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gotyaoi

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Everything posted by gotyaoi

  1. Didn't get to the recipe yet. Got a little sidetracked trying to make panes. Turns out that will be harder than one might think. Made a thread in the main mod area, source and download are linked there.
  2. This is Stained Glass and Stained Glass Panes in all the colors of dye. It was requested by MephistosChan, coded by me, the basic Glass Furnace was textured by Morton00000 and the Upgraded Glass Furnace and the GUIs were textured by Lethosos. Installing: This mod requires Forge. Choose the appropriate download for your version of minecraft. All the downloads contain one .class file and one .zip file. The .class file goes in minecraft.jar(modpack.jar for technic/tekkit) and the .zip file goes in the mods folder as usual. Using: All the blocks are available in creative mode. To craft the Glass Furnace, it's the same pattern as a normal furnace but with a piece of glass in the center. To run, it must be next to a lava source block and you must have fed it a mob(hostile, passive, player, doesn't matter. Baby animals are worth the most). Once those two conditions are met, throw some glass and dye in the slots and watch the magic happen. Shift clicking works in the GUI too. The basic version can hold 100 animal soul units, and takes 10 seconds to run. To get the upgraded version, completely fill the soul buffer, put 5 lava source blocks next to it and feed it a baby animal. The upgraded version holds 200 soul units, gets a x2 multiplier when feeding and only takes 5 seconds to run. Glass panes are crafted the same way as normal glass panes, but with their respective colors of glass. Configuring: The config file should be located in the config folder. for 1.2.5, it should be named Glass.cfg, while in 1.3.2 it should be named mod_Glass.cfg. You can customize the used block IDs. In addition, the "Use Glass Furnace" setting will enable or disable the glass furnace and it's block ID. If it's disabled, you can craft Stained Glass with one glass and one dye in a crafting table. 1.2.5 Client: http://www.mediafire.com/?a414oya4e9sln1c Server(NOT BUKKIT): http://www.mediafire.com/?uxar4w2o6zfl9bw Source: http://www.mediafire.com/?jj4q22jx63jtj4w 1.3.2 Universal: http://www.mediafire.com/?3qb33ur3zp30boa Source: http://www.mediafire.com/?1ignp7t85433u3c 1.4.5 Universal: http://www.mediafire.com/?ympqiz8ht5rk39t Source: http://www.mediafire.com/?t51sy1s5m5t7waf 1.4.6/1.4.7 Universal: http://www.mediafire.com/?uruir052xkdzi9f Source: http://www.mediafire.com/?wec53g8k8a1lbkd Edit: New version! Now there are stained glass panes! Hooray! They're crafted the same way as normal glass panes, but with the respective colors of glass. Also, new installation instructions and base class edits. Boo. But it's only BlockPane.java, so hopefully no big deal. Also, thanks to jakj for the various pointers. Edit2: Even newer! There's a machine to make glass now. Also support for the vanilla server. Also ripped off textures. I need to ask the art/texture pack forum for a favor. Edit3: Added a system whereby if you put mobs on top of a furnace, it will grind them up to fuel itself. Baby animals or villagers provide 10 operations worth, adults provide 5 operation's worth, any other living entity(including the player) provides 1 op. It won't use this fuel if it has lava next to it. Also, nice new textures by Morton00000, and the furnace has particles. Edit4: Initial bukkit build. My god, that was more voodoo coding than I've done in quite a while. Edit 5: Picture time! Edit 6: upgraded to 1.3.2. Added an upgraded version of the Glass Furnace to celebrate. The bukkit version isn't upgraded yet. Edit 7: 1.4.5 is here. No changes. You know the drill. Also deleted the bukkit links. Edit8: 1.4.6. Shift clicking machines is now taken care of in vanilla. Huzzah! Also, had to change the defaults for the ids to 2000, 2001 and 2002 instead of 200, 201 and 202. Your old conf files may not work, and any worlds will need a tool like mcedit or midas gold to convert them. Blocks: Panes: Furnace Off: Furnace On: Upgraded Furnace Off: Upgraded Furnace On: GUI Unpowered: GUI Running: Upgraded GUI Unpowered: Upgraded GUI Running:
  3. Hmm... Well, the first thing I tried was just to paint on the color at 75%, which looks fine in the texture file, but it just looked completely opaque in-game. I didn't change the texture file, but I did change the render pass, and now the opacity shows up in-game. But I was just doing that on the background layer. Is there some setting that I was missing? Using GIMP by the way.
  4. I'm glad you like it. And that it works. Yeah, I set it to render on the alpha pass instead of the normal pass, like ice or other see-through blocks. Oddly enough, basic glass doesn't do this, probably because of the downside I ran into. Namely, you can't see other blocks that are rendered on the alpha pass if they're behind a block that's rendered in the alpha pass. That includes water, ice, basically anything that's translucent. It's sort of annoying, but it affects the vanilla blocks as well, and I'm not quite up to modifying the renderer.
  5. Just drop it in the mods folder.
  6. Ok, here's the preliminary version. I'm a little ashamed of how the code looks right now, and I have a few things I might be changing, so I'll probably upload the source on Sunday after I prettify it some. Of course, you could just decompile it now if you really want to, but I'll have comments when I upload, so... http://www.mediafire.com/?a40uyzzqmv540md This is old. That should work. Pester me if it doesn't. 1.2.5 compatible. May compile for 1.2.3 if people want. Also, I'm not sure what the current free block id's are in technic. it's set to 200 now, as an arbitrary default. Change it in mod_Glass.cfg if that one doesn't work. Edit: Oh, right, recipes. It's just glass + dye at the moment. That might get fancier by the weekend. Also, the blocks are available in creative, if you just want to try them out.
  7. heh, well at least my derp textures look different than those. I'm only plagiarizing the art assets from vanilla, not from the community.
  8. Yeah, I got it in the end. As I think you may have mentioned before, use an override tag or regret it. T_T Anyway, I'll do a little bug testing, sort out the recipes and config and such, and post it tomorrow.
  9. Ok, so I took a crack at the glass this afternoon. I left the default glass in, as I needed all 16 metadata values for colors, and still wanted to keep the clear glass. It's pretty much done save for the textures (I'm not that good at that, so they'll probably be pretty basic), and this annoying issue with the names, which is why I'm posting. Perhaps someone can shed some light on this. Basically, when I use the Modloader.addName( new ItemStack( myblockname, 1, metadata ), name ) a bunch of times for all the different metadata blocks, it only seems to remember the last statement, and applies it to all the metadata blocks. I've been googling and looking at the source of a few other mods, but I can't quite seem to get it to work. Edit: Ok, nevermind, got that bit working. Only now, the metadata seems to be disappearing when I place the block. Onwards into the night...
  10. Cracked stone brick, like you see in dungeons. Stained glass seems like an awesome idea, and fairly doable. Might look into it either this week or weekend.
  11. InvTweaks isn't the problem. The problem tends to be with the mod that conflicts with InvTweaks, and damn near everything else in the pack, seems like at times. Good old ConvenientInventory. And what's better? It's a base class mod, so you can't turn it off with modloader. However, your problem can be resolved, I believe. First, go to (your home folder)/Library/Application Support/techniclauncher/technicssp and open mod_CI.txt. Put a # in front of every line that doesn't have one. Now this next bit is conditional on whether you have a mouse or are working with a trackpad. Go to config/InvTweaks.cfg, and if you have a mouse, change enableShortcuts to true. If you're using a trackpad, change it to false. Finally, if you have a mouse, go to your mouse/keyboard system preference pane and enable right clicking and middle clicking. Use google for more help there. Now either you're on a trackpad and all the shortcuts should be disabled, or you have a mouse and should be able to right click without the ctrl key.
  12. Thus, the first part of my reply.
  13. Some people really, really dislike the "something from nothing" attitude of collector flowers, and if they don't like it, then by god, no one is allowed to like it. From a certain perspective, it is a little silly though. Once you've gotten your red-matter/gem gear, you've still got the flower there, chugging away, making EMC at a mind-bending rate. You quite literally never have to mine another block on that map. Personally, I don't mind. I don't like messing up the generated shape of the world too much. But for other people, it's just "not fair". To whom is it unfair? *shrug* Some universal principal of fairness maybe. The very idea of equivalent exchange maybe. In the end, the argument is sort of... If you want something for nothing, just play creative, but we want some challenge, some difficulty, some danger, and sitting around waiting for our next piece of red matter doesn't provide that. tl;dr: There are people who play SSP as an adventure, not a sandbox, and some features of EE can break that experience.
  14. Re: Notch has an..................interesting sense of humor Ah, my bad. I started whenever they added beds... beta 1.3, I think. So all I know about this is second-hand.
  15. Re: Notch has an..................interesting sense of humor And thus we got herobrine(and a bunch of idiots retexturing iron doors and making videos about it), and at least three changelogs that I know of where the last item was "removed herobrine".
  16. gotyaoi

    Scary noises

    I downloaded the launcher from the website. There were two tabs on the website that seemed interesting. One called Technic and the other called Tekkit. I looked at these pages, but still wasn't sure of the difference. Then I looked at the tab labelled FAQ. And thus was I enlightened. Yea verily, the scales of ignorance fell from my eyes, and I could see in my mind the differences between the packs. I'm with Beer, if you can't do a little looking, on the site where you downloaded the thing no less, you don't really have the right to complain. RTFM.
  17. I'd actually like to ask, for how simple it is to install, do we really want to be spending Kaker's money on hosting? I mean, hack/mine is cool, terrafirma craft looks cool, but the technic pack is doing a massive favor with the hosting. I suppose that it is Kaker's money, and he can spend it on whatever, but still...
  18. Technic sort of extends the basic minecraft ethos of choice. For example, in vanilla, I have known people to replicate what our quarry does manually, to strip entire forest biomes down to the dirt. I also know people who take just the resources they need from natural cave systems and who replant a new tree in the old one's place whenever they chop one down. Of course, there's also a bunch of people in between those two extremes. Technic is similar. Some people want a vast industrial park full of smoke and tubes and massive rectangular holes in the ground, and some want an actual park with trees and flowers and a lake with solar panels exposed at discreet intervals. And again, there's a huge mix in the middle. So, for a third position to this thread... Technic is libertarian? Do whatever the hell you feel like, for the world is yours and yours alone.
  19. Re: Is there a version of the technic launcher that.....(doesn't ask him to log in) So, in a Heisenberg thread, you would be unable to measure the thread's true topic and topic drift at the same time with any accuracy?
  20. The Rolling Machine, I think it is, is needed to craft part of it, then the rest is assembled in a normal crafting table or something. If that seems rather roundabout, there's an option in the railcraft config to use the vanilla recipes.
  21. One of the nether bees provides a renewable source of lava. Peat can be used in generator or burned in other machines for a lot of power. In general, there's nothing that's irreplaceable, but there's things I will miss.
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