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Everything posted by vidplace7
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Modified Factions for Tekkit 2.1.1 with support for Auto-Mining and Forestry
vidplace7 replied to termhn's question in Tekkit Classic
Post a complete plugins list, it may be your permissions messing with factions :/ STICKY THIS! -
Modified Factions for Tekkit 2.1.1 with support for Auto-Mining and Forestry
vidplace7 replied to termhn's question in Tekkit Classic
This modified .jar is ESSENTIAL to running a factions tekkit server, which like 1/2 are, this NEEDS a sticky!! -
For people wondering about updates.
vidplace7 replied to PsychoBob's topic in Tekkit Classic Discussion
An updated list can be found on http://www.mcportcentral.co.za/index.php?topic=1692.0 -
Do u kow how to set up a tekkit server"?
vidplace7 replied to pdownful's topic in Tekkit Classic Discussion
You must have thought wrong! -
Modified Factions for Tekkit 2.1.1 with support for Auto-Mining and Forestry
vidplace7 replied to termhn's question in Tekkit Classic
Mod Note: No double posting. There is a "Modify" button for a reason. EDIT: sorry -
Modified Factions for Tekkit 2.1.1 with support for Auto-Mining and Forestry
vidplace7 replied to termhn's question in Tekkit Classic
Thank YOU for the modified Factions.jar it has been great for my players to be able to set up quarries and such in their own land You should really post the gson.jar link to the main post so people dont have to search down here for a fix :P -
Modified Factions for Tekkit 2.1.1 with support for Auto-Mining and Forestry
vidplace7 replied to termhn's question in Tekkit Classic
It should be noted that this build of factions can not use the new gson.jar, you must use the december 2011 build, found here http://www.mediafire.com/?o133ub9x3mggdk5 this fix took me hours of testing to find, hope you use this and save yourself some time -
Modified Factions for Tekkit 2.1.1 with support for Auto-Mining and Forestry
vidplace7 replied to termhn's question in Tekkit Classic
this modified factions has been working great for weeks on my server, please sticky this admins :D -
I have been running this modded version of MCMMO on my server for a long time, has been working great http://www.mcportcentral.co.za/index.php?topic=1140.0 If this helps you please give my forum post a bump :D
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Tekkit Community, I run a PVP anarchy server, and I have run in to a problemp, quantum armor is overpowered as hell! Running a server full of invincible people isn't good, so I need a way to "nerf" Quantum armor. Optimally, I need to be able to cut its protection in half in order to close the gap between quantum armored players, and nano/diamond armored players.
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FIX:Plugins that use "BlockPlaceEvent", AMChat, Precious Stones
vidplace7 replied to xyberviri's question in Tekkit Classic
This fix allowed me to resurrect my server!! Thank you! -
I run a server on dedicated host service "beastnode" any way i can intergrate this patch into the tekkit.jar itself?
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[Bug][2.1.1]Is there a way to properly protect an area/chunks/spawn ?
vidplace7 replied to NormenKD's question in Tekkit Classic
Poe, please post ALL of your plugin versions, especially worlEdit, WorldGuard, Factions, Essentials, PermissionsEX, and modifyworld! I NEED this to work :) -
[Bug][2.1.1]Is there a way to properly protect an area/chunks/spawn ?
vidplace7 replied to NormenKD's question in Tekkit Classic
Can you post a guide on how to do this? -
[Bug][2.1.1]Is there a way to properly protect an area/chunks/spawn ?
vidplace7 replied to NormenKD's question in Tekkit Classic
I can not thank you enough spOnge! If you can find a fix for the placement of blocks in spawn! You will be tekkit server God!! -
[Bug][2.1.1]Is there a way to properly protect an area/chunks/spawn ?
vidplace7 replied to NormenKD's question in Tekkit Classic
My servers spawn was COVERED in gravel today... we have to get a fix soon!! -
[Bug][2.1.1]Is there a way to properly protect an area/chunks/spawn ?
vidplace7 replied to NormenKD's question in Tekkit Classic
I disagree entirely Giga, I run a server that has about 25 players on it, and everyday I have to clean up my spawn area. Having to be a janitor makes it a lot harder to be a host! -- bit.ly/bganarchy -
MCMMO?
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[Bug][2.1.1]Is there a way to properly protect an area/chunks/spawn ?
vidplace7 replied to NormenKD's question in Tekkit Classic
Can we at least get a confirmation that the Tekkit team is Working on this?? -- bit.ly/bganarchy -
[Bug][2.1.1]Is there a way to properly protect an area/chunks/spawn ?
vidplace7 replied to NormenKD's question in Tekkit Classic
thanks for the clarification man :) -
[Bug][2.1.1]Is there a way to properly protect an area/chunks/spawn ?
vidplace7 replied to NormenKD's question in Tekkit Classic
i also confirm this problem, can we get a developer response? KakerMix we NEED YOU!! -- bit.ly/bganarchy -
Protecting Mod Blocks in Factions
vidplace7 replied to vidplace7's topic in Tekkit Classic Discussion
I am using the latest version of factions that is compatible with tekkit 2.1. Which is Factions 1.6.5 -
Yes you can! Use Lockette to lock your chests/doors and it works fine!
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I am having an issue where I can not protect items in Factions on my Tekkit 2.1.1 Server. I can see in the config.json file that I can protect things that are listed on here https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Material.java. Essentially I am asking if there is any way to define protection in Factions by block id, not by the enum stated in the link above. Thankyou for any help Reference: http://massivecraft.com/plugins/factions/config