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msknight

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Everything posted by msknight

  1. I've read a few things a bit more closely. I'm winding back, will remove the wireless redstone modules and also the transmutation tablets and see if that will upgrade. If anyone can give me more advice, I'd be grateful.
  2. There are more errors, but I didn't want to flood the post, but thinking about it, it might be best if I post the whole of the tail end of the log file... 2012-06-04 22:36:25 [iNFO] Skipping TileEntity with id ChunkLoader 2012-06-04 22:36:25 [iNFO] Attempted to place a tile entity (ee.TileTransTablet@1363c8e) at 488,79,602 (AIR) where there was no entity tile! 2012-06-04 22:36:25 [iNFO] Chunk coordinates: 480,592 2012-06-04 22:36:25 [sEVERE] java.lang.Exception 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.Chunk.a(Chunk.java:675) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.Chunk.a(Chunk.java:649) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.ChunkRegionLoader.a(ChunkRegionLoader.java:297) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.ChunkRegionLoader.a(ChunkRegionLoader.java:65) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.ChunkRegionLoader.a(ChunkRegionLoader.java:54) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.ChunkProviderServer.loadChunk(ChunkProviderServer.java:143) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:86) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.PlayerInstance.<init>(PlayerInstance.java:26) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.PlayerManager.a(PlayerManager.java:60) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.PlayerManager.addPlayer(PlayerManager.java:99) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:143) 2012-06-04 22:36:25 [sEVERE] at forge.PacketHandlerServer.finishLogin(PacketHandlerServer.java:153) 2012-06-04 22:36:25 [sEVERE] at forge.PacketHandlerServer.onModListResponse(PacketHandlerServer.java:98) 2012-06-04 22:36:25 [sEVERE] at forge.PacketHandlerServer.onPacketData(PacketHandlerServer.java:37) 2012-06-04 22:36:25 [sEVERE] at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:419) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:1469) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.Packet250CustomPayload.handle(SourceFile:46) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.NetworkManager.b(NetworkManager.java:234) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:121) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:556) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) 2012-06-04 22:36:25 [iNFO] Skipping TileEntity with id ChunkLoader 2012-06-04 22:36:25 [iNFO] Skipping TileEntity with id ChunkLoader 2012-06-04 22:36:25 [iNFO] Sending serverside check to: msknight5 2012-06-04 22:36:25 [sEVERE] java.lang.ClassCastException: codechicken.wirelessredstone.redpower.TileRPReceiver cannot be cast to ee.TilePedestal 2012-06-04 22:36:25 [sEVERE] at ee.BlockEEPedestal.doPhysics(BlockEEPedestal.java:167) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.World.k(World.java:532) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.World.applyPhysics(World.java:508) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.World.update(World.java:473) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.World.setTypeId(World.java:445) 2012-06-04 22:36:25 [sEVERE] at eloraam.core.BlockMultipart.removeMultipartWithNotify(BlockMultipart.java:256) 2012-06-04 22:36:25 [sEVERE] at eloraam.core.TileMultipart.deleteBlock(TileMultipart.java:70) 2012-06-04 22:36:25 [sEVERE] at eloraam.core.TileMultipart.harvestMultipart(TileMultipart.java:27) 2012-06-04 22:36:25 [sEVERE] at eloraam.core.TileMultipart.breakBlock(TileMultipart.java:59) 2012-06-04 22:36:25 [sEVERE] at eloraam.logic.TileLogic.replaceWithCovers(TileLogic.java:205) 2012-06-04 22:36:25 [sEVERE] at eloraam.logic.TileLogic.tryDropBlock(TileLogic.java:218) 2012-06-04 22:36:25 [sEVERE] at eloraam.logic.TileLogicPointer.onBlockNeighborChange(TileLogicPointer.java:330) 2012-06-04 22:36:25 [sEVERE] at eloraam.core.BlockMultipart.doPhysics(BlockMultipart.java:29) 2012-06-04 22:36:25 [sEVERE] at eloraam.core.RedPowerLib.notifyBlock(RedPowerLib.java:25) 2012-06-04 22:36:25 [sEVERE] at eloraam.core.RedPowerLib.updateIndirectNeighbors(RedPowerLib.java:48) 2012-06-04 22:36:25 [sEVERE] at eloraam.core.TileExtended.updateBlockChange(TileExtended.java:98) 2012-06-04 22:36:25 [sEVERE] at codechicken.wirelessredstone.redpower.TileRPWireless.onTileTick(TileRPWireless.java:101) 2012-06-04 22:36:25 [sEVERE] at eloraam.core.TileExtended.q_(TileExtended.java:146) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.World.tickEntities(World.java:1191) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:547) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) 2012-06-04 22:36:25 [sEVERE] Unexpected exception java.lang.ClassCastException: codechicken.wirelessredstone.redpower.TileRPReceiver cannot be cast to ee.TilePedestal at ee.BlockEEPedestal.doPhysics(BlockEEPedestal.java:167) at net.minecraft.server.World.k(World.java:532) at net.minecraft.server.World.applyPhysics(World.java:508) at net.minecraft.server.World.update(World.java:473) at net.minecraft.server.World.setTypeId(World.java:445) at eloraam.core.BlockMultipart.removeMultipartWithNotify(BlockMultipart.java:256) at eloraam.core.TileMultipart.deleteBlock(TileMultipart.java:70) at eloraam.core.TileMultipart.harvestMultipart(TileMultipart.java:27) at eloraam.core.TileMultipart.breakBlock(TileMultipart.java:59) at eloraam.logic.TileLogic.replaceWithCovers(TileLogic.java:205) at eloraam.logic.TileLogic.tryDropBlock(TileLogic.java:218) at eloraam.logic.TileLogicPointer.onBlockNeighborChange(TileLogicPointer.java:330) at eloraam.core.BlockMultipart.doPhysics(BlockMultipart.java:29) at eloraam.core.RedPowerLib.notifyBlock(RedPowerLib.java:25) at eloraam.core.RedPowerLib.updateIndirectNeighbors(RedPowerLib.java:48) at eloraam.core.TileExtended.updateBlockChange(TileExtended.java:98) at codechicken.wirelessredstone.redpower.TileRPWireless.onTileTick(TileRPWireless.java:101) at eloraam.core.TileExtended.q_(TileExtended.java:146) at net.minecraft.server.World.tickEntities(World.java:1191) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:547) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
  3. By the way, if it helps, there was a transmutation block which was sat on a block of, I think it was iron. There was another transmutation tablet nearby which was sat on rubber wood.
  4. Hi Folks, I'm trying to update my world from version 2 to the latest 3.0.4. I never added any custom mods to the server. So far I've followed the instructions for MIDas gold no problem. The tekkitfix failed with the following, despite Python 3 and the yaml for python 3 being loaded... michelle@michelle-desktop:~/Downloads/hib/tekkit3fix$ ./tekkit3fix.py ~/world Traceback (most recent call last): File "./tekkit3fix.py", line 18, in <module> import mclevel File "./pymclevel/mclevel.py", line 173, in <module> from indev import MCIndevLevel File "./pymclevel/indev.py", line 65, in <module> from level import MCLevel File "./pymclevel/level.py", line 7, in <module> import blockrotation File "./pymclevel/blockrotation.py", line 1, in <module> from materials import alphaMaterials File "./pymclevel/materials.py", line 13, in <module> import yaml ImportError: No module named yaml However, the server starts but when I spawn in a very busy area, I get the following... 2012-06-04 22:36:25 [iNFO] Skipping TileEntity with id ChunkLoader 2012-06-04 22:36:25 [iNFO] Attempted to place a tile entity (ee.TileTransTablet@1363c8e) at 488,79,602 (AIR) where there was no entity tile! 2012-06-04 22:36:25 [iNFO] Chunk coordinates: 480,592 2012-06-04 22:36:25 [sEVERE] java.lang.Exception 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.Chunk.a(Chunk.java:675) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.Chunk.a(Chunk.java:649) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.ChunkRegionLoader.a(ChunkRegionLoader.java:297) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.ChunkRegionLoader.a(ChunkRegionLoader.java:65) 2012-06-04 22:36:25 [sEVERE] at net.minecraft.server.ChunkRegionLoader.a(ChunkRegionLoader.java:54) Done some reading and some searching, but I can't find a solution. Can anyone help please?
  5. This is as far as I've got - can anyone see any problems with it? Nether Wart - primary Ghast tear, Sugar, Magma, Spider Eye, Gold Melon, Blaze powder - secondary Fermented Spider eye, glowstone, redstone and gunpowder as tertiary
  6. Hi Folks, After finding out how to automate water bottles - https://www.youtube.com/watch?v=cmxpZ70Lc_s - I want to try and automate a whole potion sequence. Firstly, the wiki - http://www.minecraftwiki.net/wiki/Brewing - states that there are a number of potions that are not currently accessible - do people think these are coming back please? I ask as if I create this system now, then I'm going to be stuffed should the ingredients change/are added to. Second, there are a number of charts which I'm not sure whether they're correct. My issue is that with the simplified system, I'm only going to be able to deliver each ingredient to one of the three phases and if ingredients are used in different phases then I'm going to have problems. If anyone can shed light on these issues I'd be grateful; it could save me a lot of work for diminished rewards.
  7. Thinking about this, I'm not sure whether it would be easy, as I'm unsure about the behaviour of filters. I'm not sure, but I think I observed the following... One of my small chests had about 5 glowstone dust in a slot, with all the other slots full. However, glowstone dust was passing the filter by. When I removed a stack of something, instantly some bonemeal jumped in to the chest and then the glowstone dust started coming through again. So, my tactic of trying to keep small amounts of things, currently looks doomed to failure unless I keep a small chest for everything; and as they need a half-block above them and can't have another chest either side of them, it looks like it will be an awful lot of real estate just to keep small amounts of some things. If anyone has any ideas ...
  8. Thank you most kindly - pumpkin hunting I go!
  9. Hi Folks, From all that I've read, melon seeds are still only attainable through abandoned mine chests. Is this still the case please? I just wanted to check before I don armour and go hunting.
  10. Things have started to get a little crowded in my sorting room, principally because there is stiff that I want to store, but I don't want to store great quantities of them. Things like bonemeal, gunpowder, dyes, that sort of thing. However, there is no easy way to restrict the number of these things which are kept in a chest, or else when you take a stack of something out, it gets replaced by something else that is destined for the same chest. Either that or the sorting room gets large because you've got to keep a separate chest for everything. What I was thinking, was a sort of cross between the sorting machine and the alchemy chest, where you can specify what is kept in each row or column of the chest. One alchemy chest which would only store in a column, whatever is already in the top slot of that column, would allow me to keep reasonable amounts of whatever I need. Do other people think that this is desirable enough to warrant making a suggestion to the appropriate modder?
  11. After some testing, it doesn't seem like the torches are working on the slimes. Perhaps it is because they are larger than their center, that the torches don't have as much of an effect. Some battles later, and after making the walls, ceiling and floor four thick, I've decided to block up the part of the lab that is in the chunk. I will probably have to destroy a few walls and extend in another direction, possibly even relocate the entrance. I couldn't get enough power down low enough for the tesla coil. I'll possibly have to look up some demos on geothermal generators on YouTube. More testing needed!
  12. Many thanks. Yes, it's standard Tekkit so has EE. interdiction torches are among the many things I've never heard of before so I'll look them up. Thanks for the advice.
  13. I've gone back down, the slime is 2x2x2 and I've widened the area out to a little more than 3x3x3 (I increased the dept by 1) and the slime doesn't seem to want to translate in to my area. It's knocking me around like a rag doll and I can't hit it. Can't do anything with it. I do see shards of green coming off it, but it doesn't flash dark to indicate that it is taking damage.
  14. I determined that powering the tesla coil, that far down, on a permanent basis, was going to be a pain so I might as well suck it up and dig a new lab. However, here I am, digging down to level 44, at least one chunk away from any slime generation block, and I'm getting attacked by a slime. Can anyone help me understand why I'm getting attacked this high up, so far away from slime chunks, by a slime? Many thanks.
  15. Hi, Yes, I'm playing Tekkit and I'm developed. Just laid a large underground lab with reinforced stone and glass, so moving it would be a real pain. The lab is way underground, level 38, hence the slimes are coming through. The tesla coil suggestion is a great one. I'll look in to making one of those. Many thanks.
  16. I've ended up building something in a slime block and although fighting them is good fun now and then, I'd like to banish them from that chunk without destroying them from the server. Any ideas please? Even if it is expensive to craft, that doesn't matter too much because they're not an everyday use.
  17. OK - I've got what you're saying now. However, am I right in thinking that this won't work with alchemy chests?
  18. I'm not using the energy links correctly, and I'm not turning up any tutorials that show how to use them to pull off the recipe tables. (you can imagine the number of wrong search hits for "energy link") Can you tell me how it is done please?
  19. Wow. I'll try the chest next to the table. Retrievers. I tried those, but with two items in the box, when I supplied it with a tick, it only pulled the item that was closest to it in the chest; it didn't pull any of the second item. I must be doing something wrong. Energy links ... I'll give that a try; redstone engines are great but in a large array like this they have been complicating things. I didn't want to use the EE Collector to do this; that's toooooo easy :-)
  20. Hi Folks, I want to cover an area with torch light in order that mobs won't spawn, but doesn't use too many torches. My method will be blocks at the level about the players head, with a torch on each side. So far, if a torch puts out light level 14 and the mobs can spawn at level 7 or below, I figure that the maximum gap between blocks is ten blocks clear? (eg. block, torch, clear, clear, clear, clear, clear, clear, clear, clear, torch, block) - given that this will be a grid pattern and there'll presumably be greater fall off in the diagonal gaps. Have I got it right please, or should the gap be smaller?
  21. Thanks for the heads up. Looks like it's back to the drawing board then!
  22. For some reason, typing "log" is not showing any logistic pipes in the NEI. I have "additional pipes" on the server, but not anything to do with "kraft" pipes. Is this a mod that will be released with the next version of the Tekkit server please? I don't usually make a habit of loading extra mods for the fear of messing something up, so if someone can give me some guidance please, I'd be grateful.
  23. Many thanks, I'll look that up on the tekkitwiki.
  24. Hi Folks, I'm trying to create an automatic crafting system which can take a large number of items. My problem is that if I have to split all the ingredients in to separate chests, then that's a lot of chests (the intention is to take raw materials and, at the other end, spit out a high voltage solar array ... so you can see that this could get complicated) However, if I load up a chest with copper and rubber, then it will continue to try and take more of the first ingredient than the automatic crafting table can take ... net result is overflow. Red Power doesn't work, because it simply "blasts" everything on to the same hole on the table and doesn't give an even spread; eg, take a rubber recipe; 60 copper delivered by red power puts it all on the first copper instance in the stack, instead of spreading it out. That makes using the sorting machine, out of the question ... unless I use the sorting machine to feed a chest that then sucks on to the table. I've messed around with the "buffer" but there is precious little written about how it works and the messing around I've done with it so far, hasn't yielded the results I've wanted; it still goes through the entirity of one item before moving on to the next ingredient. Any ideas please?
  25. Sounds like a great solution. How do I hook the quarry up to the Enter Chest? Can a filter pull from the quarry, or can you just put the chest right next to the quarry with no further pipework needed? Any advice/tips on this please?
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