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gavjenks

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Everything posted by gavjenks

  1. 1) Signs are very likely a problem. Avoid using any weird special blocks like that. Just write down the directions on a post it note in real life or something. 2) Why the hell is there a minecart in the middle of the control room? Did it not occur to you that moving fluid minecart entities around MIGHT, you know, be a bit buggy on an airship? That should have been the very first thing to go. 3) Most likely problem, actually: Get rid of ALL of those jacketed wires. Just use red alloy wire or insulated wire only (they can crawl up the sides of blocks if you put panels there, you know). The little bit where that red alloy connects the yellow jacketed to the yellow insulated? That could be your problem right there. Weird odds and ends leftovers like that graphically are a problem for frames, because when stuff moves, the game wants to disconnect them and then reconnect them, but things are moving, and it gets all confused and crashed your rendering program. So ditch the signs, ditch the minecart, and ditch the jacketed wires. Also: ComputerCraft computers are usually no problem at all. DO NOT use turtles. But the computers are fine. And IMO they are vastly easier to control an airship with than forth computers. As in, like, 10 lines of code instead of 100. Levers are just fine, though, if you dont care about making it automatically go to a location.
  2. If a filter has no valid destination, and is given a redstone pulse, I believe it will get stuck in that redlined graphic, until it gets a valid inventory. I.e., your chests or whatever on the other end are full, probably.
  3. Cables arent the problem. The problem is cables connecting to certain things. There are a few random combinations it is unable to render. Try simply disconnecting your cables from each thing you have them connected to, one at a time, until it stops. (one KIND of thing at a time). If that doesnt work, disconnect two kinds of things at a time, etc. By the way, the airship still works. Your client just doesnt know how to draw it while moving, so you crash. But when you log on, it has moved anyway.
  4. Yes, it does mean you are lagging, but nothing to be concerned about, if the lag is not bad enough in game to bother you. It just means bukkit checked the game time against the computer operating system time, and it was significantly off. Won't affect anything in game other than playing speed.
  5. yeah, just save it as a schematic 1) select area 2) //copy 3) //schematic save mce [name of file] then //schematic load mce [name of file] in a new world in the same server folder. Then //paste
  6. Superg, i will finance the cost of making your entire office out of red matter furnaces, if you'd like =)
  7. I dont know... try different sides and find out?
  8. Yes, just use tubes like any other container. There is a slot for buckets (it has a little shadow of a bucket icon). You will need a filter to discriminate between filled and unfilled buckets.
  9. Buckets and tanks and deployers never worked for me either. I do vaguely remember that maybe tin cells work in a deployer on a tank? Not sure about that. Anyway, I might have been doing something wrong, if it works for warlock. Liquid loaders and unloaders can handle 1 bucket per second, not 60 seconds. Yes, it is slower than a deployer with a 0.3 second timer, but not that much slower. Certainly enough for a LOT of geothermals.
  10. What do you mean by "errors"? Just being spelled correctly, etc. isn't good enough. There is a detailed post about exactly what information you need to include for them not to delete your thread, and they just did a purge of invalid threads a week or two ago.
  11. The cause is that deployers with buckets simply dont work on tanks. Don't know what to tell you. Some BC/RP conflict. Instead, use a block called a "liquid unloader" which will have a slot for a bucket that you can supply with tubes or whatever, and it will interface with tanks. A "liquid loader" will get the liquid back out again.
  12. unless you are planning to make a lava farm in the nether, I suggest forgetting about pipes and using the vastly superior redpower pneumatic tube system instead of buildcraft. If you haven't learned either yet, save yourself the headache and ignore buildcraft entirely. It is redundant, more poorly coded, more complicated, less compact, slower, laggier, and uglier.
  13. That makes little to no sense, sorry. Solar energy requires building a machine to farm it, as does wind, etc. What's the difference between two LV solar panels (8 Eu/tick total) and a small tree machine (could be a single turtle) + one generator (10 Eu/tick total)? Tree machine is probably easier to make, and makes more energy. Also, if you'll notice, in real life, solar power is not free. Renewable does not mean "non-economic." What you need to disable is stuff that allows exponential growth easily by making the materials that you need to make more of that thing. Specifically, disable all of EE, disable mass fabricators (and lava and oil fabricators), disable IC2 miners, disable quarries and mining wells. And possibly disable or ideally just nerf turtles (you could install ComputerCraft 1.4 if youre okay with players having to install something. That allows turtles to have to consume fuel). Those 6 things are the real culprits with regard to the actual problem you are describing, I think.
  14. Dude, this is tekkit. Quarry attached to a redpower inchworm and an ender chest, duh. And powered by even something as wimply as an LV solar array (which you can EASILY afford with much less than a single patch of quarrying), it will cut through all of those blocks along the way with blazing speed. Dude, once you have the raw materials, it takes literally less than 5 minutes to make like... a stack of quarries. And does not require any autocrafters at all. One fast furnace (RM or induction), and a short line of project tables (one for each kind of gear), and you can crank those things out literally almost as quickly as you can yank collectors out of your condensers. Actually, let's see... ((Shift click)x4 + esc + click)x5 = 25 clicks and less than one minute to make over a dozen quarries, to be precise. Basically, you seem to be trying to argue, "Oh well the BC exponential growth requires 40 seconds of manual crafting every 5 hours, whereas the EE system requires 15 seconds of manual inventory shuffling every 5 hours. TOTALLY DIFFERENT!!!11!" No, no not really. any system that automatically can obtain the raw materials to make more of itself is pretty simple to make into an exponential growth machine. Especially when setting up a new module only requires placing about 10 or fewer blocks. Prime examples being quarries, EE, IC2 UU matter, turtles, and IC2 miners. EE and UU matter are unique, however, in being able to dupe almost anything, not just a small handful of particular types of blocks.
  15. Sure they can...? What do you mean? All the materials of quarries are available from quarries. Thus, exponential growth *shrug* I wouldn't call them generic DUPING machines, like EE, however, since they are restricted to a specific set of things, like clay, wood, dirt, ores, stone, etc. You can't just throw anything in and get more of it. It does effectively dupe ores and diamonds, etc. though.
  16. You guys misunderstand me. I never said I had any PROBLEM with duping items or EE or anything of the sort. I merely stated that EE is, in fact, an item duplicating mod. Thus, if some hypothetical person has a problem with item duping, then they shouldn't allow EE at all, because its primary purpose is to dupe items, in a way that has the same exact end result as other kinds of duping. I don't recall using the word "glitch." I said they were both equivalent forms of duping. One set of activities is based on glitches, yes, that's true. The other set of activities is based on itnended EE mechanics. However, they both dupe items and lead to the same result. Thus, logically, it doesn't make a ton of sense to ban an EE item for a dupe glitch, but leave in condensers that allow equivalent, non-glitch based duping. That is my point. And it seems that most major server owners agree with me, whether they use that wording or not. Because those who don't like item duping seem to simply disable all of EE, more often than not. Which is consistent and makes sense.
  17. Lolwut? The whole point of your thread is a video that clearly outlines step by step how to make a machine that makes a diamond every couple of seconds with NO work! And now you're arguing 3 posts later that using EE requires prohibitive work per diamond? That is exactly the same thing as duping. A whole bunch of free stuff with no sustained effort. Yes, there is a tiny bit of effort up front, but there is also a tiny bit of effort up front for any duping method (you have to still build that RM furnace or black hole band or whatever). Both methods also require an investment of time. Some methods may more efficiently dupe items than an EMC generator does, but that doesn't change the fact that they are both still duping. And in fact, EMC generators have the potential to dupe FASTER than any other duping method. Why? Because what most people call "duping" is usually an exclusively manual task, taking advantage of clicking really fast or thing like that, and cannot be automated. EMC farms are automated, though, so by reinvesting and scaling them up, you will eventually be able to make more RM per minute than any other "duping" method, because humans have a much lower upper limit to speed than a server computer does.
  18. Okay, I apologize, it doesn't use ALLLLL the server resources, just 95% of the server resources, such that the server teeters on the brink of laggy collapse, and nobody else online is able to make anything complicated at the same time as this running... That's totally responsible. >.> Okay. Going through all deluxe servers: 1) disabled catalytic destruction items only. 2) All EE disabled 3) All EE disabled 4) Transmutation tables and alchemy chests banned only. 5) Destruction catalysts banned only. 6) All EE disabled 7) All EE disabled 8) All EE except alch bags and chests disabled. 9) Alchemy bags and collectors banned. 10) All EE disabled It seems that servers who care about duping generally also consider EE in to BE a duping mod (which is essentially is), and ban it entirely, or remove the parts of it that allow item conversion / generation. Which makes sense. If you don't want people duping, then why would you give them any ability to use condensers or transmutation tables, which basically dupe stuff, as you have so clearly demonstrated in your video?
  19. From this sentence it seems pretty obvious that you've never actually done IC2 cross breeding for more than 5 minutes before...
  20. That's great, except that your design will eventually crash the server and/or make a void of infinite lag so that you can't even move in there to collect your stuff. It's producing sugar cane faster than you send it into the pipes, which means entities are multiplying constantly, and soon youll have thousands of lagging entities in a big pile... Also, it is extremely unlikely that a server admin would ban the black hole band but not the harvest band or gem of eternal density... The vast majority of the time, it's either "EE all allowed" or "All EE rings banned" or "all EE power items banned"
  21. Yes I'm aware. It is plenty powerful enough, except apparently, EVERY time somebody teleports to the end, it makes a new obsidian platform, and destroys everything in a 5x5x4 cuboid around where you teleported in, AND it's a different position every time... Which means it destroys the whole triggering and wire mechanism when you go there, and I can't compensate for it because it randomly shifts around *eyeroll* I have a new plan, but it is entirely different and I'll get around to it later.
  22. Interdiction torches are 100% pointless in the middle of a room... They repel mobs, but if a mob is in between three interdiction torches in the middle of your house, the mob is still in the middle of your house... They only make any sense near the periphery of your base, as a lazy, less effective version of a simple wall.
  23. Nothing that you mentioned in your post involved UUM. The person you quoted said "can't be made from UUM." You even bolded it, yet still didn't read it... The reason why that matters is that with UUM, you choose what you want, whereas your cobble generator will take a ridiculous amount of time to make any useful amount of leather or whatever UUM doesn't make. You have to generate about a stack of cobble for a scrapbox, which takes about 2 minutes, and then you have like a 1 in 500 or whatever chance of getting what you want. So to get a stack of leather you'd have to run a single cobble gen for about 64,000 minutes, or over a month of real life time...
  24. Yes. You can craft one full uranium cell into 8 depleted cells. So start with 3 uranium cells, let's say. Craft one into 8 depleted cells. The other 2 enrich those 8. Even if you lose both the fresh ones, you now have 8. And you created at least 5,000,000 EU in the breeding process alone (the cells make energy in addition to enriching their neighbors), which is enough to make about 8 tin ore in a mass fab, or enough for 16 ingots or 64 new empty cells. So from 3 uranium cells, you got 8 uranium cells and 56 spare tin cells, with nothing else being put in. Lather, rinse, and repeat.
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