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Spaceshipable

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Everything posted by Spaceshipable

  1. I got my frame powered mining well going the other day. I don't think it's too difficult to just stick the computercraft code in the startup program really.
  2. made some sphax textures for anyone interested (32x) http://bdcraft.net/forum/redstone-motion
  3. Hey, have been playing with the mod increasingly but I've found that freezing the player when the carriage is moving is very awkward. I think this still needs a bit of work, otherwise would it be possible to make this feature optional via config or maybe you could add a CC command to turn it on or off?
  4. Hey, have been playing with the mod increasingly but I've found that freezing the player when the carriage is moving is very awkward. I think this still needs a bit of work, otherwise would it be possible to make this feature optional via config or maybe you could add a CC command to turn it on or off?
  5. If the entity is moving 1/20 and also moving in the direction of motion then they could move more than 1/20 and end up inside a block unless their movement in just that direction was stopped.
  6. ahh I understand. You would have to include a fail safe that prevents a delta (1/20 of a block?) movement pushing an entity into an occupied space.
  7. you should make the loop find the entity position with every iteration and add 1/20 of a block to that instead of finding the initial position and then adding 1/20 of a block 20 times.
  8. why should the entity be locked to the carriage? Surely you will be adding 1/20 of a block to the correct ordinate every tick rather than teleporting them to a new co-ordinate? So the loop would find the current position of the entity with each iteration and then add 1/20th of a block to that as opposed to finding the initial position and then adding 1/20th of a block 20 times.
  9. Sure, will work on them 2moz probably. If I made both 16x and 32x versions that match would that be viable also?
  10. When I said remote control I means an actual handheld item but I think it would better fit computercraft you're right. Do you still need some 16x16 textures because I would be happy to work on some for you?
  11. Thanks for pointing me in the direction of the custom recipes mod. I had another idea also. How about a remote control for the movement? A player could right click an engine with the block to link them and then shift right click to open an interface where they can assign the directions to key presses. Then a player could use say 'I J K L U and O' for the movement of the craft independently from player. Would be a really awesome way to make movement easy.
  12. Leave GT well alone, don't let it get political! Is there anyway you could have a config for what the recipe actually includes like a 3x3 grid of item IDs for example? Then people could create a config to make the recipe tie in to their other mods.
  13. I really like the idea of a hardcore mode with power and more difficult recipes. Certainly the most popular mods all have inter-connectivity.
  14. Will, do. I must say also you're doing a great job of replying to suggestions
  15. Hi, I am interested in using complex machines to replace redpower frame functionality but I have found very little documentation on it and have no idea how to make it work. I tried it out in my test world but could not make any movement happen. Is there a video or how-to that explains how to use them?

    1. pixlepix

      pixlepix

      No videos at the moment. All you have to do is to plug the motor in to power and then press the + button inside the GUI.

  16. I was thinking about the player movement thing. Could you just lock the Y position and then just move the player 1 block in the direction of motion? Maybe use some of the flight code from any of the mods that include flight eg gravisuit.
  17. why not add a chair that works like a mountable entity that moves the player when the ship moves?
  18. Make the recipes a bit more difficult? or have a difficulty config. Maybe have mod compat recipes including other mod items? Just a few ideas
  19. Looks really cool! I would mirror the suggestions of others and have the player and blocks like sand stay on top of the structure when it moves. Surely theres a way to make the transit blocks collide-able with other entities?
  20. OH awesome . My other question is are there and mod/admin positions available now or in the near future as I am interested in getting back into some of those roles. I used to Admin Xtremecraft when it was still about and I enjoyed being able to set up configs and have a bit more power to help people.
  21. Age: 20 Name: Toby IGN: Spaceshipable Country: England Time Zone: UK time Why We Should Pick you? I have helped run servers before, asked to be a Co-Owner of Xtremecraft tekkit when it was still running and was trusted with console access, problem solved console errors, fixed computercraft hacks, fixed bad chunk errors etc. I also had a good rapport with players and other staff members as well as having a sound knowledge of plugins and mods. Experience you Have? Being an Xtremecraft admin, having console access, hosting private servers. One Word that describes you? Rounded Gender: Male
  22. Hey, are redpower items banned? how about turtles? I am sick of getting to the stage where I want to start building auto mining machines and finding everything is banned.
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