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matejdro

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Everything posted by matejdro

  1. That would allow people to create milk for free? You can create infinite water source easily, but for milk, you have to first find a cow and make a fence for it etc.
  2. 1. Modifyworld supports metadata fine. 2. Deployers and turtles behave as players. Unless you /op them and give them all permissions, they are bound to the same restrictions as any players. 3. Modifyworld have "have" permission, which will delete item as soon as player moves it into hotbar, if player is not allowed to use it. For example here are our permissions for the watch of flowing time: - -modifyworld.items.craft.x27538 - -modifyworld.items.have.x27538 - "-modifyworld.items.craft.x27538:*" - "-modifyworld.items.have.x27538:*" Craft permission will prevent players to craft it and if they can somehow get it, it will instantly delete it. And it works.
  3. Yea, I meant IC2 scanner and EE's divining rod. Plus you can clear huge area with desctuction catalyst and then just spam divining rod. You are guaranteed to find a lot of ores. I guess X-ray can be a problem on a PvP server for finding secret bases, but you don't get a lot of advantage by using it on ores. Of course I meant only theoretical. Scrapbox factory is not nearly capable of reproducing itself at any decent rate.
  4. Maybe only way would be to remove EMC value of milk buckets completely?
  5. I think there should be a thread with all public fixes/workarounds for all tekkit mods. Currently, they are spreaded around the forums and hard to find. Let me start, make a comment if you know any unlisted fix or workaround: Plugin/Addon fixes: WorldGuard - Ability to protect all tekkit blocks inside regions http://forums.technicpack.net/threads/tekkit-3-0-4-worldguard-fixes-inside.9223/ LWC - Fix for playerinteract error due to MFFS forcefield bug http://forums.technicpack.net/threads/mffs-rev8-fix-backported-to-rev7-fixes-lwc-playerinteract-errors.20079/#post-153599 LWC - Add tekkit items to protection Guide 1 Guide 2 Mod fixes: NEI - Ability to spawn items fix http://forums.technicpack.net/threads/nei-server-mod-permission-check-exploit-fix.11032/ EE - Most tools that break blocks patched to be logged and protected http://forums.technicpack.net/threads/patch-for-ee-mining-tools-no-more-griefing-with-them.6642/ EE - Alchemist Chest dupe fix http://forums.technicpack.net/threads/plugin-alchemistfix-fix-for-alchemist-chest-dupe-bug.17802 EE - Blazerod/Bonemeal EMC value patch http://forums.technicpack.net/threads/ee-blazerod-macerating-patch.22302/ ComputerCraft - Disk drive dupe fix http://www.mcportcentral.co.za/index.php?topic=2563.msg18166#msg18166 ComputerCraft - Startup loop workaround - add "os.reboot = nil" (without quotes) to mods/ComputerCraft/lua/rom/startup ComputerCraft - Easy Redpower crash fix http://forums.technicpack.net/threads/easy-way-to-crash-servers-with-cc-and-fix.24969/ TubeStuff - fix for slotChanging(0) spam in console http://www.technicpack.net/forums/threads/upgraded-to-3-1-2-now-lots-of-console-spam-fix-inside.18092/
  6. It IS an exponential growth. First I have one solar panel and one recycler. After X minutes I get enough materials for antoher solar and recycler and place them down. But then after X minutes I get materials for two solars and recyclers, because my production is doubled! And now I have doubled it again. And after placing those two, after X minutes I get enough items for four solars and recyclers. Linear growth would mean that I increase my production by a static number of solars/recycler every X minutes. But because my factory produces even more solars/recyclers after I upgrade it, speed of upgrading increases. Back to topic - I hope nobody here thinks that because tekkit is custom, it does not mean that hacked clients are harder to get. But I would only be worried about griefing clients like ones that can break shitload of torches in one second or change signs or something. Flying and X-ray both have legit alternative, so you do not gain much by using it.
  7. Here is a patch that will change EMC value of a blaze powder to 1/5 of value of a blazerod instead of 1/2. This prevents blazerod farms that can lag server and create crapton of EMC even when collectors are disabled. http://www.mediafire.com/?8pni131bby3wdyy Just copy EEMaps.class file into \ee folder inside EEServer2.zip file inside mods folder. EDIT: Here is also version with bonemeal patched too: http://www.mediafire.com/?h1cmivv6pp1l51d
  8. I don't recall anyone saying that 3.1.2 have patch integrated.
  9. Are you sure that WorldInventories supports mod Ender Chests? I think they mean vanilla Ender Chests from 1.3.
  10. Yeah, but what if I want player to use enderchest and alchemical bags in all worlds, just separated?
  11. Yeah, removing wireless redstone addon did not do much. I guess I was over excited :(
  12. Is there a way to separate Ender Chests and Alchemical Bags between multiple worlds? So you could have survival and creative world, but people could not transfer items between two.
  13. If someone makes a comment about it, it doesn't mean he don't like it.
  14. If your spawn is already protected and they griefed it anyway, there is high chance that logging plugins won't catch anything. There are many items in tekkit that can modify world without triggering protections or logs. I recommend installing MySQL. Those plugins needs to store A LOT of data (every block that was ever broken or placed) and you would need good database system to handle it.
  15. That is mining turtle lua command that was not working before (nothing happened when you triggered it). Above mentioned patch fixes it.
  16. I have just found about little feature that is present in the last builds of MCPC: http://www.mcportcentral.co.za/index.php?topic=3161.0 You just type /modtiming start and after 5 minutes use /modtiming show to display how much server tick is each mod using. For example on our server, wireless redstone causes 80% of server usage for some reason. We will remove it as soon possible.
  17. I think problem is in the way lasers are coded in the first place. They behave as TNT - you cannot know who placed it when they blow up. To fix that, I think someone would have to recode big chunk of code to make that working. I think it's better to hope for a config option do disable laser explosion mode.
  18. Looks awesome. Just 1 thing: Until you have HV solar, you probably have enough resources to not need this super mining machine anymore. You could power it with generator, but it would be MUCH slower, which kinda defeats the point of the machine.
  19. Are your programs CTRL+T proof? Also protect disks, if they are next to computer. Disk have precedence over internal startup, so I can just pop in my disk, CTRL+R and I have control over pc. LucidLynx, CC site is down, at least for me.
  20. Players [buildCraft], [RedPower] and [ComputerCraft] (including brackets) must have permission to dig so they can function.
  21. I'm asking about lag difference if we ignore possibility of item spills.
  22. I don't recommend doing so. That would allow people to place quarry over someone's house and grief it that way. On our server we simply don't give any computerized device permission to dig inside regions. So if someone wants quarry, he must do it outside any protected region.
  23. Buildcraft is much more cheaper, which makes it very suitable at start of the game to make simple stuff like automatic maceration and cooking. With RedPower, you have to make alloy furnace, then smelt brass (or even silicon wafers for more advanced stuff like filter) and then combine everything up. While in buildcraft you make pipes from cobble. Of course you have to make engine first, but then you can run how many piping you want, because cobble is very abundant compared to tin/copper/coal for brass and pneumatic tubes. Also, how much more lag does BuildCraft cause than RedPower, item spills aside?
  24. config\railcraft\railcraft.cfg cube.world.anchor=false entity.cart.anchor=0
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