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Everything posted by Stevolution
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Changing cable length power losses?
Stevolution replied to Stevolution's topic in Tekkit Classic Discussion
Hydra - thank you for that. Reversed a HV transformer + lever and that appears to be working. Didn't know that was possible. -
Changing cable length power losses?
Stevolution replied to Stevolution's topic in Tekkit Classic Discussion
Transform up? My HV cable leaves the reactor and goes to the HV transformer that is approx - 50/60 blocks away (yes... I know... not ideal) You mean reverse connect a HV transformer in reverse (and apply redstone signal I think) and then reverse it again at the other end? Does that overcome the EU drop? I knew I would suffer large losses, but I didn't think it would cancel out the entire output of the reactor. If I break the 3x HV cable at various points along its length and stick a HV transformer+MFSU onto the end - that charges, so it must be cable length -
OK... highly unlikely, but its worth asking. After building my spanky nuc reactor and power station... it doesn't work due to the (ridiculous) amount of power loss in a HV cable. My MFSU's are not charging and its because the HV cable is too long. I can't shorten it anymore, and moving the HV transformers nearer the reactor basically means trashing the power station and starting again. Can't go glass fibre... doesn't take the power. The cable losses/length are not something that can be changed are they? The output from the reactor feeds 20x MFSU units (they also are charged by wind and solar). Will one HV transformer be enough on the output of the reactor anyway?
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How am i supposed to know someone else asked earlier? I have a life and don't reading every ****** thread in here. Jesus... Edited that... kids around Anyway.. not getting into this
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I have an auto-crafting system that makes takes ores, makes buckets, then fills them, makes water cells, converts them to cooling cells and then stores them (nothing special really). I also have others that make Uranium cells (pretty easy) and lots of others. Its picky... its buggy. You have to play around a lot. I found that if an auto-crafting table didn't make something properly, sometimes smashing it and then replacing it would fix the problem. Pipes also do seem to have a mind of their own. I found that pneumatic pipes are a little touchy on whether they place the item where you expect it in the crafting table receipe, or just randomly anywhere. I have two production lines that are identical and one of them behaves differently to the other (the items won't place correctly) and I have never worked out why.
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Good reply Sentinel. I can however, see why Notch made a deal with Microsoft. He has put serious unappreciated hours into Minecraft, as have the guys with Technic/Tekkit, so any money he can make back is probably very welcome. My dabbling in Java has shown me how much time and effort and dedication it takes to get something like this off the ground and then keep it running.
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Yet another sarcastic response. This place is full of totally unhelpful pillocks
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Yea, I have to say.... if people just came here, used search (which i do - a lot) and left... there would not be anything to search. Its an innocent question. Not worth the sarcastic effing answer
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Thanks Foxhunter I think it was the fact that you can't go more than a block from a frame that was messing it up. I had window blocks in the winch room - 3x3 (glass panes don't join panels?) and the centre glass block of the window was the issue. Basically, as it was trapped... it stopped the entire frame moving. I ended up setting up a timer that moved the whole rig one block every minute as I was building, just to ensure I had not placed something else it didn't like. The power lines are sorted - I think. I ended up making much bigger support arms with a mad combination of gaps to ensure the wiring never left a panel. Its all part of the fun.... apparently. Got a pretty nifty redstone activated speech system sorted out. Nice chicks voice announcing my reactor temps!
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Bear with me please guys. I added pics to this post -but they have not appeared. That would have helped a lot. OK. Sussed that you can never have anything further than a block away from the frame (replaced the covers with panels too). However, the frame motors that are placed along the arms cannot be wired up. Where ever I place them, the blu wire gets pulled off the motor and dropped. Probably because its more than a block away from the frame. I can't see any way of wiring up those motors. I tried along the inside of the frame - between the motors, but it drops the cable off the frame motor. I tried along the top of the frame, but it drops the wire off the side. Any ideas? Anyone recommend somewhere to host pics to help with posts?
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Ok..... covers and panels are different. Seems like a newbie error.... but I didn't even know there was a difference or they existed. Yet again.. I walk away in shame
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I spend half my life typing Wiki Tekkit.... obviously not enough. This guys thread - http://forums.technicpack.net/threads/why-does-this-frame-motor-setup-not-work.23005/ has Blu cable on his plates. He doesn't mention that is leaves those behind. I just made a test rig that moves in each direction 1 block. Blu cable doesn't stick either. edit... something isn't quite right here. Loads of videos of people with moving quarries on frames etc. They all have redstone wiring on their frame covers. Is this a mod or something? My frames throw all the wiring back off as soon as it moves.
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OK. Have I got the totally wrong idea about frames then? I slowly smashed up the crane. Starting at the top. Turns out its the wire mounted on the cover plates on the frames? I have the entire crane built using frames covered in iron plates. On those, I have the wires running to various other things. Remove the wires.... it moves. WTF Is this another Tekkit bug? Or are frame motors basically useless except for moving frames. I thought you could move blocks that sat on a frame?
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Thanks Disconsented. I found a figure in redpower.cfg called 'linksize'=1000. Wondered if that was it. Can't figure out how to upload a screen cap from my laptop - so cant really show you. The crane has four legs with motors at the bottom. Cut off the crane legs, and the legs move fine. Its only when they are attached to the top part of they crane (that isn't touching anything else) they don't move. I am sure this is a block limit thing. Does anyone know if the block count includes cables on a block? (eg - a block with a wire on it = 2 blocks) I wouldn't have thought so.
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Mmm... lying in bed last night thinking about this (forget the horny missus... more important things to sort out) I thought the frame moving max was 200 blocks. I might be wrong. I certainly am no where near 1024. If cables etc count towards that block total, then I suppose its possible I have reached the frame moving limit. I believe I can change the frame motor block limit... UBER lag here I come edit .. anyone know where this frames block limit is? Can't find it anywhere
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I built a large crane - runs along the ground using frames running on frame motors embedded in the ground. All is well (although I wish the markings on a frame motor were slightly more helpful to let you know which way its pointing once placed under a frame). So that is moving left/right as planned. Built a second set of frame motors going at ninety degrees to the first set up high... now nothing moves? Can you not have a set of frame motors moving on a platform that is itself moved by frames? If not BAH! Why the heck not
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Well that was a waste of time....
Stevolution replied to Stevolution's topic in Tekkit Classic Discussion
Yep = thanks Phurious. Fixed. Just don't like deleting files without knowing what I am doing -
Well I don't just have random flashing lights... I built some very tall wind turbine towers, and in the name of 'adding stuff for the sake of it', I had a red lamp on the top with a timer to flash it every few seconds. Except, it didn't flash with any regularity at all. Is that down to my laptops crap graphics capability? Same goes for frames.... they disappear when operated and jump across the screen - only appearing for a moment until they reach their end position.
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Oh well... I will take down those 64 lamp then! Look good, but don't do anything. I also noticed that lamps are pretty laggy (or is that my pants laptop) If I connect a timer to a lamp block, 50% of the time, it won't light
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Is there any way to boost the light output/spread from a lamp block? I have a ceiling full of them, and the light barely reaches the floor. Torches are still far better, but not very tech!
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This is the trouble I have. You build something, then the following week a part of it is gone. My oil setup used to have waterproof diamond pipes... now they are gone for some unknown reason (what issue they caused I have no idea)
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Sky Broadband Blocked technicpack.net(?)
Stevolution replied to IAmOmicron's topic in Off Topic Discussion
YAY... what happened..... it works. Sky fixed something? Never -
Well that was a waste of time....
Stevolution replied to Stevolution's topic in Tekkit Classic Discussion
OK. Nearly there . Deleted everything and started again. Got the world in - found my build. Only error the server constantly throws up is ' error loading railcraft save data: Not in GZIP format'. What is that about? The rails 'appear' to be in place (perhaps I have lost all the blocks?) How do I stop that error constantly scrolling down the server window? -
Well that was a waste of time....
Stevolution replied to Stevolution's topic in Tekkit Classic Discussion
The save folder carried over is called simply 'Steves_tekkit_world". There are no spaces. It doesn't work with or without the seed number in the properties file. When you run the server, it doesn't make any new files, so I would assume it is fine using the file that have been installed. Odd -
Well that was a waste of time....
Stevolution replied to Stevolution's topic in Tekkit Classic Discussion
ha - I was editing my reply when you replied Phurious. Mmm... I did that. Not sure what's going on