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Everything posted by Stevolution
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Computercraft startup issue and railcarts
Stevolution replied to Stevolution's topic in Tekkit Classic Discussion
Found the detector blocks - thanks. Searched for everything in NEI except that! Didn't know they existed. -
Hi Kakermix. Another knackered Sky broadband guy here. Has anything been changed on the Technic site in the last week or so that would stop all UK sky broadband access? (eg moving to IPv6 or something?). Huge amount of people unable to access the site now. I am here via proxy but its appalling slow and I doubt most people know to do that. Thanks
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Sorry if this is in another thread - with my internet access issues at the moment, I can barely reach this page... let alone any other. Is there a way to boot a Computercraft program automatically upon starting Tekkit? My windfarm has a computer controlled rail system attached, and its MILES away from my base. I have to go out there and boot the system manually each time. The other quickie... is it possible to identify types of railcart? What I mean is, my MFSU carts share a main line with oil carts. I currently have oil carts linked in a chain of 4 and left the MFSU carts single. I planned to put a couple of detector rails 3 blocks apart and have that trigger the turnout if the chain of 4 carts went over them. The MFSU cart would not trigger both sensors at the same time. My issue with that idea is - linked carts are SO buggy. They cause havoc at the unloader (I currently split them up with a madly complicated timed decoupler system. If you could identify the carts - then I could keep them single. Oh... and what happened to the wooden detector rails? The current one matches nothing Thanks
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Cannot access Tekkit via Sky
Stevolution replied to Stevolution's topic in Tekkit Classic Discussion
Take Sky to court........ Mmm..... is there not actually a slightly easier way than that impossible route. My main question is... has anything changed about the hosting/tech side of this website in the last week that would stop me accessing it? Did it upgrade to IPv6? -
Hi all I have FINALLY got here via a proxy server but its painfully and appallingly slow. I have assumed the website was down, as I have not been able to access it for days now. Turns out 'apparently' its something to do with this site using IPv6 and Sky broadband only using IPv4? There is a massive thread about it on the Sky forum and reams of people who are trying to get into this site. WTF? Has this website changed to IPv6 in the last few days (or changed something else)? I don't understand why I suddenly cannot get access. If I can't get in here for updates and info (without using the 2 minute per page proxy server route), then it looks like my Tekkit days are over. I can't change the broadband - it belongs to the building I rent.
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Detecting an open/closed door
Stevolution replied to Stevolution's topic in Tekkit Classic Discussion
Thanks - I will try those. Like the redstone torch idea. -
I have a set of sliding doors on a building, made using frames and frame motors. I need a redstone signal to give me indication that they are either open or closed. My original idea was to have a daylight sensor in the floor with a glass block above it, and to send the signal through the next block with redstone + torch on the other side (so there was no light let into the sensor area). When the door was over the single block - no light... I should get an output. But it doesn't work. I thought daylight sensors were adjustable, but screwdrivers just rotate them Any other ideas for sensors?
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Energy links and power teleport pipes
Stevolution replied to Stevolution's topic in Tekkit Classic Discussion
Mmm... thanks for the suggestions. Why the heck do they draw so much current? My quarries are not that far away - so I can run cables to them, its just not a good way to do it. Pulsing the energy link... Mmm. Interesting, but still not an ideal fix. So its either horrific energy loss, or combustion engines. Great. Thanks guys -
Energy links and power teleport pipes
Stevolution replied to Stevolution's topic in Tekkit Classic Discussion
They were after the transformers - MFSU to MV to LV to Power teleport pipe. I have got rid of them. I have found it far better to run glass fibre cable all the way out to the quarry (thank God for NEI). The power teleport pipes just seem to be pulling a mad amount of juice (and that is when they are not attached to the energy link). I miss electric engines.... they were so much better (in my humble opinion). -
Energy links and power teleport pipes
Stevolution replied to Stevolution's topic in Tekkit Classic Discussion
Mmm.. something odd here That is what I thought, but it doesn't work. In fact, all my wireless seems screwed Oh wow... OK, schoolboy error of sorts.... NO POWER Are power teleport pipes that power heavy? I have one connected and my MFSU is drained completely... thats 40 solar panels, 36 wind turbines and 3 fully fueled coal generators going and it can't replace the energy draw taken by the power teleport pipe. That's mad If I smash the teleport pipe - the power builds again -
I obviously have this all wrong... and a search hasn't thrown up what it is. Latest version of Tekkit... I have an energy link connected to my MFSU, wooden conductive pipe out and then a power teleport pipe - set to 100. At the quarry I have an energy link either side of the quarry, with a gold conductive pipe going into each of the energy links with the power teleport pipe on those - set to receive 100. No wireless is working?
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Update and everything in single player is gone.
Stevolution replied to Old Drifter's question in Technic Launcher
I am suffering too. My HUGE Tech world has been trashed and I don't appear to be able to fix it. I managed to go back to 6.1.1 by totally removing all traces of everything and starting again (I backup my world every 15 minutes or so)... but still various components are missing. I am more gutted that the new update is pretty much never going to be available to me by the looks of things. Therefore, doesn't seem much point in continuing building stuff in an out-of-date world, and nobody seems to want to assist in fixing it. No more Tech fun in the evenings - back to the Xbox (at least that works) -
Tried both. No luck. I can roll back to version 6 - and we are ok. Surely there isn't that much removed in version 7? No marble... all my machines are gone.... basically the world is wrecked. I was expecting electric motors to be gone and wireless changes etc. Can't think what else to try. If you go to the mods list in the start screen, everything is listed as having no Metadata. What ever that means.
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Really? Nobody got any suggestions.... at all?
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OK... I will keep this post going.. in case it helps anyone else (not likely) Deleted and re-installed Java 7. Disabled AVG. Updated Minecraft. After several attempts, finally got all the files to download. Now when I run Technic.... all the machines are missing (I mean everything), as is marble and a load of other stuff. Basically the world is trashed. Any ideas? Final update.... deleted .Minecraft and deleted .Techniclauncher. Reinstalled both - still everything missing. I give up
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Mmm... I am out of ideas. Download stops at random places during 'MoCreatures' and nothing appears to change that. The partial download has trashed the old Technic (marble, timber etc are all missing from the world). So... back to the Xbox it is then. At least I get my evening back Update : If I run Technic, ignoring the update, I get a box come up with 'New block detected, select id for block....' and then a whole load of options that I have no idea what to do with.
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Ok... you start Technic launcher, it askes if you want to update and after saying yes... it starts downloading the zip files. It gets stuck at various points in various zip files. Restarting the launcher will sometimes kick it through the download, but then it gets stuck on the next download (currently Mocreatures)
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Got asked if I wanted to update my Technic upon startup... selected yes. Fails at various percentages everytime. Now I get error messages about blocks being named the same or something and nothing works Gee.... thanks OK... Got it to load and half the blocks are missing. Any ideas?
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Wow... OK, that killed the FPS
Stevolution replied to Stevolution's topic in Tekkit Classic Discussion
Mmm. I am switching my quarry electrical engines and oil refinery redstone engines on/off with wireless. But that's only two. The block breakers (24 of them - ok that may be overkill - but I only run half that at the moment), are wired up in sets of 6 with redstone Pneumatic pipes and a single timer controlling six at a time. The timer is fed by a receiver through a block+torch to reverse polarity. That gives me an on/off switch to kill the block breakers if I want (by applying a redstsone current to the timer when the receiver is off). Are wireless modules really CPU heavy? On single player, that seems odd. Well... remove all the wireless and put the poxy pipes back then -
Hi all Decided to build a cobblestone generator connected to an Energy condenser... wow, that really clobbers the CPU. The game is unplayable when that thing is switched on (boo... no free diamonds). So, in an attempt to free up resources, I ditched the MILES of waterproof pipe from my oil pump, and the MILES of pipe from my quarry and replaced them with teleport pipes. Now the game has become totally unplayable. It lags so bad it doesn't even draw the room I am standing in. I thought pipes were pretty resource hungry? Can't see how teleport pipes can be more thirsty than standard pipes? Its single player - not multi
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OK. Issue seems to be if the lava is more than 2 blocks long
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It is flowing lava. Not sure what is going on. I know if it hits static lava it becomes Obsidian
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Hi all Built a cobblestone generator - Block breakers in a row with water one side - lava the other. Timer operates the breakers. But they just instantly turn the lava to Obsidian Any ideas? Makes no odds however deep the lava is either Thanks
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Hi Fairly new to the Tekkit world - and its amazing. 1) Went to build a 'Howler' alarm today and it doesn't work - is this not available in Tekkit? I need an alarm to monitor my Nuclear Power supply. Don't quite understand the various versions of Buildcraft, Tekkit etc. When I checked my build list in my inventory - its not listed. Is it in the new 3.1.1 version (or whatever the exact version is!) 2) How do you wire up an MFSU to trigger a light or similar upon empty? I know you click on the top right redstone symbol to change its state, but how do you actually get a redstone line out of it? All sides of mine are taken up with inputs and outputs. 3) Nuclear power. What is the best method of monitoring temperature? Is there a thermostat module? Thanks
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28 redstone engines? Really?
Stevolution replied to Stevolution's topic in Tekkit Classic Discussion
Well I tried every possible combination of pipes at the bottom of the tank stacks, and the only way it would draw the oil was with a wooden pipe on each tank stack. So I bit the bullet and made 100 redstone engines and did it that way (Need some for other tanks - Fuel etc). Annoying, and I know I have seen tanks connected together with a single wooden pipe before - but I can't get it working. Anyway.... overkill on redstone engines now. I expect my laptop will crash trying to update all those engines now