permissions enabled in the WG Config file. or set the group permissions (if ur using that) of the user [buildCraft] to have WorldGuard.*
  3. As per your "Falling from massive heights" There is a procedure in the QuantumArmor java files called AsorbFallingDamage float f1 = mod_IC2.getFallDistanceOfEntity(entityhuman); if ((f1 < 1.0F) && (f == 0.0F)) { return; } f1 contains the distance that the player has fallen, if its above 1.0 (i assume this is quite a high height) it will skip damage absorption, ofcorse breaking your legs and making you die.
  4. Oh yeah, i read the code wrong lol if ((entityhuman1.inventory.armor[i] == null) || (!(entityhuman1.inventory.armor[i].getItem() instanceof ItemArmorNanoSuit))) { continue; } entityhuman1.inventory.armor[i].damage(30, entityhuman1); if (entityhuman1.inventory.armor[i].count <= 0) { entityhuman1.inventory.armor[i] = null; } drainSaber(itemstack, 2, entityhuman); Missed the Not param :|
  5. Looking thru the code for Quantum, mostly every damage type is blocked (aka, you dont get damaged)... Even the Nano Sabre does no damage to a player wearing quantum... However, your request to change RM Armor would require a decompile of the mod (EE isnt it?) and change the damagetypes it can handle. It may not be a small task, and i am certinly too busy to change it currently, perhaps someone else with Java knowledge can assist you.
  6. Hello, My WG Modification only blocks the right clicking onto blocks. You wont be able to make my WG mod disallow people to wear armor, or block the interactions/abilities of some (if not all) rings.
  7. Probs due to incorrect item id's within the .props file :)
  8. Does the client start at all or does it crash only when you attempt to join a server? If the client crashes upon startup, its either: 1) Forge Modloader 2) mod_ee.props (i think thats the file name) missing some information. However, replacing the above file with the one supplied by the usual EE will also cause problems unless the itemID's are changed to reflect tekkit's item id's
  9. isnt it -modifyworld.items.use.(itemid)? Unsure tho, but i think its that.
  10. Let me put it this way - when GW2 comes out i wont have any time for minecraft hehe
  11. I am in the process of modding my IC2 to allow the nano saber to hurt a player wearing quantum - but not as much as a player who is wearing other armor. If you are interested in this mod let me know :)
  12. Unsure, not tried it. Best way is to just find out for yourself :P
  13. Yes and no, some mods still do not talk to Bukkit at all...
  14. Tekkit.jar is Bukkit with Forge Mod Loader - so Tekkit has bukkit. Use a permissions system to disable ALL of the item ID's which are not vanilla minecraft in your "standard" world.
  15. Actually yes it would do something, it would ensure you are on the latest tekkit.jar... I will PM you Mike
  16. You don't have to use offline mode. Port forward & stop using an annoying VPN service.
  17. I was unable to reproduce the crash, joined multiple times with multiple trackers on one of my 2nd accounts on a local 3.0.4 server - Disconnected multiple times, no crash. However, looking at the error i can see why it can crash as getPlayerInfo does not do a null check...
  18. Would I have to launch a new tekkit based server then reinstall all my plugins onto it and move my world files into the tekkit server files? Yes, copy your current world into the tekkit server once setup I believe I could set up the worlds separate using multiverse inventories so items can't be transfered between worlds. Yep I also need to set it up so regular players can login with a standard Minecraft client if they only want to play on the standard survival world. Impossible with current config and would require a complete re-code of network chatter and multiverse
  19. In theory yes its possible, however difficuilt. You could deny ALL tekkit items to be placed/used in World A, where in World B they are all allowed using some plugin. However, this wont fix the problem of tekkit ores spawning, but this is as close as you can get it (other than running a 2nd server ofc!)
  20. Thought i would reply to this before sct explodes... 1) You should have posted in Technic 2) Check the mods folder for a mod that is like the one your after, wether its invtweaks or whatnot and delete the file. The mods folder is in: %appdata%\.techniclauncher\technic (thats from memory, so sorry if its not quite right)
×
×
  • Create New...