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andrewdonshik

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Everything posted by andrewdonshik

  1. Just to say, anything that goes in mods/core mods will work with tekkit lite. It's kinda the way forge works. This thread is kinda unnecessary.
  2. I think it was a miscommunication, but I'll quote it anyway. Edit: can't find it, but it was somewhere in the redux thread.
  3. Oh, ok, I thought I was informed otherwise by sct and the fact that I saw some custom zip severs in tekkit lite.
  4. Since this is literally tekkit lite + mo' creatures, shouldn't it go in tekkit lite? This is for entirely custom modpacks, with no relation to the actual packs.
  5. The only issue inhibiting competition is those damn permissions..
  6. Upload to file host, get a direct download link, somehow.
  7. Yea. Ars magica is causing issues everywhere.. I really don't want to remove it, though.
  8. I wouldn't download this if I were anyone.
  9. Rename the forge zip to ModPack.jar. Even simpler.
  10. Happened to me too. The fix, when implemented into MultiMC, works.
  11. Anyone want to take bets on that? It will definitely happen.
  12. Nice one. The best reference from the best game.
  13. Nope, not really. However, to put the video in text form: 1: Make folder with 4 folders in it: config, coremods, mods, and bin. 2: Make a zip file titled modpack.jar in bin, and install Minecraft Forge to it. 3: Put mods, in mods, coremods in coremods, etc. 4: Zip the folders. 5: Upload to a file hosting site such as dropbox.
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