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gavjenks

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Everything posted by gavjenks

  1. This doesnt seem that useful to me. I mean, if you can throw it in and it just works, then sure, I guess. But anybody who feels that EMC values are badly set is NOT going to be satisfied by any numbers they can put in themselves, either. Supply levels of different materials naturally changes over time on any server, so the only system that would ever actually be in balance would be one that dynamically adjusts EMC values during gameplay on a minute by minute basis. Static systems will always be exploitable. By "dynamic" I mean, the more of any one item somebody burns for EMC, the less valuable it becomes, adjusted automatically by the server. And the more of any one item people craft from EMC, the more valuable it is adjusted to become. Thus, if people are going mining and gathering a wide variety of things and transmuting them back and forth as needed, it should stay fairly even. But if people make a cow milking EMC farm, it will stop working in just a few minutes or so, probably, because milk will go down in value and empty buckets will go up in value until their machine literally stops, because it doesn't have enough emc to make a single new empty bucket, after burning all the milk ones. Which would be pretty neat.
  2. Are you sure you're using IC2 solar panels not bluetricity solar panels? If not, I can't suggest anything else without a screenshot.
  3. I assume you are probably trying to connect the wires to the side of the batbox with the orange dot. If so, that is the OUTPUT side, and inputs from generators need to go on a side that does NOT have an orange dot. I can't think of anything else that would cause your problems.
  4. sensors are crap and virtually nobody knows how they work, if they ever do. There's no documentation on them at all. And even if you do get them to work, I think the range is only like 17 blocks, which means your turtle is already spotted and dead if there's a player there. So I suggest coming up with a different strategy (loaded chunks? Pressure plates? Enticing players to pull interesting looking levers, at which point they die, and turtles suck up all their inventory and condense it into more trap materials?), but If you go with sensors anyway and figure out how to use them please let us know!
  5. Redpower: * Vastly more capabilities. Most notably assemblers and deployers and block breakers, without which a huge number of machines are not possible and which buildcraft has absolutely no replacement for that I know of. But also, as mentioned, igniters, etc. Also, redpower pumps are the only way in the game to drain and fill a pool automatically with actual source blocks, which is awesome. * It is way less UGLY than buildcraft is. Seriously, buildcraft blocks look like they are drawn by a little kid with a crayon, compared to redpower's sleek animation and satisfyingly realistic look. * Much better pipe management. By being able to paint pipes, you can have 16 different lines crossing by each other with no interference. In buildcraft, you can use stone or cobble, and that's about it (and cobble is slower too!). Packing a bunch of condensed stuff into an efficient room is thus extremely easier with redpower. Additionally, a bunch of the things you need separate complicated pipes for in buildcraft (like iron and gold and insertion pipes and wooden pipes blah blah) are done inherently in redpower, making it much simpler and easier to get started and to make complex things without making silly little decisions yourself that the computer should be able to handle (e.g. why would you ever WANT items to spill onto the ground if the inventory is full?). ALSO, by using retrievulators and transposers, a single side of a container can be input and output both, which is not possible with BC as far as I know. Also allows more compact machines. * Infinitely better timing control than buildcraft. In buildcraft you have slow and fast, basically. In redpower you have every increment from 0 to hundreds of seconds 0.05 seconds at a time, and you know exactly what that timing is (to integrate with CC, etc.). * Much less lag than Buildcraft when used correctly. Yes, they both have items in tubes, but filters send a whole stack of items at once, so redpower has the potential to have 1/64th as much item-in-tube lag as buildcraft does when used responsibly. Also tubes push items faster than plain pipes, which means fewer items in tubes at a time (unless you want to make more complex decisions like gold pipes, which restrict your space decisions and take more thought, and even then it is still more lag to move a stack than in redpower, by far). * No warmup time on filters and transposers, compared to buildcraft's very long warmup. This also makes much less lag if done correctly. You can't AFFORD to turn off buildcraft engines when you don't need them, so you have to leave them on and waste CPU, whereas redpower only has to use resources exactly when you need them. * Much MUCH better sorting and logistical control, especially since the blocks are compatible with all the logic gates and wireless redstone. Again, since BC engines require a long warmup, it is impractical or impossible to control them with precise logic, which makes precise machinery a pain in the ass and inefficient. * Better compatibility with things like frame motors, since it is the same mod and they are designed to be compatible. BuildCraft: * More useful liquid handling system * More useful power transfer system (Although both of these are possible with redpower by moving buckets or lapotron crystals around in ender chests) So basically, I suggest using buildcraft if you want a lava pumping system into geothermals, or if you want to wirelessly send IC energy. That's about it.
  6. Ok sweet. Now we just have to wait 15 months for it to show up on tekkit >.> In the meantime, I guess you could always build your computers and then put them on a frame conveyor belt and hire an evil henchman on your server to stand there and right click every one as it rolls by in exchange for delicious delicious diamonds.
  7. No, unfortunately Frosty the snowman is not compatible with tekkit, because one is a video game and the other is a fictional character in a song. However, you can get a good approximation of Frosty in tekkit by placing a pumpkin on top of two snow blocks. I wish you the best of luck in your snowman-related endeavors.
  8. Sweet! I'll be sure to give that a try, thanks.
  9. ^What is the point of this post other than having the last word yourself? People in glass houses shouldn't throw stones... (They especially shouldn't throw stones at creepers, unless it's reinforced glass)
  10. There is no such thing. Mobs have an equal chance to spawn on any valid block (i.e. non-halfsteps, etc.) at the required light level within all loaded chunks (at least 24 blocks away from any player). It used to be the case that there was a higher chance in chunk #(1,1) which was previously exploited by people to make mob towers. But that was fixed a long time ago, I think even before minecraft beta. Nowadays, it is an equal % chance. Also, I doubt you built your base in the very first chunk at spawn anyway. Additionally, no matter where you are, if the light level is above 8 or whatever, there is exactly a 0% chance for mobs to spawn. No number of creepers is "normal" in a properly lit region. A change to the rules, yes. Whether it is little or not (and by the way I do not at all agree that it IS "little," since it would greatly change the fundamental design of bases on the server), when you change the regulating mechanics of the server so that it functions in a different way, that it a rule change. That's what a rule is. And it is generally a good idea not to change rules in the middle of playing a game, because it is unfair to people who were basing their strategy on the previous rules, and because people who were interested in playing the game originally may lose interest if the rules change, since it becomes a different game. Rule changes mid-game, IMO, should only be made if absolutely necessary - for instance, banning tirangulators since they make the server crash. That's about it.
  11. No, I meant what I said. If battle_bas built his base and it got blown up by creepers, then he did a bad job. Now, that doesn't make him a bad or a dumb person. I've lost my share of bases, too. We all have. But it also doesn't mean we should turn off creeper damage. It just means he needs to learn how to protect against them and do so (like I did). Huh? Wireless redstone works fine on airships. I use it all the time, and have made at least a half dozen airships in SMP that never had any problems, and worked entirely based on wireless redstone. I am aware than cannon_fodder's airship started working again when he removed the wireless redstone, but that doesn't mean that ALL wireless redstone will always crash your client. It is quite possible that he attached the wireless receivers in a way that placed them next to some weird block like a jacketed cable, and the interaction between the two caused a rendering situation that the client couldn't handle, or something. I don't know, but I can assure you than plain old boring wireless redstone, such as a receiver placed directly next to a frame motor, works just fine. Also, even if it doesn't work, it only crashes you, not the server, so it's not a stability threat to the community. If you're referring to andrew's ban on triangulators, that only applies to triangulators, not the rest of wireless.
  12. Oh so you mean turn off the wireless, launch the tekkit launcher, and then turn wireless back on?
  13. We don't know how to tell you how to install them if you give us no information about what went wrong. "Stops at 12 more" could be ANYTHING. If you're getting error codes, you should paste the entire error message in a code box (the {}# button while you write your post), so people can see what they actually say. You should also try to actually read what the errors say and try to figure out what is going on yourself. They print out on the screen for a reason: so that people can read them. ALSO, this is the inappropriate forum. There is a bug board for error codes and bugs. It is not for the main chat area. ALSO, if you don't put in the effort to use real sentences and grammar and punctuation, the number of people helping you will dramatically drop. People don't want to spend half an hour trying to figure out what the hell you wrote before offering you advice, and if they have to do that, they will simply give up and not respond to you at all. This is a general fact of the world, and the sooner you learn to be careful and grammatical in what you write, the better your life will become. If you don't, then you will not get jobs, emails you write to your landlord, etc. will be ignored, and nobody will help you on forums.
  14. No you won't, because my base will never ever be attacked by creepers. I am not lazy, and have built defenses that make it impossible for them to spawn there, and kill them if they get near. So if you're waiting for me to get blown up to say "I told you so," you have a LONG wait ahead of you. And if it WERE attacked by creepers, then it would be because I made a mistake. That would be my own fault, and I would learn from it and change it in the future. I would not complain and ask for the rules to be changed so that I can't lose. If I got overrun by FIVE creepers, then I would have done a TERRIBLE job of defending my base, and it would especially be my fault. Five creepers is ridiculous. Are you building your base in a the middle of a pitch black cave with no doors, or something? Seriously... If you play soccer, and the other team scores on you because your goalie was on the wrong side of the field, would you ask the referee to change the rules for you so that goals "don't count" unless the goalie is there? No, you would learn to change your strategy. Man up, learn how creepers work and how to defend against them correctly, and change your own strategy, not the game.
  15. Be aware that two of the frame motors are missing, I think. I had to remove them in the process of fixing the weird glitch where one side got shifted over a block. however, there should be plenty of materials for making new frame motors in the factory area right next to the airship. If they have creeper damage turned on on their server, then yes. It is foolish and irresponsible to place expensive things in a non-creeper-proof base on a server that has creeper damage turned on... I don't need to see the actual base to make that statement. it's just basic common sense. There are at least a dozen ways to defend against creepers, and if creepers destroyed you base, then that means you weren't using ANY of them. Which was a choice you made... a wrong one. That's your own fault and I don't see any reason to change the server settings to nerf things for people who aren't willing to put in the tiny amount of time it takes to defend their base. This is a SURVIVAL map, not a 100% creative build map. Also, most of the things I listed above are not in any way "expensive." For instance, you can defend your entire base against creepers with a stack of torches and a 2 block high cobblestone wall: materials you can gather in less than 20 minutes with nothing but a stone pick. There are expensive choices too, yes, but those are for people who want their build to look more elegant and complex and "tekkity" by defending in amusing ways like lightning machines. They are not necessary to protect from creepers.
  16. No, its still connected to the internet... Offline doesn't mean no internet connection. It means no connection to minecraft.net. While you are in offline mode, you can connect to tekkit servers without having authenticated your name with the minecraft.net authentications servers. I have seen this happen before. Minecraft.net was down, I ran my launcher, it said "starting in offline mode" and I was then able to connect and play tekkit on a server which had "online mode = false" set in its server properties. But it only happened once, and I don't know how to make it happen again. It was NOT a mistake or a glitch, because the actual text "connecting in offline mode" appeared in the tekkit launcher, meaning it is an intentional feature.
  17. Presumably the airship is not meant to attack players, but to attack installations and/or other airships. Or to roam the skies searching for things, etc. Of course it would lose against a player. I think that we should actually set up airship battles on our server as a fun thing to do. Designate an empty section of ocean as a battleground, or something, and each team builds an airship, then they fight each other, no human involvement allowed. Or people can build a base (just a shell of a base, the defenses), with the intention of defending against airships, and other make airships deisnged to destroy it (have one token gold block or something as the one you have to destroy to count as "winning" on offense) I strongly disagree. If your base is vulnerable to creepers, then you did a bad job of building it. There are SO SO many ways in tekkit to defend against creepers, that this is entirely within your control. * Interdiction torches (used intelligently at chokepoints, not just spammed around) * Tesla coils * Wireless jammers (which act like tesla coils) * Simply properly lighting your base + a wall * Surrounding important or expensive things with a layer of reinforced stone or obsidian * pressure plate + ccsensor that fires a mining laser at anything not human? * Making your floor out of half steps * Etc. Etc. Turning off block damage from them would just make the server more boring and make a bunch of cool toys less useful and interesting.
  18. No the launcher is capable of connecting to servers without authenticating with minecraft.net. I've seen it happen before (and it SAID on the screen "launching in offline mode"). But I don't know how to do that on purpose.
  19. Its at the old base. Go to the airship pad and look up... Unfortunately, at some point it was moving with only some of its chunks loaded, and part of it got ripped one block to the side. I fixed it enough to get it to limp back home, but that is all. It is currently attached to my sky highway towboat. That was a project to make a highway of small frame motor stations in the sky, that a large + shaped sled of frame could crawl along at maximum speed, towing things along with it. However, I abandoned that project after the griefing, because a sky highway is predictable and fixed and susceptible to griefing easily, unlike an airship that just floats anywhere with no trace left behind. Thus, there is an abandoned rig, some stations that I cannibalized for parts, a half-finished factory for airship parts, and the old M-tech airship in shambles attached to a towing cable, all at about y=180 above the old base (Whoeever griefed it didnt see that up there apparently...) Feel free to take what you need from there if you are M-tech
  20. I dont think you understand me exactly. The computer has to be ON to read from a disk. yes, it will do that ... once it is turned ON. When you first craft a turtle or a computer, it is OFF. no command prompt, black screen, not doing anything, not booting from disks or anything else. You normally have to right click it to first turn it on. I am not aware of any way to turn a computer on other than a real human right clicking it. Deployers do not work. edit: I tried just now placing a computer, running 500 blocks away and back to unload and load the chunk. That did not make it start, so it only apparently runs startup when its chunk is reloaded AND it was already on previously.
  21. The genetics thing is an interesting idea, but this does not address the problem of potentially not being able to turn on a newly crafted turtle. You can't pass on any traits, parents' or otherwise, to a box that won't start.
  22. This is a legitimate question. Especially with minecraft authentication servers being down for almost a whole day recently (happens fairly often, too). I know that in the past I HAVE successfully logged onto a tekkit server "offline." It is possible, and useful for non pirates, and there is probably an option for it somewhere since it worked on mine once without me even trying. Not telling minecraft who I am every time I log on does not make me a pirate. It makes it easier for me to potentially be a pirate. but it does not make me a pirate. It just makes me a person who wants to actually play the game instead of waiting for Mojang to fix their website every week (how hard can it possibly be to serve name queries? Why does that crash so damn much? Incompetency extraordinaire)
  23. How are people supposed to just "help" you with absolutely no information about what is going wrong?
  24. ComputerCraft 1.4 has turtles that can craft shit. As far as I know, there is no way to turn on a newly built computer, other than a human player right clicking it. Which would put a damper in your plans. I have not extensively tested this, though. I know a deployer doesn't work, but redstone signals or other weird things might work. If you can figure out a way to automatically turn them on, then this would work. What you would do is craft a new turtle, place it on the ground, place a disk drive next to it, eject the disk drive using code, suck it up with a transposer or an obsidian pipe or something, and then deploy it into the disk drive. Then turn on the turtle (somehow), and it would boot from the "startup" program on the disk, which would then copy the actual code onto the turtle that you wanted.
  25. buildcraft machinery cannot be powered by cables OR batboxes. You need a thing called an energy link to vconvert between IC and BC power. Obviously that's not what you meant to ask, but just thought I'd throw it in.
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