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Neowulf

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Everything posted by Neowulf

  1. This has nothing to do with tekkit whatsoever. So no, no help. Go bug the custom pack creator.
  2. Me too. But I'm decent with C++, Java, and Javascript so the particulars shouldn't be that hard to get. Edit: Sorry planet, had a computer blow up and the mojang EULA crap kept me posting during the little time I had leftover. Another time?
  3. Hangout this weekend then? I've got monodevelop and unity installed.
  4. Twotails, calm the language down please. Roughly 1/3rd of your the help request responses have the word fuck in them. Just prod em towards the guide if you feel exasperated by the neverending basic questions.
  5. Hrm. Anyone wanna learn KSP modding with me? I'm thinking about making an advanced generator module plugin to support things such as non-resource inputs (solar, g-forces, location, vessel state), inactive vessel work, and a larger variety of output options (ratios, waste vs constraint, input-output grouping, science). But frankly I'm sick of programming without people to talk to and bounce ideas off of.
  6. No, you placed it in the section for the Tekkit modpack and that was the wrong spot. This section, Mod Makers Market, is for modding concerns and is not a guarantee of anything. As I said, if you're looking for help creating a modloader-based mod then your best bet is to check with the modloader guys. If you were using forge as a base I could point you towards the relevant tutorials, but you've made it clear you don't want that.
  7. Extremely common problem, you have the wrong java installed. Also, there is no 86-bit. x86 is a processor architecture.
  8. Tekkit, where you originally posted this, is a modpack composed of forge and forge mods. You do not code a mod for tekkit, you code a forge mod and add it to the pack. Frankly I didn't know modloader still continued development. After forge added forge mod loader everything went pure forge. If you want tutorials you'll have to check with them.
  9. Then it's not tekkit. Believe me, even a single mod added or removed can have huge consequences for the function of a game. And even if it was a stock tekkit install, this is not the place for this.
  10. What you're playing is not tekkit, which is the focus of this section. If you are playing another official pack then you need to use the bug board for it. If you are playing a custom pack then you need to bug the author of the pack because we do not provide support for custom packs (with almost 200,000 of them, it would be impossible).
  11. Tinkers construct wasn't in tekkit last time I checked.
  12. You do not need to build it against anything but the standard bukkti jar. Yes it is bukkit + forge but all the bukkit API stuff is untouched. That's why normal bukkit plugins work just fine.
  13. Browser, anti-virus, and where are you trying to download it from? The error message suggests you're trying to download on a managed network, such as a school or work computer. If this is the case then the administrator of the network has blocked the download and you are out of luck, there's nothing the admins here can do about it.
  14. http://forums.technicpack.net/threads/cannot-register-with-technic-platform.56921/
  15. I think I see the problem. Source of the platform register page shows <script type="text/javascript" <script type="text/javascript" src="http://www.google.com/recaptcha/api/challenge?k=6LemtN0SAAAAANSF0opQYGHPKwueQ04T536cahYD"> Accidental copy of the first half of that <script.
  16. Not only was he calling scarecrow a liar, but he was using the "Dat X, dem Y" rapper-speak meme to do it.
  17. Others have, including myself. Please remember that your own personal experience isn't always the normality for all users. You might not see certain problems as actual problems and brush them off, or you could just be using less of the mod than others are. So please refrain from calling someone a liar just because they've had difference experiences than your own.
  18. Their stated plan is .24 will make KSP concept complete. The single player campaign will have all the major features they want and you will be able to play the game as they originally intended. The next version after that will add multiplayer. With all the core features nailed into place the multiplayer code has all it needs to worry about. True things could get pushed back, but most likely they'll just delay .25 until they have the multiplayer code usable instead of releasing multiple "major" versions inbetween. As for multiplayer being impossible. That was bogus to begin with. Hard yes, possibly even beyond the scope of their skillset at the time, but never impossible.
  19. The tumblr post I linked is the squad dev's news feed. That's straight from the kerbal's mouth. I saw a post, I think a reply in a scott manley video, about a good multiplayer activity. Orbital Jousting.
  20. http://kerbaldevteam.tumblr.com/post/74118052205/devnote-tuesdays-the-road-to-0-24-starts-here Want so badly. .24 is adding budgets and contracts, and after that is multiplayer. As long as mods are supported that will be so damn epic.
  21. Learn LUA and program a swarm of turtles to devour the world in a straight line, using two to provide hopping chunk loading and outfitting the rest with ender storage to send stuff back.
  22. I don't see this as bullying, and I doubt valkon does either. To me this is like watching a yappy little chihuahua trying to make up for his lack of size and power by being as loud as he can and the occasional nip at the heels of the big scary mean thing invading his perceived territory. Like the little rug piranhas my friend in high school used to have at his place. And like the little rat dogs of my youth, constant yapping and ineffective attacks are amusing at first but get old and tiring quickly.
  23. Yes, I can see how that post would take a monumental effort on your part to craft...
  24. .rar is not .zip, even if you rename it.
  25. According to this a Pi can run an apache server can serve out pretty decently. It gets hurt by access overhead (anything under a single IP packet in size goes very slowly), but that's looking at hammering it with 200 concurrent connections. 20 download a day is a walk in the part for it apparently. Give it a try and see how it goes.
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