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thebird

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Everything posted by thebird

  1. The Redpower2 thread would probably be a good place to start, I don't think it has its own forum. Link: http://www.minecraftforum.net/topic/365357-123-eloraams-mods-redpower-2-prerelease-4e/
  2. In my case, everything was fine until someone got close enough to load the chunk that all the blocks were laying on the ground in. At that point only the player that had that chunk loaded would get the overflow error. As long as you didn't get close enough to load that chunk you were fine regardless of what happened to the other player. It only effected the region around the bad machinery. While I was trying to see what the problem was exactly, my buddy (who I had teleported out of the area) had no problems, even when I got disconnected with the overflow error.
  3. As mentioned before, use the wrench listed on this page: http://minecraftbuildcraft.wikia.com/wiki/Wrench Also, sometimes I have had to log out and back in to see the changes, so you may have to also.
  4. I don't know if this will help you any but I have had that error before. It happened because a machine my friend made dropped several thousand blocks on the ground. When we got too close we would get disconnected with that overflow error and then we would get that error when trying to connect. Ended up having to restore from a backup that was made before he turned the machine on. Perhaps there is to much stuff at the location your friend is entering the world? Maybe your friends machine can't handle whatever is there or something. You could try using NBTExplorer to move their location if they have a player file, don't forget to make a backup if you do. Link: http://www.minecraftforum.net/topic/840677-nbtexplorer/
  5. It wasn't that bad, everybody knows how to fix that right? It only took me ten minutes to fix because I couldn't find my live cd, otherwise it would have taken just a minute or two. What's wrong with C# and XNA? I am still pretty ignorant about many programming topics since I am still learning basic stuff, can you help me by clearing this bit up? I was having difficulties with certain concepts (pointers, and classes specifically) when I was learning with C++ that I am now understanding much better (classes anyway) since changing languages. Also, the auto complete in Visual Studio is pretty nice, much better than doing everything in Notepad2.
  6. I got a new one. I have been learning C# for the last several days and making a copy of battleship with XNA 4.0 to practice what I am learning. Everything was going great except I was running into problems initializing some arrays. There were four arrays and they were supposed to hold the coordinates of the cells on the game board (two 16X16 grids). I haven't been able to figure out how to initialize a multi-dimensional array (they were 16X16) so I tried to make some loops that would do it for me. I had a while loop for each array and in that while loop was a switch statement that would run another while loop and fill in the values. For some reason the index kept either going out of bounds or not doing the last row. I spent the last day and a half trying to figure out why, still don't know. This bit of the program was about 700 lines, I knew it was WAY bigger than it should be but couldn't see a better way to do it till just a little while ago. I realized that I didn't need to store the coordinates of each cell, just one row each way. Now I have one less array, they are no longer multi-dimensional, and the code is only 50 lines long. It can be shorter still but I don't wanna mess with it anymore right now. This was a good lesson for me.
  7. I run two servers on my personal machine. One is a Tekkit server and the other is vanilla Minecraft. RAM: 8 gigs HDD Space: 3TB Processor: AMD Phenom X4 980 3.7GHz OS: Windows 7 Pro x64 I used to use Hamachi for letting people connect to it but then I found a service that let me have a subdomain for free. Now I can just give people the URL and port number. Much easier than using Hamachi.
  8. In my intro to Python class I got bored and I accidentally made an infinite loop that wrote some testing text to a file. The computer can write REALLY fast.
  9. I was able to host a server with speeds like that just fine, I only had a max of four people connected though, unsure if more would work. Try checking the latency and packet loss between the server and the clients. From the server: bring up the Hamachi window, right-click on the user name of the client machines, then left-click on "ping" This will give you the latency in milliseconds and if you let it run for a while you can check for lost packets I don't know what the threshold is for a timeout error but I do know that anything over 300ms makes it really hard to play anything but a turn based game.
  10. If you don't mind having a subdomain on someone else's domain instead of your own, freedns.afraid.org has worked well for me and it is free. This page: freedns.afraid.org/domain/registry/ has a list of domain names that are registered with them. You can get a subdomain on any domain listed there. If a domain name's status is marked "private" then the owner can reject any subdomains that they think are offensive. mooo.com seems to be the most popular, has been up for about 11 years and is owned by the guy running the service so it will be up as long as the service is. Domain names owned by other people may vanish without warning so you should probably pick one that has been around for a while. It is nice and quick to setup, they have programs that will update your IP address with their service automatically listed here: freedns.afraid.org/scripts/freedns.clients.php When I was setting my subdomain up, it was working as soon as I updated the IP address.
  11. Did you check underground? That is where I have found them in the past and the Minecraft wiki states that they occur underground. I haven't looked for one yet on my Tekkit server but they should be there. Source: http://www.minecraftwiki.net/wiki/Strongholds
  12. I have been trying to get this to work on my server but it seems that the chunk loading block and also any chunk loading plugin I try do not work with stuff from IC2 or EE. I had a cobblestone generator that used block breakers (from Redpower?) and that will continue to run when nobody is online, a macerator or energy condenser connected to it will not keep running however. I have had to restore from backups a few times now because someone left a setup like that running. With the macerator, it just dropped cobblestone all over it and caused massive lag in the area. It took ten minutes to travel the ~30 blocks over to the machine so I could pick up the cobblestone. The macerator seemed to just stop processing after a point and the internal storage filled up, at which point the cobblestone in the pipes was just dropped on the top of it. The same thing happened with the bigger setup my buddy had that was using an energy condenser. Needed to restore from backups with that one. My automated chicken grower does work with the chunkloading stuff, had to redo it so it would shut off after a time to avoid creating way to many chickens. Vanilla and Redpower stuff seems to function just fine.
  13. I also had a problem with the fix for buildcraft listed in the buglist. When I tried using the fix I got this error: [buildCraft] EntityItem.toEntityItem: World was null! Using default world. I was able to fix this by renaming the new buildcraft zip. I added [1] to the front of the filename and now the errors I was encountering are gone. Just to make it clear, I had to change the original filename, buildcraft-2.2.11-b1.0.1R1-r3.zip to the following: [1]buildcraft-2.2.11-b1.0.1R1-r3.zip EDIT: Forgot a word.
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