Omicron
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Everything posted by Omicron
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I have a friend who refuses to use anything but glass fiber cable because he can't be arsed to memorize or deal with the varying limitations of the other cables, or with rewiring his machines later. Yes, it's a ridiculous waste, but such people exist... everyone can decide for themselves what option they consider 'worth it' ;)
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That's because you misunderstand how energy loss works (it's not exactly intuitive). Every cable has an EU loss value that adds up with every block traveled, but is rounded down. That means all cables have zero energy loss for the first few blocks (which varies between cables). However, when the value passes at least 1, then every packet traveling past that point loses 1 EU. Further down the line, when the threshold passes 2, every packet traveling past that point will lose another 1 EU, for a total of 2. Now, the energy output of a solar panel is 1 EU per tick (and there are 20 ticks in one second). However, energy packets are sent every tick, so the solar panel can only output packets sized 1 EU. Can you see where your problem is? Your first solar panel works because it is right below the energy loss threshold for the copper cable, so there is zero loss. Your second panel is one block further away from the batbox, and therefore is afflicted by energy loss: the packet loses 1 EU as it traverses the fifth cable section. Unfortunately the packet only has 1 EU in it, meaning the energy loss reduces it to zero and the packet ceases to exist before it reaches the batbox. Possible solutions: 1.) move the batbox and the panels closer together. Cost: free 2.) use ultra-low voltage cable instead of copper cable. These work for very small packets only, but they can go 39 blocks without losing a single EU. Cost: 3 tin per 9 cable 3.) use glass fiber cable instead of copper cable. This cable works just like ULV cable, but can support very large packets. It's the high-end luxury option. Cost: 1 diamond, 2 redstone, 6 glass per 4 cables.
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I was asking because I sometimes have an issue where I can start the server normally and without errors, but it won't show up as online in the Minecraft client. Rebooting fixes it for me every time.
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I commend you for using the search function. However, posting in an almost 4 months dead thread about an already outdated Tekkit version isn't exactly the best way to get help. Try searching for guides on how to add mods.
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When you say "I turned off the computer", did you power it down completely, or did you put it into sleep/standby/hibernation? Did you make any changes to any config or properties files while the server was running over the weekend?
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Grab Transformers v1.3 Client here: http://forum.industrial-craft.net/index.php?page=Thread&threadID=5789 And distribute the URL to your players so they can get it too. Then go here: http://mcportcentral.co.za/wiki/index.php?title=Ports_for_1.2.5#Addons And download the 1.3 SMB r1 port by smbarbour for your server. Don't be tempted by the r2 release by adamros, it does not work (crafting recipes don't yield any items).
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You can install Transformers 1.3 yourself, it works perfectly fine. See here: http://forums.technicpack.net/threads/transformers-mod-electrical-engines.24092/#post-244888
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You might want to give more info as to what is actually happening or not happening. THere are many different stages that can go wrong for many different reasons. Saying "what am I doing wrong" here without a description is about as useful as saying "I am thinking of a number between 1 and 1000, tell me which" :p
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Question about redpower/solar panel factory
Omicron replied to BladeEddie's topic in Tekkit Classic Discussion
I find it silly that everyone who reads the word "Buildcraft" equates it with overflow. I'm pretty sure that I've never had a single pipe overflowing in anything I built - if your pipes overflow, you built it wrong, plain and simple. In this case, it's excessively easy - use Filters to remove from the output chests of the distribution pipe. Filters transport whole stacks every pulse. This is many, many times faster than anything coming through the pipes, and therefore you have zero risk of overflowing. -
Question about redpower/solar panel factory
Omicron replied to BladeEddie's topic in Tekkit Classic Discussion
You can work with timing. If you know that you produce one copper cable per second (for example), you can dump them into a chest. Then take two transposers, both running with 2 second timers, ideally staggered. That will split the cables up equally because the timing is synchronised (1x 1/1sec in vs. 2x 1/2sec out). If you do it right you can even give the two transposers different speeds so you can split the production into uneven amounts. But by far the easiest way is doing a brief shift to Buildcraft. Have your cables arrive via Redpower tube and put them in a chest. Then hook up a Buildcraft wooden transport pipe with an engine appropriate for your throughput, followed by a distribution pipe, which leads into two different chests. Note the colors of the distribution pipe. Then, rightclick the distribution pipe and select how many cables you want to go to each color. For example, 12 cables to the red exit and one cable to the blue exit - because that's the exact amount you need to make two circuits on one side and one generator on the other side. Now, you can once again hook up Redpower equipment to the output chests and transport the sorted cables onwards to their destinations. -
Yes, and it is completely irrelevant because wires only blow up by packet size. You can transfer millions of EU per second through a copper cable so long as no individual packet is larger than 32 EU. And no, transformers cannot accept infinite EU/t. Go on, try it out ingame.
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That's because a HV transformer can only accept 2048 EU/t and output 4x 512 EU/t (or vice versa when stepping up instead of down). What is happening is that the reactor sends a packet larger than 2048, thus blowing up the cable. But, regardless of how large the packet is, the transformer will only pass 2048 EU through itself, because that is its limit. If someone wants to build a reactor with more than 2048 EU worth of output, what they need to do is use two HV transformers (as mentioned before). Make sure both transformers are the same distance away (i.e. both directly connected, both 1 cable away, both 2 cables away etc). What will happen this is: the reactor recognizes two fully equivalent destinations for its power, and thus instead of outputting one 2400 EU packet, it outputs two 1200 EU packets. That way the HV cable will not blow up (even if you use one cable to connect both transformers), and you will not lose any power in the transformers as neither of the two transformers is hitting its passthrough limit.
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When you say "lag", do you mean network latency, or do you mean low FPS?
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1.4.2 shouldn't be a major hindrance to mod development. I say "should" because I am not a modder myself. I can, however, quote you Azanor from the Thaumcraft 3 thread: "1.3.2 -> 1.4.2 had been the smoothest version transition I have experienced to date. Conversion took me an hour, and a lot of that time was spent thinking of aspects for the new blocks and items."
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Erm, GokouZWAR... you DO realize none of the Tekkit staff and none of the MCPC staff has any influence on when there can be an update, yes? Try and swallow some of your righteous internet entitlement fury and activate your brain for a moment. It might help you figure out who you have to contact to voice your complaints. This forum is 100% the wrong place. You might as well be blaming your parents that Tekkit isn't updated, they have exactly as much influence on this as the people here.
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Doesn't have to be very elaborate, one automated crafting table will do The coal converter machine is cheaper to build and maintain, though. Therefore it's the better option early-game. Also note that the HV array that Mojo suggested will cost a minimum of 1536 coal, which you could be converting into 24 diamonds instead. And that's not even counting the other materials, such as the over 5000 refined iron bars... But, ultimately nothing keeps you from doing both :p
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Try "there are more" instead of "there is moore" in the bottom text I also note you're counting rubys and sapphires individually, but sort emeralds under "others". Why not instead make a group "gemstones" that includes rubys, emeralds and sapphires? After all they're completely equivalent in value. It will even save you one line of display space, meaning you then have two free lines and could add redstone and lapis lazuli, which are very useful to have in Tekkit (particularly if you do a lot with IC2).
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Yes, IC2 and Buildcraft provide what you need. You'll have to feed it with obsidian (which can be made in an auto crafting table out of water cells and lava cells), flint (which can be macerated from gravel), and coal dust (which can be macerated from coal). Set up an assembly line with the following steps: 0. (Optional) Auto Crafting Table: 2 lava cell + 2 water cell = 1 obsidian 1. Macerator: gravel/coal = flint/coal dust 2. Auto Crafting Table: 8 coal dust + 1 flint = 1 coal ball 3. Compressor: 1 coal ball = 1 compressed coal ball 4. Auto Crafting Table: 8 compressed coal ball + 1 obsidian = 1 coal chunk 5. Compressor: 1 coal chunk = 1 diamond This can be made pretty compact if you do it right. You can probably get away with 1 Macerator, 1 Compressor, 2 Auto Crafting Tables (3 if you synthesize Obsidian), 1-2 chests and some redpower filters/tubes. On average, if I let machines mine for me (Quarry/IC2 Miner), and invest all coal into this (you can still make torches from cheap charcoal), this roughly doubles my diamond income. The IC2 miners are neat because with an adjacent pump they will even "mine" lava lakes into lava cells, giving you what you need to synthesize Obsidian at home.
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It's easy to install though. Just download the zip from here: http://forum.industrial-craft.net/index.php?page=Thread&threadID=5789 ...and drop it into your /mods/ directory. Note: you need v1.3 for use with Tekkit. And if you mod a Tekkit server, all players must manually install the client mod or they won't be able to connect.
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Well, you have not provided any desired features whatsoever in your post, beyond "doesn't boot me or kill the server every 5 minutes". Therefore you may potentially receive suggestions that do not match what you want.
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There's currently a promotion up on the main Technicpack website I believe.
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Wow, looks like b0bst3r was feeling generous, to type that all down A rundown of the options in server.properties can be found on minecraftwiki.net. To connect a client to a server running on the same computer, you need the loopback IP (127.0.0.1) To connect a client to a server running on a computer in the same LAN, you need its local IP (usually 192.168.something.something) To connect a client to a server running somewhere on the internet, the person running the server must have configured port forwarding on their router, and then you need the public IP of the remote site. If you host a server for people not on your LAN, you need to provide this IP to your players. A neat trick - you don't need to search for sites that tell you your public IP. Just ask Google directly: what is my IP? And Google will answer you.
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Have you built (or discovered) something in the Nether that might kill FPS, such as anything that involves a lot of flowing Lava? Does it happen only with one portal, or with all portals (even ones very far apart) in one map, or with any portal on any map? Have you tried assigning more memory in the launcher options? Do you have a 64bit Windows version? If so, do you have 32bit or 64bit Java installed, or both? If both, is the 64bit one configured to be used?
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Could you restate your question in a coherent manner, please?
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Maybe disabling the recipe for breaking one cell into 8 depleted ones is a good way to reign in nuclear reactors then? That makes Breeders still work perfectly fine, but you first need to run your cells through a reactor in order to get some depleted ones back.