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Cheap Shot

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Posts posted by Cheap Shot

  1. Really, I don't see it an issue of "Mojang's slowly adapting concepts from other mods into their game to make up lack of content" and more "there are thousands of mods with very mundane, none unique, real worlds solution, objects, animals, what have you". Every example I see of someone going "they're stealing ideas" or "they are unoriginal" or "they're lazy" is usually pointing at a completely unique mundane thing from the real world or a feature that has been screamed at them from the community for years (such as the redstone block, which has been something people bitched for since Beta). Really, I'd be more raising my eyebrow if the dev's started adding actually unique mod ideas, like the a copy of the Twilight Forest or the Vis Node system from TC if they ever decided to expand upon magic in MC outside of enchantments. :P

    Oh I have no problem with them harvesting ideas from community mods. In fact it's a great idea they should take about 10 times as much. Clearly we like mods. Modders must be doing something right, hey?

    My problem is with them doing such a half-assed job of everything. This is a multimillion earning game. It has it's own (admittedly crappy) global convention. That they can't do a little more with it than just throwing in a little nick-nack or useless doo-dad here and there at such a snails pace. We get so little, and even less of value, and we get it over a long period of time, whereas many modders add game overhaul levels of content in a much shorter span, and it's not even their jobs. The stuff that is added from mods is often implemented worse than the mod version, and only a fraction of what the mod ads is included into vanilla. If that's the case than what's the point? Why bother? Thanks but no thanks, I'll take the mod please. Pretty much our mentality with Technic is "If you can't do something better, then don't." Plenty of other people do what we do now, but we give it our all. I would expect no less than that from people charging and earning millions rather than releasing all their hard work for free.

    I remember years ago when wolves were first added, and it was the final straw for a certain modder. He was tired of every update adding very little, and being mostly worthless. Unfortunately he turned out to be a very creepy lunatic with a hate-on for everything, but at the time people either didn't know that yet or looked past it, because everyone was too busy completely agreeing.

  2. That was a warrior woman?

    I just figured it was some viking metal rocker dude with a fabulous hairdo.

    Eh. That's what you get with this kind of art-style, I suppose...

    Is it just because her armor doesn't have built on impractical tit plates, and exposed skin everywhere? Anything that doesn't give me a boner I assume is a man obviously!!!! :gay:

  3. In my opinion Mojang is doing a great job. They have been adding various bits and pieces from different mods to keep vanilla purists happy while behind the scenes they fix bugs and slowly but surely rewrite and/or revise the entire source code to allow for the modding API. I don't think people give them enough credit (some people none) for all the work they have done since 1.2 to make the API possible.

    Sure, they could release the API now, but when they try and improve things in the next update the API will inevitably break. That's not an API. An API is something that, for example, lets a program compiled on win xp run on my windows 7 computer. That is why forge is not an API. An API would let us run a mod from 1.3 on 1.1 and a mod compiled with 1.0 run on 13w24c. The best forge can do is let us use 1.5.1 mods with 1.5.2 and vice versa.

    TL;DR Mojang has been working harder on the mod API than it may seem and they have good reason to postpone its release.

    *Note that I am not a modder, I am a java noob, I am tired as I write this, I am not a Mojang insider, and this statement is based solely on what I have heard/understand and may or may not 100% guaranteed accurate.

    An "insider" told me the bukkit guys they brought in did pretty much nothing on the API for a year. Sounds about right.

  4. We haven't run into any lag or crash issues on our Hexxit server so you'll understand that it's not something we just neglected to notice. There is something about your hardware or plugins that make it run different for you. That or it may be client side and not server. It's possible you're running out of memory. Make sure java is up to date if you're on a pc, and go to settings in the launcher and click "increase perm gen". Put your RAM allocation at 2 GB or so. And if that doesn't help, try other troubleshooting.

    tl;dr actually try stuff before blaming us. If it's actually an issue on our end you can rest assured we will fix it. Until then, don't assume the cause and give up on a solution. That helps no one.

  5. Why do Mojang seem to update so slowly? More people might play Minecraft if they did update faster!

    I mean it's not as if there is much added in an update (or seems not to be) every month (if even that) that comes out

    Yeah the real question is why do they do so little. Updating too much is bad for us and all modders. But really, many of their updates don't add anything significant or of value and aren't even worth downloading. You're right that they're terribly slow. For their biggest cash cow and flagship game you thing they could spare a few extra people and some more effort. Instead it feels like they're spreading a good worthwhile updates worth of content over 5 and barely any of it is important or of any real substance. Of course none of this is a revelation soooo

  6. The difficulty is for sure Multiplayer geared. It's a risk=reward adventure pack. Home should be little more than a treasure room and armoury. A place to dump all your dungeon spoils before eating and suiting up to go out again.

    Of course if you're not up to the challenge there are probably configs you can edit. :getout:

  7. don't allocate 13 gigs of ram why would you do that? Go into the settings and turn "increase permgen" on and set your ram allocation to 2 gigs.

    Minecraft basically explodes if you feed it too much ram. No kidding.

  8. Mojang has managed to add about a dozen small features from mods here and there, and it has taken them like 2 years, even with a source to study and imitate. Meanwhile, modders are making whole actual mods in a fraction of that time. Mojang is not going to catch up I assure you. MC base game content updates at this point are just a huge waste of time.

  9. Too bad I don't have a lot of friends who play Tekkit, let alone people who know about Hexxit.

    In fact, one of them recently came up to me and said "You should switch to FTB, Tekkit is illegal and hacked paypal and steals 90% of modder donations".

    Heads will roll. Soon.

    Where do they come up with this shit?

  10. It's kind of funny because Campaign was actually the last tile to be added and up until that point, you could read the story as though the Thief was just some dick following the Warrior and Archer around, unbeknownst to them, and stealing all the treasure.

    Not that he isn't doing that anyway.

  11. Um, you really don't understand how downloading things works. You weren't running the file from the Internet, you were telling your browser to download the file, save it somewhere, and then run it on your local machine.

    Also "Download bucket"? You mean "folder".

    He got it working. I think we can leave it at that. Thread closed.

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