TheBard
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Everything posted by TheBard
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Yeah, you might as well just connect the Energy Link up to the Obsidian Pipe directly. Both the Energy Link and Steam Engine output BuildCraft energy. You could also look at using an Electrical Engine if you have Forestry installed, or there's some Electrical Engines in some of the IC2 mods as well, to convert EU into BuildCraft energy if that was your reason for wanting to use an Energy Link in the first place.
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Nuclear power plant [Screens + Video]
TheBard replied to Avalkiz's topic in Tekkit Classic Discussion
This: https://docs.google.com/spreadsheet/ccc?key=0Al9yx7D_ef7vdEUtSzd0Ymh5VlBxdkR3VWZBaDBFNUE#gid=0 From this thread: http://forum.industrial-craft.net/index.php?page=Thread&threadID=4907 Says that the Rotary Macerator should cost more than 3 EU/t when overclocked. I just logged in to try it. Sure the Rotary Macerator will spin up with only 3 solar panels feeding it, and with a Tin Ore in it, it would start to turn it to dust, but the second I dropped in 1 Overclocker, the RPMs started to drop and it would stop. So I think a Rotary Macerator indeed uses > 3 EU/t when overclocked. -
I never said the 1EU device was fed directly from the MFSU... That part is unimportant anyway. I'm not talking about energy loss from the MFSU to the devices consuming the EU. The important part, is a wire going directly from a 120EU/t reactor going directly into an MFSU. If the MFSU sends out a 512EU package, and the reactor ticks for 5 ticks, that's 600EU... only 512 of that EU is going to fit into the MFSU. What happens to the other 88EU? Is it "stored" somehow in the reactor or is it lost?
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So if you have a 120EU/t reactor going directly into an MFSU, and then transformers from the MFSU down into say a 1EU device... where does the energy get stored then? Device calls for 1EU, MFSU pulls out a 512 packet from its storage and turns on the reactor. It passes that 512 packet down through the transformer line, and the device gets its 1EU, that part is unimportant. The reactor puts out 120EU/t for 4 tics, the MFSU is now just short 32EU of being full again. (Since 512 EU was removed). The reactor tics again and sends another 120EU. Only 32 of that will fit into the MFSU. Is that other 88EU stored in the reactor then? I guess we could test it and see... if we then force a signal to the reactor to keep it off, and then cause another 512 EU to be pulled from the MFSU, does it then add that "missing" 88 back into the MFSU so the total is then 424 EU short of being full?
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Turning the reactor on and off a lot probably causes a lot of wasted energy. If a few EUs are taken out of storage, and that turns the reactor on, and the reactor produces more EU than the storage will hold, the excess is lost. The storage is then full, so it turns off. Then the next tick a few more EU are taken out of storage, the reactor turns on, produces more EU than the storage will hold, so the excess is lost, then the storage is full, so it turns the reactor off, and the cycle repeats itself. So really there's no point in turning on the reactor to refill the storage unless the storage is down more just a couple of EUs. Which is why the redstone button has choices like more than half-full, less than half-full or whatever the choices are.
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This airship was in Yogbox I think. http://www.minecraftforum.net/topic/164940-125pchan3s-mods-airship-sky-pirates-steamboat-single-player/ I thought it was a great, low cost, simple way to fly around very early on in the game. Totally probably not what you're looking for, but personally I'd rather have a cool looking airship that was one single item, instead of a sort of caterpillar driven redpower frame thing.
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I don't think I've ever used or needed a Wooden Conductive Pipe coming OUT of a Power Teleport Pipe. You only need a Wooden Conductive Pipe to extract BC Energy from BC Engines, or an Energy Link I think.
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There is an NEI Plugin for Forestry. http://www.mod-buildcraft.com/forums/topic/nei-plugin-for-forestry/ Make sure you get the right one for the right version of Forestry and the right version of NEI you have. It will show Carpenter recpies etc. Edit: Or look here as well: https://bitbucket.org/mistaqur/nei_plugins/wiki/Home
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When I do this I put: cable -> Energy Link -> Wooden Conductive Pipe -> Stone Conductive Pipe -> Power Teleport Pipe Try doing it all in a straight line. I know it shouldn't matter, but I've seen weird things happen. Use an EU Reader on the cable right before the Energy Link to confirm that power is going into the Energy Link. Try putting the Stone Conductive Pipe going into the Quarry from the side. I know it shouldn't matter, but again, I've seen weird things happen. Edit: Also, pick up the Energy Link and put down something simple like an Electric Furnace or a Macerator. See if they power up. If they do not, then the problem exists between your MFSU and the Energy Link. As mentioned above, maybe you have a lever or something next to one of the Transformers somewhere. How far away is your Quarry? Is it possible that the chunk is unloading as you go back and forth between your base and the Quarry?
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I've used red alloy wire to turn off reactors just fine. I stick a red alloy wire directly onto one of the reactor chambers, then usually I put a jacketed cable by that, and have it running out the side of the reactor to either a lever or something else. Works perfectly fine. You do need to have the red alloy wire running up ONTO the reactor chamber block though. You can't put it on top of a block next to it, that doesn't work.
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Fly to coordinates 0,0 and you should find land there.
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I've gotten the exact same java error as above. I've tried to rename the placed sensor, but it never seems to "take". Clicking on the Sensor Controller shows more sensors than I have deployed, including ones I have taken down. When I run /ccSensors/console on a Computer, the only available sensor is the one called Sensor, even though I've renamed the sensor, and verified it's renamed by looking at the sensor again. The SetOwner button is grayed out on the Sensor Controller. am sometimes able to see information in /ccSensors/console such as reactor inventory. Sometimes it shows blank. My sensor has the IC2 card in it. Edit: I just read through all the pages of discussion here: http://www.computercraft.info/forums2/index.php?/topic/126-mc-125-cc-133-ccsensors-smpssp/ Sounds like there's a known bug with the SMP version of ccSensors not working correctly/all sensors being named Sensor etc. It's possibly been fixed in the pr2 maybe... but there's no bukket port of that version, as the user Cloudy is still waiting on updated source code from the author yoskaz01, who appears to have been last active on that site on Aug 2nd. So those of us trying to use ccSensors on SMP may be SOL.
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Ahh.. just searched and found this: http://forums.technicpack.net/threads/duplication-bug-with-red-matter-furnace.5640/ Yeah I'd say disable the Red Matter Furnace the way TheSandwichMakr said.
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EU Being used at an alarming rate
TheBard replied to pizzadahutt's topic in Tekkit Classic Discussion
Doesn't the Oil Fabricator drain as much energy as you can give it as fast as you can give it? I'd say disconnect that first and see how fast your energy drains then. Edit: Sorry, you said you tried that. How many Overclockers and Energy Storage Upgrades do you have installed in your machines? Remove all of those first, and see how well things power up then. -
Yeah I think the Red Matter Furnace is supposed to be able to produce 2 ingots per 1 ore... which is really the same as Industrial Craft turning 1 ore into 2 dusts, which then turn into 2 ingots. That's why the Red Matter Furnace won't work with dusts, only the raw ores. 1 Ore -> Macerator -> 2 Dust -> Furnance = 2 Ingots 1 Ore -> Red Matter Furnace = 2 Ingots Same outcome, but the Red Matter Furnace is MUCH faster, and more fuel efficient.
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Just to further clarify the above post, the flying ring requires "alchemical" type fuel such as glowstone dust, alchemical coal, mobius fuel, etc... or a charged klein star. Flying isn't free as it was in previous versions.
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Why can't my players do anything?
TheBard replied to Nightstrike275's topic in Tekkit Classic Discussion
Try the following. It didn't appear to like the extra spaces/tabs or whatever you had before Sub-Mod and some of the other lines. Here it is in pastebin also: http://pastebin.com/iq7HywWE groups: Guest: default: true prefix: '&a[Guest]&f' permissions: - essentials.msg - essentials.whois - essentials.ignore - essentials.rules - essentials.spawn - essentials.tpa - essentials.tpaccept - essentials.tpahere - essentials.tpdeny - essentials.list - essentials.kick.notify - essentials.ban.notify - -modifyworld.blocks.place.[250:14] - -modifyworld.blocks.place.[126] - -modifyworld.blocks.place.[126:5] - -modifyworld.blocks.place.[126:10] - -modifyworld.items.craft.[27541] - -modifyworld.items.craft.[27554] - -modifyworld.items.craft.[27527] - -modifyworld.items.use.[30175:1] - -modifyworld.items.craft.[30175:27] - -modifyworld.items.craft.[30176:1] - -modifyworld.items.craft.[30176:27] - -modifyworld.items.craft.[30177:1] - -modifyworld.items.craft.[30177:27] - -modifyworld.items.craft.[30178:1] - -modifyworld.items.craft.[30178:27] - modifyworld.* options: rank: '1000' worlds: world: permissions: - essentials.msg - essentials.whois - 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-modifyworld.items.craft.[27541] - -modifyworld.items.craft.[27554] - -modifyworld.items.craft.[27527] - -modifyworld.items.use.[30175:1] - -modifyworld.items.craft.[30175:27] - -modifyworld.items.craft.[30176:1] - -modifyworld.items.craft.[30176:27] - -modifyworld.items.craft.[30177:1] - -modifyworld.items.craft.[30177:27] - -modifyworld.items.craft.[30178:1] - -modifyworld.items.craft.[30178:27] - modifyworld.* - essentials.sethome - essentials.home - essentials.motd nether: permissions: - modifyworld.* - essentials.motd end: permissions: - modifyworld.* spawn: permissions: - essentials.motd adventure: permissions: - modifyworld.items.drop.* - modifyworld.items.enchant.* - modifyworld.items.have.* - modifyworld.items.pickup.* - modifyworld.blocks.interact.* - modifyworld.damage.deal.monster.* - modifyworld.damage.take.* - modifyworld.mobtarget.* - modifyworld.mobtarget.* - modifyworld.tame.animal.wolf - modifyworld.vehicle.* Regular: prefix: '&a[Regular]&f' inheritance: - Member permissions: - modifyworld.blocks.place.[126] - modifyworld.blocks.place.[126:5] - -modifyworld.blocks.place.[126:1] - -modifyworld.blocks.place.[126:6] - modifyworld.items.have.[27541] - -modifyworld.items.craft.[27563] - -modifyworld.items.craft.[27532] - -modifyworld.items.craft.[27536] - -modifyworld.items.craft.[27530] - -modifyworld.items.craft.[27531] - -modifyworld.items.craft.[27574] - modifyworld.* options: rank: '690' worlds: world: permissions: - modifyworld.blocks.place.[126] - modifyworld.blocks.place.[126:5] - -modifyworld.blocks.place.[126:1] - -modifyworld.blocks.place.[126:6] - modifyworld.items.have.[27541] - -modifyworld.items.craft.[27563] - -modifyworld.items.craft.[27532] - -modifyworld.items.craft.[27536] - -modifyworld.items.craft.[27530] - -modifyworld.items.craft.[27531] - -modifyworld.items.craft.[27574] - modifyworld.* - essentials.sethome - essentials.home - essentials.motd nether: permissions: - modifyworld.* - essentials.motd end: permissions: - modifyworld.* spawn: permissions: - essentials.motd adventure: permissions: - modifyworld.items.drop.* - modifyworld.items.enchant.* - modifyworld.items.have.* - modifyworld.items.pickup.* - modifyworld.blocks.interact.* - modifyworld.damage.deal.monster.* - modifyworld.damage.take.* - modifyworld.mobtarget.* - modifyworld.mobtarget.* - modifyworld.tame.animal.wolf - modifyworld.vehicle.* Alchemist: prefix: '&a[Alchemist]&f' inheritance: - Regular permissions: - modifyworld.blocks.place.[126] - modifyworld.blocks.place.[126:5] options: rank: '680' worlds: world: permissions: - modifyworld.blocks.place.[126] - modifyworld.blocks.place.[126:5] - modifyworld.blocks.place.[126:1] - modifyworld.blocks.place.[126:6] - modifyworld.items.have.[27541] - modifyworld.* - essentials.sethome - essentials.home - essentials.motd nether: permissions: - modifyworld.* - essentials.motd end: permissions: - modifyworld.* spawn: permissions: - essentials.motd adventure: permissions: - modifyworld.items.drop.* - modifyworld.items.enchant.* - modifyworld.items.have.* - modifyworld.items.pickup.* - modifyworld.blocks.interact.* - modifyworld.damage.deal.monster.* - modifyworld.damage.take.* - modifyworld.mobtarget.* - modifyworld.mobtarget.* - modifyworld.tame.animal.wolf - modifyworld.vehicle.* Sub-Mod: prefix: '&b[sub-Mod]&f' inheritance: - Alchemist permissions: - essentials.mute - essentials.kick - essentials.tempban - mcbans.mod options: rank: '510' worlds: world: permissions: - modifyworld.* - essentials.sethome - essentials.home - essentials.motd nether: permissions: - modifyworld.* - essentials.motd end: permissions: - modifyworld.* spawn: permissions: - essentials.motd adventure: permissions: - essentials.motd Mod: prefix: '&b[Mod]&f' inheritance: - Sub-Mod permissions: - essentials.ban - - mcbans.admin - mcbans.* - modifyworld.* options: rank: '500' worlds: world: permissions: - modifyworld.* - essentials.sethome - essentials.home - essentials.motd nether: permissions: - modifyworld.* - essentials.motd end: permissions: - 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essentials.give.item-all adventure: permissions: - essentials.gamemode - modifyworld.* Sub-Admin: prefix: '&b[sub-Admin]&f' inheritance: - Architect permissions: - essentials.tp - essentials.invsee - essentials.socialspy - essentials.vanish - essentials.vanish.see - essentials.tptoggle - mcbans.* - - mcbans.admin options: rank: '350' worlds: world: permissions: - modifyworld.* - essentials.sethome - essentials.home - essentials.motd nether: permissions: - modifyworld.* - essentials.motd end: permissions: - modifyworld.* spawn: permissions: - essentials.gamemode - modifyworld.* - essentials.motd adventure: permissions: - essentials.gamemode - modifyworld.* Admin: prefix: '&b[Admin]&f' inheritance: - Sub-Admin permissions: - essentials.broadcast - essentials.god - essentials.gamemode - essential.warp - essentials.warp.* - essentials.fly - coreprotect.* - securechests.* - mcbans.* - - mcbans.mod options: rank: '300' worlds: world: permissions: - modifyworld.* - essentials.sethome - essentials.home - essentials.motd nether: permissions: - modifyworld.* - essentials.motd end: permissions: - modifyworld.* spawn: permissions: - essentials.motd adventure: permissions: - modifyworld.* Owner: prefix: '&5[Owner]&f' permissions: - '*' - permissions.user.promote.default - permissions.user.demote.default - mobdisguise.* - mcbans.* options: rank: '1' users: Nightstrike275: group: - Owner ohiohunter1999: group: - Admin shadow227p: group: - Guest gkohl: group: - Member many45567: group: - Architect Centaureayl: group: - Architect lukebuscus: group: - Member flyingsock97: group: - Member CorruptedBauer: group: - Member -
In Forestry there is no macerator, so it used the Ingots. So in Forestry if you smelted the Ore, you'd get 1 Ingot for each ore. So it may appear that you're getting 2 fewer Bronze Ingots, but you're using Dust instead of Ingots, so on a per Raw Ore basis it's really the same. Ore into Dust: 3 Copper Ore = 6 Copper Dust 1 Tin Ore = 2 Tin Dust 6 Copper Dust + 2 Tin Dust = 4 Bronze Dust = 4 Bronze Ingots Ore into Ingots: 3 Copper Ore = 3 Copper Ingots 1 Tin Ore = 1 Tin Ingot 3 Copper Ingots + 1 Tin Ingot = 4 Bronze Ingots
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Transformers mod also adds 4 different electrical engines. I believe it's currently in Technic but not Tekkit? http://forum.industrial-craft.net/index.php?page=Thread&threadID=5789
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The end isn't loading on my server!
TheBard replied to blondetanker74's topic in Tekkit Classic Discussion
Define "isn't loading". When you go through an ender portal... what happens? Do you appear on a 3x3 cobblestone platform floating in the middle of space? If so, fly to coordinates 0,0 and you'll find stuff. -
Quarry Not Functioning After Update - NOW WITH PICTURES
TheBard replied to Dr Tanner's question in Tekkit Classic
Try sticking a wooden conductive pipe between the energy link and the quarry? Also, craft a EU Meter so you can confirm that there is power to the glass fiber right before the energy link. You could also try picking up your quarry, putting the landmarks down again, and putting your quarry back down. -
If you are "also experiencing this same error", could you also post your server.log file?
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Nuka37 your error log is showing this error: "Unsupported major.minor version 51.0" Doesn't that mean that your server is not running Java 7? You need Java 7, or you will receive that "Unsupported major.minor version 51.0" error. I'd recommend fixing that first?