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Pokemane

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Everything posted by Pokemane

  1. Pokemane

    Proof.

    Or, you could just put together a $500 custom build, because "custom engraving" isn't worth shit when you could've spent that money on actual performance. For $500, you can have a microATX form factor computer (not much bigger than a laptop, albeit without monitor or keyboard. But meh) with an i3 CPU and a decent 5 or 6-series AMD card and 4-8GB RAM with a 500GB HDD. There. Done. Wanna go even cheaper, and just go integrated graphics? Get an AMD A8. It's an APU. It'll play Minecraft like there's no fucking tomorrow, it costs less than the i3/GPU combo I listed above, and it's a solid build.
  2. That's exactly what he's doing. The shader mods modify some of the classes that are not in the modpack.jar. What happened is that since Dr_Eckleberg didn't take the time to only grab the classes that needed to be modified, he just grabbed all the unmodded ones from minecraft.jar, slapped em in modpack.jar (without overwriting any existing modded classes in modpack.jar) and let the shader installer do its thing. What I'd do is just let the installer tell me what to grab. Or, you could probably just do a "date modified" sort after doing what Dr_Eckleberg did and delete the ones that weren't modified by the shaders.
  3. Exactly. Shit goes south when you start calling entire high-level functions in this manner
  4. Mostly the redundancy part. It just shows a general lack of understanding when it comes to programming in general, which inevitably gave way to a program that wasn't optimized at all, and it prone to crashes and bugs because the little things weren't done completely right.
  5. Ahhh. Wasn't aware of the OS X and Linux drawbacks. I'm still waiting on the "Export" button to be usable, as that's the second most attractive feature to me. Behind the instances themselves, of course.
  6. That's kind of the only thing anyone thinks of when they hear "Mod API" with regards to Minecraft. Yeah, the term "API" just describes the underlying structure to build mods on, but still. The way the Minecraft team use the term (and the way they have marketed the idea, as per your link to Dinnerbone's explanation), StevenTheHorse was actually correct in saying what he said. But, eh. Want a custom modpack option? Get MultiMC, or do it yourself. Then, check out IceCream Bucket (a tool to auto-build a Bukkit server with mods of your choosing) and the rest of the Bukkit ports and stuff. It really isn't that hard anymore, just takes a little research.
  7. In that comment thread on the Direwolf20 video (the video where he stated he wanted to put in his own malicious code), someone called him (CovertJaguar) out and said that KakerMix had donated to him sometime and said that his (CovertJaguar's) claims that he never benefits from Technic were unfounded. He said "nay" and kept denying it until he looked and saw that on April 13th, Kaker had donated. He then said something like "I rescind my earlier statements about the donation thing. But, I will continue to try to disillusion those who believe that the Technic pack gets permission for all of he constituent mods." That is, of course, a paraphrase, but that's the gist of what was said. He basically said "Yeah, I was wrong, but fuck you guys anyway. I don't want my mod in any pack, so I will drag some random philanthropist's name through the mud in order to make myself feel better."
  8. For the love of all that is holy, use imgur. Please. Also check your antivirus.
  9. Basically what Katsuo said. All their instructions are kind of extra unneeded steps. This is what I did (I have 7zip. It's great): [list type=decimal] [li]Get a 1.2.3 server .jar[/li] [li]Download their class files for Hack/Mine[/li] [li]Extract the Hack/Mine file (should be a .zip) to a folder somewhere.[/li] [li]Get 7zip. Right click the 1.2.3 server .jar[/li] [li]In the right-click menu, go to 7-zip->open archive[/li] [li]Highlight and drag all the Hack/Mine stuff into the newly opened server .jar archive (don't forget the lang stuff)[/li] [li]Close the 7-zip archive window. It'll save on its own.[/li] [li]Doubleclick the server or use your run command or whatever.[/li] [li]Profit.[/li] That's it. None of that .jar->.zip->folder->.zip->.jar nonsense.
  10. Re: Is there a version of the technic launcher that..... Firstly, it's a thirty-dollar one-time fee to an account that, if compromised, can be restored. Secondly, the payment was secure, and even if Technic were to go and look at the transaction history and somehow find that "transaction XXXXXXXXXXXX" by Mojang were to correspond to your account, the payment security measures would make sure that nobody could trace your credit card number or whatever. So, if you want to argue about "credit card security," I suggest you never buy anything on the Internet ever again, destroy all current cards, and only deal in cash from now on. Because you're paranoid and misinformed, and looking to distrust something that you can scan for yourself to verify that it is safe just because of a flawed sense of "internet security."
  11. Pokemane

    Copyright?

    use the force, Luke.
  12. Memory leaks. Memory leaks everywhere. Possibly?
  13. While I agree that it is foolish, I also stand by "asshat" because it takes a certain special kind of person to throw a fit about money and then refuse a donation from someone who loves their work, and then keep throwing the fit about that same person. Don't worry, someone will always be there to pick up development of a beloved mod. Mods as big as Buildcraft and Redpower and the like are very unlikely to be dropped. Remember what happened with Power Converters? TehKashmir picked that right up.
  14. This is exactly what the problem is. The mod authors are too concerned about pennies and e-peen to realize what Technic does for the modding community (makes it accessible to "noobs," thus encouraging them to manually mod stuff and download from the mod authors) in general. IIRC, someone (Sengir, maybe?) actually REFUSED to take a donation because it was from Kaker or Technic. What asshats.
  15. No, they don't have that right. They have exactly diddly when it comes to rights. The Mojang/Minecraft ToS stately explicitly that it is against the ToS to modify the base .class files. Technic pack, since it makes no money, credits the mod authors, and provides their donate links, may even come under fair use. They have no legal case, and have only a petty shit-slinging fight to credit them. Like I said, Adf.ly is a cancer on the modding community.
  16. Because this feeds the beast. Adf.ly is a cancer. It made mod authors pissy at each other, got them jealous of download stats, and makes them pull unwarranted DMCA shit without legal basis (EDIT this was a bukkit port dev who didn't know the whole story. Boo on me for not having my facts straight). Without profit involved and with only a donate button on the mod author's site, this could all have been avoided. Or at least alleviated. In short, adf.ly is the problem, and not anything close to the solution.
  17. ... because you run Technic/Tekkit from the launcher, and it uses its own files without touching the standard vanilla installation. Hell, even the "vanilla" option in the launcher is separate from the regular /.minecraft folder. It is the way it is because it's ten times better and easier to maintain, while still allowing you to do whatever you want with your vanilla installation.
  18. Numero Uno: No post signing. friendly reminder before keller. Numero Zwei: to answer your question, yes, yes it does. the minecraft "inside" technic will update automatically. the technic site hosts all the files necessary for update, so when a new version is pushed to your launcher, everything works as smooth as a baby's ass cheek. All you need to do is download the launcher and push the "play" button. the technic team takes care of all that nonsense for you. After all, this is Technic, not the barbaric world of minecraftforum.net; we don't hunt and peck for new mod versions here.
  19. I had an issue with this. I narrowed it down to chunk loading. If the far side of the quarry is too far away, the quarry can't find it, and won't work. It'll then bug out and complain at you.
  20. for technic (SSP): [list type=decimal] [li]Back up your shit.[/li] [li]navigate to ~/appdata/roaming/.techniclauncher/technicssp[/li] [li]find your favorite mods[/li] [li]Back up your shit.[/li] [li]add to the /mods folder, or if they need to modify base .class files, add to the modpack.jar, NOT minecraft.jar[/li] [li]Back up your shit.[/li] [li]try to start, look at the block ID mismatch errors, and hope you can fix it. There are like five block ID's left in Technic.[/li] [li]Back up your shit.[/li] [li]Pray, and search Google when you need to know how to resolve ID mismatches.[/li] same thing for Tekkit, Yogbox, and Vanilla installations, ALL IN /.techniclauncher/ Things to check first: [li]Back up your shit.[/li] [li]Of course, you need to have launched that version from the launcher at least once, so you have the corresponding folder and files.[/li] [li]Make sure the mod you want is compatible with Forge AND all the mods that you are using in the pack. So, basically, not BTW.[/li] [li]Back up your shit.[/li] [li]you need to be able to troubleshoot your own ID mismatches. If you can't, look it up on Google. IDResolver MAY be able to help you, but I don't know how nicely it plays with Technic.[/li]
  21. A bit of reading further up the thread explains why.
  22. Does not compute... It's just a different launcher for Minecraft. It's essentially the same thing as the vanilla launcher, but better. But still. The thing is super simple. The technicssp and tekkitsmp files are just in ~/appdata/roaming/.techniclauncher. I don't know where you're getting confused at, and am actually confused at what you're trying to accomplish.
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