
ngwoo
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Everything posted by ngwoo
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The new design looks great. You've stolen my heart without permission.
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Yeah, it needs a bit of reworking. It should be something that expands Industrialcraft beyond its current end-game instead of something that pushes the entry further back.
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To be completely serious I actually enjoy the depth Gregtech adds. (Been playing on a friend's FTB server running the Mindcrack pack) It's not everyone's cup of tea but I'm a fan of anything that pushes the endgame further away in a reasonable way. It's a shame Greg is such a doodoo head.
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Fun fact: You can experience all the fantastic additions of gregtech without installing gregtech by breaking both of your hands before attempting to build anything in IndustrialCraft. Enjoy!
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You should put Better Than Wolves in the Technic launcher as well!
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FC owns the copyrights for windmills so it is illegal to depict them in you own mods, and he had BWF shut down. Also sued Holland, Holland is gone now.
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There was even a period of time right at the beginning where player inventories weren't server-side, right? I remember something like that.
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It's my secret plan to infiltrate the technic forums and get everyone banned. Don't tell anyone!
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Oh my god why are you all still using illegal Tekkit, everyone knows the Feed the Beard modpack is 1) up to date 2) has permissions from all the barbers also I heard from a friend who heard it from a friend who saw it on the radio that yogscast is going to switch to feed the beard so that's pretty much it for tekkit I guess
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Minecraft modding community, ladies and gentlemen.
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I quite like this, there should be more scenarios where blocks can change depending on their environment.
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I'm alarmed that puns that tick so many people off are allowed here.
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[64X] Sphax PureBDcraft [Tekkit 3.1/Technic 7.2] (Balkoon's weapons)
ngwoo replied to leddy231's topic in Scribble Parlour
Someone on the BDCraft forums is saying that the issues with items in-hand looking wrong is a bug with the Forge 4096 ID patch, so if you can't fix it it's probably not your fault. -
[64X] Sphax PureBDcraft [Tekkit 3.1/Technic 7.2] (Balkoon's weapons)
ngwoo replied to leddy231's topic in Scribble Parlour
It's the principle of the thing. No modding community is as childish as Minecraft's. What happened to modding being a labour of love? Christ on a stick it's like baby's first law school over on the Minecraft forums. But yeah, if he doesn't want his work to garner attention we should just stop giving it attention. -
[64X] Sphax PureBDcraft [Tekkit 3.1/Technic 7.2] (Balkoon's weapons)
ngwoo replied to leddy231's topic in Scribble Parlour
His terms are ridiculous. Another little kiddo obsessed with his adfly pennies. Sure is a good thing that nothing on that page is legally binding. -
[64X] Sphax PureBDcraft [Tekkit 3.1/Technic 7.2] (Balkoon's weapons)
ngwoo replied to leddy231's topic in Scribble Parlour
Will you be maintaining the 128x pack as well, or just the 64x one? -
I want this mod.
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Engines that shoot bees. It will always be bees, because Sengir fantasizes about commanding a bee army. This is true.
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[64X] Sphax PureBDcraft [Tekkit 3.1/Technic 7.2] (Balkoon's weapons)
ngwoo replied to leddy231's topic in Scribble Parlour
I haven't noticed any 7.2 bugs so annoying that it makes using this texture pack less enjoyable, enjoy your vacation leddy.