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ks7

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Everything posted by ks7

  1. Well, as I said, my free time is extremely limited nowadays, but if you can find a modpack that everyone likes, I would be happy to bankroll it for the time being
  2. I'm not sure if I happened to decide to browsed the forums today by chance or by design, but seeing that it coincided miraculously with talk of the server being shut down, I can't help but feel obligated to say/ do something about it. So, here it is - as you all may have guessed due to me disappearing for almost a year now, I don't have a whole lot of free time anymore. Given that I played Tekkit with some of you for almost a year, and that you guys managed to keep the server going for another solid year after that, I feel like I should do what I can to keep it alive. I'm fairly out of the
  3. I'm back from vacation and settled, so I'm gonna take some time when I get home from work tonight to go through applications and everything. If you submitted an application and did not receive a response yet, you should receive one by ~10:30 PM EST.
  4. Just wanted to give everyone a heads up that I'll be on vacation between this Saturday and the following Sunday, so I may be slow to respond to applications and such.
  5. I've actually been thinking more about that myself lately, I'm starting to miss some of the old mods like RailCraft. Theoretically, we could always stick with Tekkit as the main pack and then offer a separate server with a custom pack for people who have already joined. Alternatively I could start a new thread in the custom section for a custom pack and just keep them separate. Just to clear things up though, we definitely won't be getting rid of the Tekkit server anytime soon.
  6. We actually have a plugin in place for it, I just need to set up a separate script for it because of MCPC. I didn't think the RAM leaks were still there, how long has it been taking for it to bog down lately?
  7. We've managed to fix most of the issues as far as I can tell, the RAM usage has been much more reasonable as of late. Plus, if the new version of Voltz is anything like the old one, it should use significantly fewer resources than Tekkit. Server resources are another reason that I've been hesitant to do anything with FTB. Also, I was just getting curious about texture packs myself, and it looks like there IS a pack for Tekkit 1.1.8, although you'll need to check the sphax forums for it.
  8. I've had a few players ask about the possibility of starting up another server alongside the current one, similar to when we ran the old version of Voltz alongside Tekkit Classic. Personally, I would love to start up a new Voltz server since it's been brought up to date, but I've also seen some interest in doing a FTB server of some kind as well as vanilla. If you guys have any opinions, please share them, I'll be looking into starting something up over the next few days.
  9. So lets clear this up right now - I went on your server to look around, I like to check out other servers sometimes to see what they're doing and occasionally give advise. I had a polite discussion with some of the people there about some of your rank setups/ etc, and I gave a few friendly suggestions about things like reducing your spawn size/ etc. Your moderator, who apparently decided that his job was to start flipping shit instead of being professional, decided to take everything as a personal insult. I'm sure your chat logs (if you actually have them...) will back that up. As far as t
  10. I apologize for the long MIA period, I've been extremely busy with work/ personal stuff, so I haven't had any time to get on and take care of business. First of all, I'm updating the server to 1.1.8 as we speak since it's now recommended. It looks like there have been some nice mod updates as well as a few big fixes (OXYGEN SEALERS WORK!!!). Second of all, to anyone that has applied over the last week or two, if you are still interested in joining, please send me a PM with your application. I'll get to them ASAP, but that will make it much easier for me to see who is still waiting on a
  11. For anyone who didn't get a reply to their application yet, you should get one by the end of the day today. I was busy over the weekend and didn't have a chance to go through them, but I should have some time tonight.
  12. It should be back up. I didn't have time to look at the logs, but I saw a LOT of oddly formatted messages that I've never seen before. I'll take a look when I get home though. Also, on a possibly related note, Tub found a cool solution for fixing lava automatically that we're gonna test out once we get the extension for it installed.
  13. Just to add to this, if we start finding pumps that aren't labeled or claimed, we may start deleting them. I know it might not seem like a hassle, but the server dealing with the flowing liquid of a chunkloaded 100x100 lava crater really bogs it down, especially when there are 10 of them going at any given time. Plus, you're getting free regenerating lava out of it, and let's face it - that's not such a bad thing. I also want to mention that while I see that 1.1.6 is out, I'm not going to rush into updating yet. Browsing the test thread, it looks like there are a few crash bugs that might
  14. I just want to remind people that if you DO come across issues, please let us know in game on the forums. We can't fix them if we don't know about them, and once we know about them we usually get them taken care of pretty quickly.
  15. It'll be a currency system, in fact it's the exact same one (Essentials Economy) that we had on the old Tekkit server.
  16. Nope, as far as I understand they were trying to get a cart to interact with a hopper to refuel it.
  17. Just as a heads up, we're in the process of building our first arena on the server for the most recently added plugi, MobArena! I'll be setting it up to give out cash prizes so that new players can get easy starting money, and I may be adding some rare prizes for players who manage to get far enough into the waves! Also, based on feedback I got from people, I'm gonna be looking in to setting up another type of minigame-style activity on the server. I won't say much, but get your life jackets and eyepatches out from storage...
  18. Just got a crash with something related to Steve's Carts interacting with hoppers on my server. I'm still trying to figure out exactly what the player was doing, but I'll paste the log to start with.
  19. I forgot to turn the whitelist off after finishing everything earlier. It should be off now, so it's just a matter of getting everyone's permissions set up.
  20. As you guys can tell from the fact that this thread is now in the Tekkit server section, we've officially transitioned over to Tekkit! I'll leave the old Big Dig server running for a little while longer, but the new IP for the Tekkit server is located in the main post. Everything should be set up properly as far as plugins/ permissions/ configs/ etc. goes, but please let me or one of the mods/admins know if we missed something. Here's to the start of another new adventure!
  21. I brought it down for a little while I was working on some stuff for the Tekkit Server. Since I haven't made an official announcement as of yet, I'll tell everyone now that we're going to be switching over to the new Tekkit within a day or so. While I do enjoy the mods in Big Dig (and I'm sure the rest of you do as well), it's just becoming unreasonable to keep dealing with the massive issues we've been having. The new version of Tekkit has most of the same mods and seems to be much more stable (and popular) at the moment, so it seems like an ideal solution. If, by chance, they do decid
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