
Michael101
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Everything posted by Michael101
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In all the time I've had the mod I haven't used the charcoal->coalblock->diamond/diamondblock cycle for any diamonds. By the time I get around to setting up the autosort/packager system I have mats coming in from multiple quarries. The condensed blocks are great for forestry farms and hives that eventually produce a lot of stuff. My autocrafting system can handle most blocking/unblocking needs for crafting and requests.
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Have you guys played with the Condensed Blocks Mod ? It adds storage blocks for storing many vanilla and mod based items. Here's an example from the MCF... It also allows many fuels to be used in their condensed/supercondensed/extremecondensed forms, so you don't need to unpack to use them. And if your sorting/autocrafting system already has a packaging/unpackaging component, it's very easy to use the highly condensed form of items for storage. It currently has condensed block forms for 52 vanilla items and 43 mod items.
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I currently use the dev build of tekkit lite as my base, then add my must-haves into it. I'm at 97 mods. and that's without Millénaire, CBM, or Twilight forest added yet. Why limit yourself to a single premade pack when it's so freaking easy to dump things into your own compilation...
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Water in a pipe to water in a bucket
Michael101 replied to manbearpig1114's topic in Tekkit Lite Discussion
Back in 1.2.5 I've also used similar setups for 'condenser lava cells into an array of geogens'. I've also done setups using logipipes to craft empty buckets into full ones, sink the full ones into geogens/watermills, then have the empties route back to the filler for the next round. -
Water in a pipe to water in a bucket
Michael101 replied to manbearpig1114's topic in Tekkit Lite Discussion
Why not use a simple redpower based watermill system, they've been around forever... http://www.youtube.com/watch?v=Y2gijrRxKkw -
Water in a pipe to water in a bucket
Michael101 replied to manbearpig1114's topic in Tekkit Lite Discussion
Did they change water mills? I normally just pipe the water into them without any problems. -
If you just need a small but steady power source just use an aqueous accumulator to run a few water mills.
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How Do YouProcess Refined Iron (Logistic Network)
Michael101 replied to Stidrvr's topic in Tekkit Lite Discussion
On my system I use pulverizers along with macerators since they convert my multiple copper/tin/silver ores into a single type of copper/tin/silver. Why not set a crafting pipe on one of your furnaces and set it to input iron - output refined iron, when you(or an autocrafter) request refined iron it will be smelted as needed. Then you can place a supplier module on a chest and set it to keep a small supply of refined iron in reserve. -
Have you seen what they have lined up for the deluxe version, Simmarketplace DLC? The best firehouse/police station/hospital upgrades, as well as high speed rail and public transportation will be purchaseable on the marketplace as day one DLC The Simmarketplace won't just be for cosmetic items, but game changing upgrades as well...
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The logistics method still has the benefit of letting me keep engines/generators/farms/crafters auto-stocked with what they need, while letting them send their products back into the network. And the enderchest request system gives me access to my bases complete inventory no matter where in the world I'm at. With a second enderpouch linked to the quarry dumpchest to dump things back into my system. This short video shows how easy it is to set up an auto-blocking/auto-crafting/remote ordering system.
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I just use a logistic itemsink on the top, and a provider underneath for the few barrels in my sorting system. But now that I have my wall of autocrafters setup I'm using the condensed blocks mod more to store stuff as blocks->condensed blocks->super condensed blocks->extreme condensed blocks. I can fit a lot more stuff in my storage system now, which helps prevent the usual peat/wood/sapling overflows I've had with past systems.
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Don't suggest Gregtech because I like my hands
Michael101 replied to deathman12e3's topic in Cafe Lame
I'm currently watching Slowpoke's stream and he just mentioned that in the latest Gregtech you can't leave your Gt machines outside, they explode in the rain. -
Unless he goes the Gregtech route and kills the game starting from certain directories...
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Have they fixed most of the bugs with black hole chests? I use BetterStorage for my logistics storage. I use several large cubes of crates for large amounts of storage.
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No Energy Condenser = Diamond Shortage?
Michael101 replied to Dr. Zuko's topic in Tekkit Lite Discussion
I have chests full of diamonds and other mats from multiple quarries, and chunkloaded turtles horizontally mining the lower thirty levels. As you increase your tech level, you should also be expanding your resource gathering as well. I've never been (minable)resource starved once I'm past the early phase of the game. -
Don't suggest Gregtech because I like my hands
Michael101 replied to deathman12e3's topic in Cafe Lame
We've known about that code for a while now... -
I had no problems with an aqueous accumulator feeding water into three mills to produce power. Or just do it the old way and have redstone engines powering a pump over an infinite source to pipe water into your mills.
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Just use a void waterproof pipe to pump that water into nothingness.
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Steve's carts also has a chunkloader module for carts. It loads 3x3 chunks centered on the cart, so cart based farms should stay loaded.
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If you want TC3 or many other other mods not in tekkit ADD them yourself. If someone is too stupid to know how to add mods, then they are dangerously under qualified to be running their own server.
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Options for reducing duplicate ores from all these mods.
Michael101 replied to mynd's topic in Tekkit Lite Discussion
You could add a pulverizer/powered furnace duo to your sorting system and send all non standard ingots into it to get them cycled into standard ingots. -
Even on Slowpoke's FTB launch day livestream he went over the Gregtech disabling procedure multiple times. And they still get the ~weekly post from someone wanting to disable it.
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Millenaire was easy to install and get working. But after a couple days of regular crashes I found out it's currently having problems with redpower. The redpower conflict is on their bug tracker, but I have no idea how long before it's fixed.
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They did the same on the Forgecraft server, and the explanation given there was that TE gives much more control of ore gen to the config file. So instead of having 4 copper ore types, 4 tin ore types, 3 silver ore types, etc.; they went with disabling everything else and upped the ore rates in the TE configs. That way you can get about the same amount of ore, but with a single type of copper, tin, silver ore in the world. Here's what you can configure in the TE config's ore settings... #################### # world #################### world { #################### # feature #################### feature { B:ore.copper=true B:ore.lead=true B:ore.silver=true B:ore.tin=true B:ore.vanilla.augment=true } #################### # tweak #################### tweak { I:ore.copper.clusterSize=9 I:ore.copper.maxY=75 I:ore.copper.minY=40 I:ore.copper.numClusters=10 I:ore.diamond.clusterSize=5 I:ore.diamond.numClusters=2 I:ore.gold.clusterSize=10 I:ore.gold.numClusters=2 I:ore.iron.clusterSize=11 I:ore.iron.numClusters=3 I:ore.lead.clusterSize=7 I:ore.lead.maxY=40 I:ore.lead.minY=20 I:ore.lead.numClusters=4 I:ore.silver.clusterSize=9 I:ore.silver.maxY=35 I:ore.silver.minY=15 I:ore.silver.numClusters=4 I:ore.tin.clusterSize=9 I:ore.tin.maxY=50 I:ore.tin.minY=25 I:ore.tin.numClusters=8 } }
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Pahimar announced his intentions for EE3 back in july/august, if not earlier. I can't believe the amount of ignorant people that were apparently blindsided by the change. We've known about the changes for ~half a year now...