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gavjenks

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Everything posted by gavjenks

  1. Well for instance, I stole a couple alchemical chests recently, cause I killed myself with my own trap and needed to re-craft alchemical bags. Dunno who would steal MFSUs, but it could also be a creeper while somebody was exploring your base? Dunno, all kinds of possibilities.
  2. Well for the time being, I just turn it off whenever I'm doing stuff in the overworld, and then turn it back on again. However, I will set up a wireless (5-10 frequencies at once, or a pattern, not a single one. Possibly even a progressive pattern that changes each time) or ender chest password system sooner or later.
  3. Well you can use ccSensors to record who visits a location. However, my guess is that its just a combination of like half a dozen people stealing minor things all the time, not one person on a rampage. Especially considering how fond everyone here is of retribution with little or no proof.
  4. Or turtles. Or trade with a friend since this is SMP tekkit. Or walk into an existing portal in somebody's base, since this is SMP tekkit Or set off a nova cataclysm or similar. (not quite fair since you need diamonds to make a collector, but if you're low on diamonds and have collectors as a priority, it is an option) or less realistically, but possible: 1) Pull naturally occurring obsidian into formation with frame motors and frames. 2) Craft your first obsidian with UU matter
  5. Nobody is buying it, and nobody WILL buy it anywhere outside of minecraft either. Maybe it will require you getting fired from a job or two or screwing up a few dates before it sinks in, but I hope not. You're lucky to get negative repercussions in a videogame forum, which isn't all that important, first. If you're smart, you'll take it to heart now and avoid yourself the embarrassment later in a situation where it matters more for your life.
  6. Moogle this is precisely why building any base at all at spawn is a terrible idea. Shouldn't be expanding it even further... It's already griefed in like 24 hours by paranoid witch hunters. In a week itll probablyt be a smoldering hole in the ground. Not worth any time put into it.
  7. sorry, missed the post. But how could it possibly not be necessary to make bukkit ports? Are forge and bukkit folks working together to make the two natively agree?
  8. Main usage of this by the way: Right now I have teleporters right under the floor of the platforms for the portals leading to the end, which teleport you into a room on top of a pressure plate that electrocutes you instantly, even in quantum (as per other earlier threads). Problem is, the entrance points are all about 1000 blocks from each other and 700 from the main island, so I need a large number of MFSUs and complexity to give them enough juice to guarantee killing people, even if a half dozen folks rush the portal at once. Now, however, I can make it so a single full MFSU can teleport like... 5,000 people or something, and refill fast enough with just a single geothermal or two, all the way across the End to a single death machine for all 3 portals. Major savings in time and expense, and major improvement in security in my quest to completely secure the entire End dimension.
  9. hm? The game doesn't distinguish between "10 frames and an inchworm" vs. "800 block airship of doom" A frame motor is a frame motor, don't see why it wouldn't work the exact same way.
  10. Confirmed! Works like a charm. The locations of teleporting update, but not the distance for cost calculation. So effectively, teleportation is just... free, more or less, if you do this.
  11. I'm not sure if this works just yet, but an idea: Build two IC2 teleporters right next to each other and link them. Then attach one to an RP2 frame engine and pull it 10,000 blocks away or whatever. Would it still use the amount of EU that you would expect from them being right next to each other?
  12. Hate speech is quite a bit more important than anything tekkit related.
  13. Minecraft.net is down http://isminecraftdown.net/ It can't authenticate whether you actually purchased minecraft or not, so it locks you out, just like vanilla minecraft does. This has nothing to do with tekkit. If you have complaints, send them to Mojang.
  14. Again, as I stated above, jeb has confirmed that the Mojang API will not be out until at least 1.5, or possibly later, even. So bukkit would definitely still exist after 1.4, and probably even after 1.5 or maybe 1.6. Even after Mojang API comes out, they won't just immediately remove bukkit, because it will take time to get the API to a high quality standard, and time for people to transfer mods over, etc. It's not like when they invented lightbulbs, candles were suddenly outlawed... Time is needed to transition to new things.
  15. I'm pretty sure Anperture doesn't exist, since andrew stopped playing as a player and is just admin-ing now. Moogle: Aw, glass panes are lame. I was hoping itd be something more critical. You wrote in an earlier post though that you were using alchemy bags, so I figured it wouldn't be particularly crippling =P. Anyway, I might be interested in joining M-tech, my old alma mater. It would help though if you didnt have such a crappily easy to find (and loot/destroy) base location... I have pretty much the entire End blocked off with instant death machines to those not invited, as a much better alternative...
  16. No... That would require people to have nonstandard clients, which means far fewer people to play and a pain in the ass and difficulty playing on other servers, etc. If we were to go to all that trouble, it would have to be for something way way more awesome than that mod.
  17. Can't find the answer anywhere, and I have no way to conveniently test this in SMP right now (and there's good reason to believe SMP and SSP would not be the same for this.)
  18. a 3x3x15 pillar of red matter blocks costs MORE than an entire klein star omega. So you would care... if that were your battle strategy. You only get one shot per omega. And it only takes maybe 16 ender eyes to get out of a pillar. So guess who is gonna run out first?
  19. C or V or something changes its modes. It has place, replace, pillar, extend, etc. modes. Pillar mode is what you would want. Makes a frickin huge pillar in front of you, and just might work with red matter blocks. However, anybody going into battle would surely have such mundane things as a handheld transmutation tablet, for example, no matter what armor they were wearing. You could just transmute some ender eyes and teleport out one at a time into fresh air. Even if the guy follows you, ender eyes are a lot cheaper than huge pillars of red matter blocks...
  20. No, this is incorrect. There will not be a single programming API for multi and single player together until at least 1.5 (it has been confirmed by Jeb that it won't be 1.4, and nothing else after that has been specifically announced). And even then, knowing Mojang, it will probably start out rather poorly done at first, and few people will actually use it right away (Nothing is actually FORCING people to use any API over any other, including Mojang's future one). So... You're looking at probably, oh, I'd say 6-9 months at least until the API comes out, and then 3-6 months before it become not sucky, and people actually want to use it, and then 3-4 months until a solid core of mods actually all convert and update to it. My estimate: Somewhere between a year to a year and a half until everybody is running fully on Mojang API. And even THEN, there is value in modpacks like Tekkit: having a standardized set of mods is valuable, and lets people know what to expect and allows them to better appreciate others' work, and to help each other with standard problems, share servers and players, etc.
  21. You can actually put a ton of crazy crap on airships without any problems. You just need to know what kinds of crazy crap. Basically, anything that connects to other things like pipes and stuff can be troublesome. Usually IC2 cables work fine, however (exception to that). Tubes often do not work even though they are RP. Anything that is a tile entity (not a full block, but some other shape, like wireless, turtles,) can be troublesome, mostly when it connects to connecty things like wires or pipes Chests other than normal vanilla and enderchests don't usually work. Otherwise, most stuff is fine, really... I routinely have entire IC2 machine shops, force fields (they work, but you have to turn them off and on again to move position), gun turrets, etc. on board.
  22. How do you know? A host service would have ALL of those numbers as things a customer would have to consider. You would want to know how much memory their hosting computer has, how much HDD space they're willing to allocate to you, the upload/download speed, the maximum data bandwidth per month, etc. etc. And ALL of those things are measured in megabytes... So if he just says "how many megabytes do I need?" that is completely ambiguous. Also, 300-400 MB doesn't line up well with like... any of those numbers, as a package deal offered by a hosting service. No minecraft host would ever be able to offer 300 MB/s bandwidth. And if you're talking bandwidth per month, then 300-400MB would be pathetically small. Even the puniest monthly deals are generally at LEAST 100 gigabytes a month, and he would need even more than that. 300-400 is also really poor for RAM. And sufficient perhaps for HDD space, but pretty miserly on the host's part. So what the hell does it mean?
  23. Quarries aren't supposed to place structures... If you have one in mid air, then it would not be expected to do anything. Quarries only remove blocks from within their boundaries and pump those items into a pipe or chest. Also, it's quite possible that you are underpowering it or something. edit: oh okay, solved it apparently.
  24. Unless NASA is hosting his minecraft game, I'm pretty sure he is talking about RAM, not download/upload speed? Or maybe disk space? I really have no idea. Let's just cover all possibilities: Upload/Download: 0.3MB/s per person, more or less. 300 MB/s download speed is like... what you would have for a particle accelerator intranet, not a hosting service. RAM: Probably a gigabyte or so for tekkit, at least. Definitely more, ideally. Hard Drive Space: 300-400MB would be fine to hold a small world, for sure.
  25. A single input will ONLY fill one single row of a crafting table MkII. For example, if you're pumping in iron, it will fill up ONE and only one row in its inventory with iron, and then no more iron can be pumped in. The other rows are reserved for other types of items (so that you can't flood the inventory and not be able to fit in enough other things for your recipe). So look to see if the entire row is filled. If so, then it is not a valid destination for more of that item, even if other rows are empty.
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