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matejdro

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Everything posted by matejdro

  1. I think it's just naming glitch. It worked for me while ago when I was playing with rails. But this was in 3.0.4, so I don't know about new version.
  2. I assume that 311a also works on 3.1.2, because there was no changes to EE?
  3. This is quite old bug and I think like 90% of servers already have RM furnace disabled. It's a shame though, because it's useful item (macerator and furnace combined).
  4. On our server, we don't treat fake players different than normal players. That means that no automated machine can mine inside any protected area (even it it's yours). It might be a little problematic at first, because every contraption must be built on unprotected zone, but it prevents people using turtles to destroy your home or placing quarry over your house.
  5. I also tried to make HV array manually. But I stopped and rage quited (from crafting) at MV one. Even with CTIII it was a huge pain in the ass, so I went and build an auto crafting machine. Even CTIII can't handle that recipe. I hope that ComputerCraft 1.4 will be added to tekkit soon. It's crafting ability sounds very interesting. It will not be an CT3, but self programmed solution often feels much better.
  6. When building large quantities of stuff, CTIII is really helpful. How are you going to craft a stack of MFSUs normal way? It would take you forever to even make stack of MFEs let alone upgrade them into MFSUs. And fact that energy crystals do not stack does not help. Sure you can make a machine with Automated Crafting Tables and such, but if you need a specific item just once, you can't make this automatic crafting machine just for every item in the game.
  7. Because alchemist chest is very useful item, I did not want to block it on our server. So instead, I made a little plugin that fixes that issue: https://dl.dropbox.com/u/6999250/AlchemistFix.jar Just before player breaks the chest, it will empty it and drop items on the ground manually. That ensures that there are no items left to be duplicated. INSTRUCTIONS: Just drop it into /plugins folder.
  8. I have figured it out. First, you have to add .zip of the mod to the build path. Then you can easily access stuff. For example alchemy chest: //block = Alchemist chest block TileEntity entity = ((CraftWorld) block.getWorld()).getTileEntityAt(block.getX(), block.getY(), block.getZ()); if (!(entity instanceof TileAlchChest)) return; TileAlchChest chest = (TileAlchChest) entity; ItemStack[] items = chest.getContents(); Thanks for your help!
  9. I'm working on a plugin that will delete chest and put items somewhere else. But to do that, I need to first get a list of items that are inside chest.
  10. Is there a way I can see contents of mod chests (like alchemist chest or Iron chest) using bukkit plugin?
  11. Can you be more specific? - It freezes/crashes only when you press R button for sorting (and that might not be entirely fault of CT3, it might be just conflict between the two mods) - How can you dupe with it? If you mean usage of recipes where items do not get consumed (like bucket in milk recipe), "duplicated" items are only ghosts and will disappear at inventory update. - I have never seen it causing lag
  12. What I really don't like about RP is lack of documentation. Most other mods have wikis with extensive description of items. But with RP, all machines are cramped to a one wiki page with several sentences for each machine.
  13. For example you cannot build quantum armor or use teleporters without power. But as I said, when you have enough EE collectors, you don't build stuff to get more stuff. You build machinery just because it's interesting and fun to create it. Sure there are a lot of options that create stuff from thin air, but no option is nearly as powerful as EE. Every other option requires huge amounts of space and materials to build to be at least close to production of one "EMC flower", which is small 5x5x5 machine that can be built easily, because low tiers are quite cheap and still provide plenty of EMC to get to new tier.
  14. Do you have Alchemist chest and condensor enabled? If yes, how did you deal with dupe bug?
  15. In my opinion, EE is not OP, it just changes the way you play the game. We had private server without EE. Our focus was mainly on gathering materials, we had huge farms, quarries, mining stuff etc. But then friend convinced me to enable EE. After collecting enough materials for several collectors, our focus changed from gathering materials to building stuff. We had huge HV solar factories, expensive machinery with ridiculous amounts of HV solars, MFSUs, overclockers etc. EE is basically creative mode - it makes you forget about collecting materials and allows you to focus on actually building stuff. It also nullifies server economy, so it's not very good for servers that want people interacting with each other.
  16. Worldguard does not protect nuclear reactor explosions, so probably protects only vanilla explosions.
  17. What will happen to the existing tables? I guess they will just disappear, so players must grab their items before update?
  18. I agree with everything but it's still much more convenient to just put bunch of raw materials into inventory and let crafting table do all the work. Especially for items with very "deep" recipes. But maybe this is the warning for us to stop being lazy :P
  19. It's does not look nearly as good as original Crafting Table III but it's better than nothing. Thanks for the tip!
  20. It's not complete replacement (there is no additional inventory and automatic multi-level crafting), but I guess it's better than nothing. Still I wonder why is that removed, since I never had problems with it.
  21. Why was that item removed in 3.1? It was one of the most useful tools in game for me. Is there an alternative available?
  22. Those items are not disabled (I can craft them and I know the owner of the server). For some reason I cannot reproduce that bug anymore even on SMP. Maybe it was temporary glitch. Still, maker of the mod could add check to prevent errors like that.
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