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Michael101

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Everything posted by Michael101

  1. Now EA is saying the negative press and comments are part of a conspiracy by homophobic, anti-LGBT groups... EA Admits It “Can Do Better” But Blames Worst Company Success On Homophobes :eng101:
  2. Don't forget all the other fun tank-able liquids added by Plugins for Forestry. Radioactive waste, heavy water, pumpkin juice, melon juice, veggie juice, mushroom soup, liquid peat, sulfuric acid, sugar syrup. The liquids tab in NEI is full of a rainbow of different liquids that you could swim in.
  3. Liquid vis looks nice in the tank. But you screw up your local aura collecting so much.
  4. Steve's carts tree farm is the simplist with base technic.
  5. The light level numbers come from Light Level Overlay .
  6. How many combustion engines? An Accumulator with water around it should produce a good amount of water. I haven't used combustions in a long time. I now mainly use an array of magmatics powered by lava from a phased-pipe. They don't go boom...
  7. Direwolf did a good overview of the new mystcraft.
  8. I left a trio of golems to maintain my cow feeder/breeder while I went caving, and came back to ... I also ended up stoping my 8x8 netherwart farm after the golems filled a gold chest. Now I want a lumberjack golem.
  9. My little harvest/collection duo are between some wheat and sugarcane and keep it harvested/gathered. (They had no problem also harvesting potatoes carrots and flax, but the little guy didn't replant the flax for some reason. And they still ignore xycraft corn completly) I also have a collector golem/chest in my very populated chicken pen and the little guy is constantly running around picking up eggs. I'm suspecting a collector under a drop mobtrap would do his best to keep up with mob drops. Also the farmable renewables are great for TC3 research material/essences. Seeds, flax seeds, pumpkin, potatoes/poison potatoes, mushrooms, netherwart, greatwood, sugarcane, eggs, rubber, mossy cobble,... all are good sources for essences for research and building stuff. (I'm also planning for a tier 5 witch spawner for unlimited redstone/glowstone/bottles, as I go through a lot of those essences as well) [edit] I just noticed that the straw golem that was harvesting but not replanting the flax field had the perceptive core, instead of the smart core. They need the smart core for replanting skill.
  10. I just looked through the config and noticed this... #################### # worldgen #################### worldgen { I:oreCoalBlocksPerGroup=16 I:oreCoalGroupsPerChunk=8 I:oreCoalMaxY=128 I:oreCoalMinY=128 I:oreCopperBlocksPerGroup=8 I:oreCopperGroupsPerChunk=8 I:oreCopperMaxY=128 I:oreCopperMinY=128 I:oreDiamondBlocksPerGroup=3 I:oreDiamondGroupsPerChunk=4 I:oreDiamondMaxY=128 I:oreDiamondMinY=128 I:oreEmeraldBlocksPerGroup=2 I:oreEmeraldGroupsPerChunk=3 I:oreEmeraldMaxY=128 I:oreEmeraldMinY=128 I:oreGoldBlocksPerGroup=6 I:oreGoldGroupsPerChunk=8 I:oreGoldMaxY=128 I:oreGoldMinY=128 I:oreGreenSapphireBlocksPerGroup=3 I:oreGreenSapphireGroupsPerChunk=6 I:oreGreenSapphireMaxY=128 I:oreGreenSapphireMinY=128 I:oreIronBlocksPerGroup=8 I:oreIronGroupsPerChunk=8 I:oreIronMaxY=128 I:oreIronMinY=128 I:oreLapisBlocksPerGroup=6 I:oreLapisGroupsPerChunk=6 I:oreLapisMaxY=128 I:oreLapisMinY=128 I:oreLeadBlocksPerGroup=6 I:oreLeadGroupsPerChunk=6 I:oreLeadMaxY=128 I:oreLeadMinY=128 I:oreNikoliteBlocksPerGroup=4 I:oreNikoliteGroupsPerChunk=8 I:oreNikoliteMaxY=128 I:oreNikoliteMinY=128 I:oreRedstoneBlocksPerGroup=8 I:oreRedstoneGroupsPerChunk=6 I:oreRedstoneMaxY=128 I:oreRedstoneMinY=128 I:oreRubyBlocksPerGroup=3 I:oreRubyGroupsPerChunk=6 I:oreRubyMaxY=128 I:oreRubyMinY=128 I:oreSapphireBlocksPerGroup=3 I:oreSapphireGroupsPerChunk=6 I:oreSapphireMaxY=128 I:oreSapphireMinY=128 I:oreSilverBlocksPerGroup=4 I:oreSilverGroupsPerChunk=6 I:oreSilverMaxY=128 I:oreSilverMinY=128 I:oreTinBlocksPerGroup=8 I:oreTinGroupsPerChunk=8 I:oreTinMaxY=128 I:oreTinMinY=128 I:oreUraniumBlocksPerGroup=2 I:oreUraniumGroupsPerChunk=3 I:oreUraniumMaxY=128 I:oreUraniumMinY=128 Should the min/max Ys have the same value...
  11. EA - Now going after Origin accounts / Sim City keys of people who complained From the SA thread...
  12. Refractory wax capsules are still useful. And I like the new woods. Plus Plugins for Forestry allows you to run engines off of liquid vis, which fills the air with a colorful lightshow of wisps wanting you dead...
  13. I mainly use a lava pumping station in the nether that telepipes the lava. Then at my base I have a huge tank/tanks that recieves the lava, from there the lava is used by magmatics for my BC power network and an array of geotherms ->MFSUs for my EU power network. I also have two max sized quarries in the world, powered by five magmatic engines each. Each magmatic engine array is connected by telepipe to the 'lava channel'.
  14. But it's hard to stick with just one tank. I like how the railcraft and xycraft multiblock tanks both allow load sharing among multiple tanks. I can create huge walls/towers of tanks sharing an input/output.
  15. DW20 did a good spotlight on the new mechanics...
  16. As I mentioned in the previous mystcraft thread, I fence in a merchant pen then just portalgun in a mystcraft merchant, a wheat/sugarcane merchant, and possibly other merchants. Then I use my farms to produce enough wheat/sugarcane/paper to trade for emeralds, then use the emeralds for the mystcraft merchant. And as mentioned before, the page merchant's inventory changes when they restock. (you can also use the MFR fisher for trades with the fish buyer for emeralds) It's easy to rail over the proper merchants if you're stuck with base tekkit. Pages are also avaliable in dungeon and mineshaft chests.
  17. Modder Runs SimCity Offline, Maxis Remains Silent I wonder how EA will respond after spewing that bullshit about too much of the simulation being serverside for an offline mode to even be possible.
  18. And if you skip the parks you can get a 900k population residential only city... It's not even a fucking game anymore...
  19. It's not enough that industry isn't needed any more, you can now make purely residential/parks citys... The 10%~20% of the population that is supposed to want jobs just spend their work hours in the parks/plazas/libraries, then go home at quiting time... :rolleyes:
  20. More Simclusterfuck updates... Maxis Insider Tells RPS: SimCity Servers Not Necessary They also removed the link between industry and commercial... Think your region needs industry? You're better without it
  21. The simtropolis forums has an interesting discussion on the stupid pathing AI.
  22. But making a small villager tradestation was painless and easy. I just set up some fenced off areas, then portalguned a wheat buyer(a sugarcane buyer would work too), a symbol seller, and redstone seller into their own pens. Then when I need something I sell wheat for emeralds and buy symbols. Grinding emeralds would probably go faster with two or more wheat/sugarcane buyers. The symbol merchant changes which symbol they sell each time they restock. --- Even without a portalgun it would be simple to find the merchants you want and isolate them in a pen near your base.
  23. Polygon has once again lowered their review score of the game, first from 9.5 to 8, and now down to 4 due to dumbing down of the game...
  24. SimCity launch debacle drags on, as EA disables features | PCWorld :science:
  25. I was just switching between twitch streams and noticed the Destructoid streamer was sitting there with a 29 minute queue to re-enter the game after he crashed. He had over 900 viewers and they were all just sitting there watching the queue timer count down from 29 minutes...
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