Jump to content

Synthetica

Members
  • Posts

    658
  • Joined

  • Last visited

Everything posted by Synthetica

  1. yeah, pretty decent!
  2. Nice that you drop in too!
  3. By the way, I think you could use modified spawn eggs for the obelisks, since I think they are entinites <- Can't seem to spell that right.
  4. Re: TechBlock 0.5.0 + Hardcore & Tekblock 0.1.2 Well, you'll have to ask libajto, but I think not. The next version of Technic this will be on will probably be the next recommended build.
  5. I'ts not that hard... 2nd!
  6. You know the answer: 1 or 2 redstone engines.
  7. Re: TechBlock 0.5.0 + Hardcore & Tekblock 0.1.2 Good night you too. Even though you probably won't read this before tommorow. I'm still working on this damn thing for school! >_<
  8. Re: TechBlock 0.5.0 + Hardcore & Tekblock 0.1.2 Look in the OP: Damn it, I was gonna post that!
  9. We're drifting way of, man. This tread was about 'the benefits of forestry'. Whatever.
  10. You should think of it like a renewable recourse farm, but way easier.
  11. First, it's water shader, not full hd water. Next, try dumping it into your modpack.jar. You don't need to delete the .meta-inf there, AFAIK.
  12. And the energy collector is nowhere? Also, people should stop clamping on to the Vanilla defenition of endgame. It's shifted in Technic/Tekkit.
  13. Where did you think the name of the mod came from?
  14. But a custom launcher could store the password encrypted if I'm correct? Or could, for example, if Linux was detected, store the password in the keychain instead of in the lastlogin file...
  15. Re: [MC 1.1/SSP 6.0.7] JAKJ's "Fair Trade" 0.1.0.0 (Apr. 8, 2012) Well, you'd have to interface with the network, so I don't know what's poppin' with that. Luckily, LP is open-source.
  16. Re: [MC 1.1/SSP 6.0.7] JAKJ's "Fair Trade" 0.1.0.0 (Apr. 8, 2012) Exactly.
  17. Re: TechBlock 0.5.0 + Hardcore & Tekblock 0.1.2 No more geothermal+vulcanite? I loved that one...
  18. Re: TechBlock 0.5.0 + Hardcore & Tekblock 0.1.2 Ok.
  19. Re: [MC 1.1/SSP 6.0.7] JAKJ's "Fair Trade" 0.1.0.0 (Apr. 8, 2012) Both. And for the maps, you could make an auto installer... And I don't think that having to install the mod would be too much of an issue, but that could be just me. And, if it would be possible, something that could provide anything to an LP network. All this would make mapping a whole lot easier.
  20. Re: TechBlock 0.5.0 + Hardcore & Tekblock 0.1.2 Item list?
  21. Re: [MC 1.1/SSP 6.0.7] JAKJ's "Fair Trade" 0.1.0.0 (Apr. 8, 2012) You know what I thought of? Map tools, like a block that spits out infinite buildcraft/IC2/RP power. That would be great for mapmakers.
  22. Also, don't sign your posts.
  23. Your personal text explains it.
  24. You probably found that here? Just make sure you have the right materials. Are you sure you're using an Alchemical Chest?
  25. Just polling: would anyone be interested in a Tekkit Ultra-Hardcore series? This should give you a good idea of the original:
×
×
  • Create New...