Jump to content

ampayne2

Members
  • Posts

    286
  • Joined

  • Last visited

Everything posted by ampayne2

  1. Post a bug report in the 'Tekkit BUG BOARD' section, and fill out the form completely. We cant just magically know what is wrong without some details :)
  2. You will need to use the forge modding api. Don't ask me how to do this lol
  3. If your server is not port forwarded and uses hamachi to allow people on your hamachi network to join, server lists (or anything) will not be able to connect to your server. You will need to port forward, get a hosted server, or not use a server list at all. (Why would you want to anyway, with a hamachi server? )
  4. This is a poor excuse for a bug report. No error messages or logs? You barely even described what was happening, except for 'I can no haz multiplayur no work my frinds plz help?' If you want help, help us help you.
  5. The things missing when you first generated your world will only appear in new chunks; if you travel far enough you should find them, assuming you actually did fix it.
  6. PermissionsEX does not actually display the prefixes by itself, you need to use the plugin it comes with, or essentialschat, or something else.
  7. I really do not like the Chunk Unloader. It was on my server when I updated TR and the new config generated, and it would only load the chunk I was actually in. I do not know if this is intended or if it wasnt working right though :P
  8. CPU =/= Computer PC = Computer CPU = Central Processing Unit Also, don't sign your posts.
  9. I believe you can use a buildcraft wrench to change their orientation. (There is a good chance i'm wrong)
  10. Yeah, thats probably true. I had upgraded to 2 then 3 gb within a couple weeks because of donations, and that was before anyone had gotten that far into the game to cause so much lag. If you and your friends each pitch in 5$/month you should be able to get at least a 4gb server mc-gameserver.com supports tekkit, amazing owner, 5$/month/gb, very reliable. my top suggestion :)
  11. I started my server in the current version of tekkit with lots of plugins ;)
  12. Delete the folder...?
  13. I do too, but im just saying its the one with the default ban list :)
  14. He said he was getting a server host, meaning it is dedicated and not run on a pc or laptop. So having a 1 gb server does not necessarily mean the processor is crappy; it just means he gets 1 gb of the ram (32 gb usually if its a good server box) that the host owns. When I started my server, it had ~12-15 members online with 1gb, had 20 tps and no lag. Now I use more though, 4gb for ~40 members usually online. Still 20 tps, but the server only takes up about half the allocated ram. If you use 1gb it will take up 100% of it though.
  15. You are thinking of TekkitCustomizer, its default ban list is very annoying.
  16. There is a stickied thread for known bugs/glitch fixes somewhere around here. One of the fixes is for tubestuffs and it removes this error message :)
  17. "This can usually be fixed by updating your video card drivers"<------
  18. Can you PM me? I am a server owner and I don't like dupe glitches :I
  19. EE3 is an improvement because of the collectors/condensers being removed. They destroy any possibility of an "economy", by inflating it exponentially. There is so much controversy over the subject that will be gone since the collectors/condensers are not in EE3. Currently, disabling or limiting them at all will make most of the players on a server leave, and a significant amount of tekkit players will not join a server unless EE is enabled. So if you want to run a server, you have to decide if you want lots of people, donations, ram, and a horrible community/economy, or if you want the opposite. Note: This is just my opinion as a server owner. I currently have ee limited to 17 collectors of each mk, unlimited condensers.
  20. Isn't that technically a question? :P
  21. I built a pretty cool frame airship, plan on having a tutorial up this weekend. I also suggest looking at the many tutorials on youtube though, they are very good.
  22. Well to be useful and on topic to this thread: What I use to stop stealing is TekkitRestrict and LWC, and /invsee to view inventories TekkitRestrict can block placements of items such as filters, pipes, etc. within a couple blocks of a LWC protection not owned by you. This keeps other players from pumping items out of chests. /invsee (part of essentials) basically just shows an inventory like explained above.
  23. Derail alert! This sounds really interesting and I would like to know more. To the kitty jail!
  24. Here Is a short video I made showing it in action: Didn't have time today to actually prepare a whole tutorial and/or video with me talking, but that might come soon EDIT: Also sorry for crappy quality. I could've recorded it in 1920x1080 but that will also come later :)
  25. There was an issue with the up/down floor buttons sticking when someone pressed them twice before the elevator started moving. This caused the elevator to either go all the way to the top or all the way to the bottom and not stop at the next floor like it is supposed to. I added a sleep(3) after and before the for loops so that the the elevator would pause at a floor for 3 seconds before going up, and before being able to do anything else once reaching a floor; sufficient time for the button to unpress. I also moved all of the floor height variables above the while loop since they only need to be stated once. Here is my little control room that I used to test it (kinda annoying to test it from inside the elevator: The 10 input up/down input buttons(1-2, 2-3, 3-4, 4-5, 5-6, 6-5, 5-4, 4-3, 3-2, 2-1) When you are inside the elevator although there are only 2 buttons the input wire will be different depending on which floor you are on, which is why I have 10 input wires in my control room: The 6 'call floor' inputs: (1-6 from left to right) Displays which floor the elevator is currently on: The computer, disk drive, and wiring: The bundled cable that goes up the wooden planks is the main cable with the 6 call floor wires and 10 up/down wires; It plugs into the right side of the computer and is also hooked to my control room inputs The bundled cable that connects to the left side of the computer is the output cable; orange for up and white for down The bundled cable that connects to the back of the computer is the current floor input; It is also hooked to the 6 lamps in my control room The disk drive is just there because I find it easier to type it notepad++, upload the file through ftp, and spawn a disc in. EDIT: Also, what is the 'while bleh do null' for that you suggested? It works great without it, but if it will make it faster/more foolproof then I will add it in EDIT EDIT: Final code (excluding whatever moogle suggested): local floor1height = 0 local floor2height = 6 local floor3height = 12 local floor4height = 18 local floor5height = 28 local floor6height = 34 while true do sleep(0) local floor1 = redstone.testBundledInput("back", colors.lime) local floor2 = redstone.testBundledInput("back", colors.white) local floor3 = redstone.testBundledInput("back", colors.yellow) local floor4 = redstone.testBundledInput("back", colors.lightBlue) local floor5 = redstone.testBundledInput("back", colors.magenta) local floor6 = redstone.testBundledInput("back", colors.orange) local floor1up = redstone.testBundledInput("right", colors.pink) local floor2up = redstone.testBundledInput("right", colors.gray) local floor3up = redstone.testBundledInput("right", colors.lightGray) local floor4up = redstone.testBundledInput("right", colors.cyan) local floor5up = redstone.testBundledInput("right", colors.purple) local floor6down = redstone.testBundledInput("right", colors.blue) local floor5down = redstone.testBundledInput("right", colors.brown) local floor4down = redstone.testBundledInput("right", colors.green) local floor3down = redstone.testBundledInput("right", colors.red) local floor2down = redstone.testBundledInput("right", colors.black) local floor1call = redstone.testBundledInput("right", colors.white) local floor2call = redstone.testBundledInput("right", colors.orange) local floor3call = redstone.testBundledInput("right", colors.magenta) local floor4call = redstone.testBundledInput("right", colors.yellow) local floor5call = redstone.testBundledInput("right", colors.lightBlue) local floor6call = redstone.testBundledInput("right", colors.lime) function moveElevator(currentFloor, destination) local movedistance = destination-currentFloor sleep(3) if movedistance > 0 then for loop = 1, movedistance, 1 do redstone.setBundledOutput("left", colors.orange) sleep(2) redstone.setBundledOutput("left", 0) sleep(1) end sleep(3) end if movedistance < 0 then for loop = -1, movedistance, -1 do redstone.setBundledOutput("left", colors.white) sleep(2) redstone.setBundledOutput("left", 0) sleep(1) end sleep(3) end end function callElevator(destinationFloorHeight) if (floor1) then moveElevator(floor1height,destinationFloorHeight) end if (floor2) then moveElevator(floor2height,destinationFloorHeight) end if (floor3) then moveElevator(floor3height,destinationFloorHeight) end if (floor4) then moveElevator(floor4height,destinationFloorHeight) end if (floor5) then moveElevator(floor5height,destinationFloorHeight) end if (floor6) then moveElevator(floor6height,destinationFloorHeight) end end if (floor1) and (floor1up) then moveElevator(floor1height,floor2height) end if (floor2) and (floor2down) then moveElevator(floor2height,floor1height) end if (floor2) and (floor2up) then moveElevator(floor2height,floor3height) end if (floor3) and (floor3down) then moveElevator(floor3height,floor2height) end if (floor3) and (floor3up) then moveElevator(floor3height,floor4height) end if (floor4) and (floor4down) then moveElevator(floor4height,floor3height) end if (floor4) and (floor4up) then moveElevator(floor4height,floor5height) end if (floor5) and (floor5down) then moveElevator(floor5height,floor4height) end if (floor5) and (floor5up) then moveElevator(floor5height,floor6height) end if (floor6) and (floor6down) then moveElevator(floor6height,floor5height) end if (floor1call) then callElevator(floor1height) end if (floor2call) then callElevator(floor2height) end if (floor3call) then callElevator(floor3height) end if (floor4call) then callElevator(floor4height) end if (floor5call) then callElevator(floor5height) end if (floor6call) then callElevator(floor6height) end end
×
×
  • Create New...