Omicron
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Everything posted by Omicron
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So you're planning to give a higher score to servers that give you more privileges? Wow. You're even more desperate (or incompetent) than I thought you were. I recommend you stop posting now, before you draw the entire forum in here just to troll you. Oh, and by the way: if I ran a public server, I would blacklist you faster than you can spell your own name. Getting the worst possible rating from your review would be a badge of honor.
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Really? I thought the chance to receive a depleted cell was so small this wasn't really feasible. Guess I underestimated the power of Breeders...
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1.) You generally can't modify things like energy or resource cost. 2.) I don't think nerfing nuclear power is really necessary. Give your players something cool to work for. These are reasonably expensive without EE, and run on finite fuel. 3.) The Redstone power framework is an optional setting in the Buildcraft config file that's off by default. You can basically switch between using engines and using Redstone; one or the other, never both at the same time. Engines are enabled by default. 4.) Can't nerf it, just disable the recipe... 5.) The moving airship is built using components from the Redpower mod, called Frames. This is still a part of Tekkit and very popular. 6.) Bonus: consider disabling Computercraft or at least the Turtles. These things are like user-programmable quarries for a third of the cost that never consume power and never wear out.
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I am half inclined to flag this as a malicious spam/phishing attempt...
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Are you trying with the correct version? CustomNPC is currently on 1.3.2, while Tekkit is on 1.2.5 (and thus uses a much older Forge version as well). You need to make sure you download a version of CustomNPC that is pre-Minecraft 1.3.x. EDIT: ack, I'm an idiot. It actually won't work with any version you download, because Tekkit isn't running on a normal Minecraft server. Tekkit runs on Bukkit, and therefore the mod must be ported for Bukkit. And looking at the list, it doesn't seem like there is a Bukkit port of CustomNPC available for MC 1.2.5... unless it appears under a different name.
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I wanted to run a server off my own computer but dont know how
Omicron replied to Dazzer212's topic in Server Op Swap Shop
I can't help you with Macs, sorry. On Windows, it's just a case of downloading the server from the website, unzipping it, and clicking "launch.bat" to start it up. On OSX, I suppose it will be similar except that to start it you run a java command on the console. After it started up for the first time, you can then shut it down again and start editing config files (if you desire changes to the default settings of the various mods). -
I am a bit confused by your setup... not only is it far more complicated than necessary, but I am also not sure if Retrievers are actually able to do the work you are expecting them to do. A Retriever is meant to pull items from remote inventories connected to it via tube. This works for your West and South Retrievers because they have a remote chest connected to them via tube, from which they call in items to travel towards them. A Retriever is not meant to take something out of an inventory and then send it off via tube - it retrieves, not sends! You want a Filter for that job. Mind you, I have never tried out this particular use case with a Retriever, but even if it did work as a sender also, a Filter is far cheaper to craft and does not even need Blutricity. What I expect is happening in your case is that the Retriever you are tasking to pull out the cell from the table is not in fact able to do that in the first place. You can see if that is the case by changing your AR-C setup on the East path into an A-RC setup. First the table, then a tube, then the Retriever directly adjacent to the chest. In this setup, the Retriever should recognize the table as a remote inventory on a tube network, pull the cell from it, and place it into the adjacent chest. You will of course have to do the same for the North path that is supposed to take out empty buckets. Of course, while you're at it, I recommend you scrap the whole thing and rebuild it in a more simple and more cost-effective manner EDIT: here is a sample design I made with my amazing MS Paint skills. orange = Chest blue = Pneumatic Tube green = Retriever black = Automated Crafting Table purple = Wooden Transport Pipe yellow = Redstone Engine In this setup, all you need is a single Retriever instead of four of them. Set it to sequential mode, and have it retrieve 1 Water Bucket, 1 Empty Cell, and 1 Empty Bucket. This means on the first pulse, it will attempt to fetch one filled bucket from an input chest, on the second pulse it will attempt to fetch an empty cell from an input chest, and on the third pulse it will attempt to fetch an empty bucket from the crafting table... namely the very empty bucket that has just been produced after the first two items were fetched. The Retriever will literally "clean up after itself" and won't move on until it can get that empty bucket removed from the crafting table, making the system impossible to clog up. The product is pumped out by a simple Redstone engine because well, it's dead cheap. Of course, this means that the empty buckets end up in the middle chest and accumulate there. This is why there's a lone tube going off towards the north - you can connect it to another Retriever elsewhere that will pull empty buckets out to for example get them recycled into the system (you can of course also put a Filter directly next to the chest instead of a remote Retriever). The beauty here is that you don't need to coordinate timing at all. The presence of empty buckets in the chest is completely decoupled from the cell crafting process. Ysharma's suggestion is even simpler, but I intentionally wanted to reproduce the "combine buckets and cells into product" path in this example.
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Future plans/progression/updating plugins
Omicron replied to balderdk's topic in Tekkit Classic Discussion
3. ...And remember that all players need to do manual clientside updates too. -
What he means is: you need to start Minecraft using the Technic Launcher found here: http://www.technicpack.net/ Before connecting, choose Tekkit from the big dropdown menu. It will then download a new Minecraft installation (totally separate from your vanilla one) and also download and install every single mod you need. That means it will take some time when you start it the first time.
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How to update Tekkit 3.1.1 To Tekkit 3.1.2
Omicron replied to vyoshkabritt's topic in Tekkit Classic Discussion
Microsoft Security Essentials is an option. It's free, it gets good scores in independent tests, and it works without interfering with the user. Though it admittedly doesn't have the mass of features a paid distribution offers. -
Your question doesn't really make sense. The server does not have an IP of its own; it always uses the one your computer has. What you want to do is configure your router(s) in such a way that it assigns the same local IP to your computer all the time. Then you can port forward to that specific local IP. How to do this is a question for your router's user manual though, not for a Minecraft forum.
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I wanted to run a server off my own computer but dont know how
Omicron replied to Dazzer212's topic in Server Op Swap Shop
1.) Set up Tekkit server to your liking. 2.) Go to whatismyipaddress.org 3.) Give that IP address to players on the internet, if there are any. The address will probably change regularly. 4.) Open the Windows start menu, type cmd, press enter. In the window, type ipconfig, then press enter. 5.) Look for an "IPv4 address" entry. Give that IP address to players on your local network, if there are any. 6.) If you want to play too, and run Minecraft on the same computer, you yourself need to connect to 127.0.0.1. That is how you run a server off your own machine. This can serve you well for a small, friends-only server that you only start when you and your friends actually get together to play. If you want a public server that runs 24/7 and supports more than 4-5 players, you'll quickly find that there is a very good reason why server hosting providers exist. -
First, find out if your lag is server-side (CPU too slow, other programs consuming too much etc.) or network-side (upstream on your internet connection maxed out etc.)
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Need help with server. World not generating.
Omicron replied to M11xStryker's topic in Server Op Swap Shop
I would start by tossing all the plugins that modify the world in any way, then seeing if it works. If it does work, add the plugins back in one by one (remember to delete the already generated world each time). If you are lucky, you'll end up with all plugins and a normally working world; if it breaks again, you at least know which plugin specifically breaks it, and can then do further troubleshooting. -
Depends on whether CC 1.43 can be backported at all... it might rely on a specific feature of Minecraft 1.3+, or on say, a Forge hook that's only available in Forge versions that are only available for Minecraft 1.3+. Tekkit is running Forge build #164, CC 1.43 specifically says it needs #275 or newer. All builds beyond #200 are Minecraft 1.3.2 builds. So backports are fine and dandy, but it's very doubtful if there will be one for ComputerCraft.
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Tekkit is a collection of mods. For Tekkit to update, every single mod must be compatible with the next version of Minecraft. If even one is missing, no update is possible without dropping that mod completely, which instantly breaks everything players have been doing with features from that mod in their existing worlds. It would be less of a problem for a small addon like Immibis' Forcefields or Nether Ores to be missing. One is rarely used, the other is just a terrain generation feature of questionable value. It's a far, far bigger problem if Redpower, Buildcraft and Equivalent Exchange are all missing. That would literally break every single world out there to the point where you might as well start over completely new.
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Tekkit for Minecraft 1.3.2
Omicron replied to Bjorn-Erik Ulvatne's topic in Tekkit Classic Discussion
Oh, a new Redpower soon? Is there a list of planned changes somewhere? -
They... will? o_O I could have sworn that I tested this out. Weird. Well, brain derp, I guess.
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Different types of cable generally won't interconnect; you can't put Gold and Copper together. But even if they do cannect - like, for example EU Splitter or Detector cables, which have a 0.5 EU/block loss and connect to all cable types - you couldn't use that to cancel out energy loss. All the losses are added together, so by adding more lossy cable sections you increase the problem, not counter it.
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Why no architects table or blueprints?!?
Omicron replied to Lightfire363's topic in Tekkit Classic Discussion
They were not "taken out". They never existed in Tekkit to begin with. Try doing a bit of research before screaming bloody murder... it's good for your blood pressure The Architect Table is from Buildcraft 3. There has never been a stable multiplayer version of Buildcraft 3 (they only went into beta with one very recently), so Tekkit uses Buildcraft 2 still. -
Huge waste of resources too, since for far less you could install a transformer upgrade, allowing the machine to accept 128 EU packets without exploding Good question though, I never tested that particular case out.
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Tekkit for Minecraft 1.3.2
Omicron replied to Bjorn-Erik Ulvatne's topic in Tekkit Classic Discussion
Yes, Tekkit will likely* update to newer Minecraft versions in the future. The question of when is entirely dependant on when the mods are ready for it. Remember, Tekkit is just a collection of mods made by other people. If the other people don't update, Tekkit can't update. * guarantees can only be given by the people making Tekkit. -
Yes, Industrialcraft "voltage" does not have anything to do with IRL voltage. It's just a name given to the tiers of energy, if you will. A Batbox powering a 2 EU/t drawing Macerator will send one 32 EU packet every 16 ticks. You can see the effect by letting the macerator run and looking at the Batbox' energy storage. It will tick down in 32 EU steps, but relatively slowly (just over once per second). A MFE would power the same Macerator by sending one 128 EU packet every 64 ticks. Meaning, for about 3 seconds, nothing at all would happen, and then the Macerator would explode violently from receiving a larger packet than it is designed to handle. Wires, too, will melt out of existance if they receive a packet bigger than they can handle. Generators output a packet once per second, meaning they have the same packet size as their EU/t output rating. A Geothermal Generator produces 20 EU/t, spilt into one 20 EU packet every 20 ticks (=1 second).
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Using Railcraft, you can transport EU via minecart. It's not rail-less, but it's wireless and therefore has no distance losses... with a chunk loader cart linked to it this thing could travel any distance you want.
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Far less than that, really, but Minecraft nowadays auto-stacks similar items so it will need a great many items to actually generate so many stacks that it significantly hurts performance. Guess the only solution for now is to load that backup again, and monitor all your machinery and activities exactly. Also check your CPU load regularly to see if it starts to increase gradually at some point. You should definitely start looking then.