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lukeb28

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Everything posted by lukeb28

  1. http://forums.technicpack.net/threads/luke’s-hopefully-comprehensive-modpack-making-guide.44197/#post-362891
  2. I see where your coming from. Alright cool. As for your modpack (Is it safe to call it that or will modders cry out?) I cant wait!
  3. Are you going to zip this one up too? Slower work rate and greater energy cost are not great expenses with time warp. The only real expenses mods can have is mass and efficiency. Once cost is incorporated that will be as well.
  4. http://forums.technicpack.net/threads/luke%E2%80%99s-hopefully-comprehensive-modpack-making-guide.44197/
  5. After the download, your modpack brought my computer to it's knees with the unpacking. Then I took a quick look at it and the first thing I saw was that it was missing ChickenCodecore. I found the right version HERE. After that, I got a few errors and removed Plugins for Forestry and MoCreatures. After that it finally made a real crash report that comprised of ID errors. I'm not here to fix your modpack, just to help you in making it work. Take this and work off it to fix your pack. If you continue to have problems, please feel free to message me again.
  6. Give me the link to the modpack and I'll see what I can do.
  7. Alas, my ship has proven to be to lag inducing to be of any use, that and the fact that fully loaded it takes 23 minutes to perform a 3000 delta V maneuver and its oscillations during acceleration are worrying and look like under a sustained burn they would rip it to shreds. All that said, even with the long burns in reality it would be very practical with it's overall high delta V and towing capacity. If you really wanted to you could mount five smaller ships, many probes, and a crew of twelve (Excluding other ships). If you had a powerful computer and the game engine was a bit better this thing could take you ac across the cosmos mining kethane on the way. It's a shame to have to scrap the project but has been a great start and introduction to KSP. Thanks to everyone who watched my streams building it, it was a pleasure and I hope you will watch my more practical universe with smaller ships. http://imgur.com/a/hYO0A
  8. Back in the game!!! Got this one done! https://dl.dropboxusercontent.com/u/150323319/Extreme%20Pokeworld.zip
  9. Sorry but servers are not my domain. When a server crashes I am dumbfound. :P
  10. Now that I'm ungrounded, it's time to get back to work!

  11. Streaming!!! http://www.twitch.tv/betafishgamers2
  12. I think I'll do a stream of 0.21 in a little while if any one is interested.
  13. There is THIS for mechjeb, although it's not official by any means.
  14. Welp! Back to square one of my station build... At least I can start with mods instead of slapping them on aft afterwards.
  15. My current Prometheus army has been cut down a bit after a man in green came by and I am in the market for "minions". Might one of you be able to sell me a few? Or at least tell me where I can find some of my own.
  16. I was trying to get it to fly my "Prone to misfortune" ship so I don't think it was MecJeb. I fixed it a little and now it can take it to orbit, randevu, and dock! Thats why I got my ship done and need those modulus,
  17. The station is 100% finished and is ready for the probes and shuttles!! In the mean time I'll see about sending a few probes out.
  18. One of the mods seem to be breaking everything (The planet textures swapping then ships breaking without reason) Edit: Never count on MecJeb, brakes everything.
  19. Every planet explored with the grandest star ship ever known! Edit: Starting to mod KSP, Lets see how it goes... Edit 2: Yay!! The mods seem to work! Feel free to send in ships with those mods!
  20. 0.0 ohhh!!! Mods.... If it is that simple then I'll try, ya sure!! If I'm going with those then the probes / shuttles have to be self contained to work (I.e. if it's a kethane ship it has to be able to perform everything kethane related on its own). Thanks for those links Neo, I'll get them all from those, thanks Forrest the offer though!
  21. Stock, I don't know how to use mods yet. I'm having enough fun with base KSP to look into them yet. I'm starting the stream now btw! Say something if you submit one during the stream and we can have some fun with it http://www.twitch.tv/betafishgamers2
  22. I give to you all the nearly finished Hermes Station! This massive ship so far has a power plant of twelve nuclear engines to propel itself into interplanetary space! Still to be added is four fuel tanks (Above the power plants), Probes, and shuttles. Those probes and shuttles are why I'm posting. I have a challenge for everyone here and anyone else who stumbles upon the thread. (Well actually two challenges but their almost the same) Probes: I need two probe designs (Due to symmetry and weight distribution issues). These are the requirements of the probes: - <25 Parts - <10 tons - Able to land intact on ANY planet (Save Jool and the sun of course)(This includes the deorbit) - Must have a docking port on the top and bottom centered on the center of mass. This is so I can stack them on top of each other. Shuttles: I also need two shuttle designs for the same reason as the probes. - <60 parts - <30 tons -Able to land on ANY planet and return to orbit. (SSTO with deorbit and landing capabilities)(Shoots are fine as they can be repacked)(No stages for landing) - Space for 4 kerblenaugts - Leave the docking port out, I'll add them myself to make sure there are no collisions. Thanks everyone for helping out! I'll be doing a stream of more construction tonight at 8:45pm EST tonight 'till about 10:15pm.
  23. Just leave them. If you did the pack would notice and re-set itself.
  24. Yep! I know all I do from letsplays. Also, thinking of doing the stream tonight. Check KJ for the details why I didn't do it last night.
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