-
Posts
2094 -
Joined
-
Last visited
-
Days Won
2
Everything posted by lukeb28
-
Please give us that report. We cannot gleam much without it.
-
A very good stepping stone to the rest of the kerbol system.
-
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
lukeb28 replied to jakj's topic in Modders Metropolis
There are only so many faces to a block and there are people like me who like the option of higher complexity for less materials even if I have a plethora of materials. Really though, if you intended most things to be cheap then by all means your way is simpler, I was just thinking my idea as an additional option. Slow elegance as opposed to fast brute force. -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
lukeb28 replied to jakj's topic in Modders Metropolis
What I was more thinking was the moment the capacitor was placed beside a battery it would start charging then be accessible to the motor as soon as it was fully charged for on-demand movement. The downside is one movement at a time till it recharges unless the power usage is less than half the capacitor I which case it could move twice between charges. -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
lukeb28 replied to jakj's topic in Modders Metropolis
A capacitor is used to expel all its energy very quickly... That gives me an idea, what if the lower tier batteries fan only output so much in a movement. I.e. You have a structure that takes 50 power units to move, but the basic batteries are only capable of outputting 20 per movement. That means you would need three batteries to make the move. What the capacitor would do would be able to output as much as needed while being supplied by one battery. The trade off is less material needed, but longer waits between moves. I think this would make it more accessible start game especially if the cost to make batteries is high. -
I find the problem with this world is not the lack of hatchet burying, but the inability to do it by the people whom need to do it most.
-
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
lukeb28 replied to jakj's topic in Modders Metropolis
Just searched for redstone in motion on the FTB forums. It seems to me like all the players want it, but the 'staff' are too politically oriented to listen to them. Seems unfair to the FTB players to me. If people could just swallow pride and say yes once in a while this would be a much better world. To avoid thread shitting, if anyone wants to continue this it should be moved to another thread i.e. Kitty Jail. Wouldn't want this thread becoming collateral. -
Impressive, I never would have thought about low orbit lightning. The only problem I find with that would be transmission back to the surface. One way around that could be the use of space elevators keeping the meshes suspended. Why do I say space elevator? Because nothing else would be able to stay over the same plot of land for wired transmission at such an orbit. At that point though you may as well just go for solar power grids in space at the end of the space elevator.
-
Tekkit lite the way it should have been.
lukeb28 replied to jarjacksn's topic in Tekkit Lite Discussion
I did talk to you, in several threads. All of which you have shown ignorance. For the PAINS fight as Manaus said, sourpowerpete decided his time was best spent in the spectator box yelling at everyone criticizing him. Also he had a bad point to begin with. -
Tekkit lite the way it should have been.
lukeb28 replied to jarjacksn's topic in Tekkit Lite Discussion
I have given up hope of comprehending this individual. Lets see how long the rest of you last :twisted: -
Luke’s (Hopefully) comprehensive modpack making guide.
lukeb28 replied to lukeb28's topic in Platform Pagoda
Make sure all the mods needing it are up-to-date. -
http://forums.technicpack.net/threads/luke%E2%80%99s-hopefully-comprehensive-modpack-making-guide.44197/ No.
-
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
lukeb28 replied to jakj's topic in Modders Metropolis
Because the "Big Guns" are too caught up in their new found internet fame. -
Tekkit lite the way it should have been.
lukeb28 replied to jarjacksn's topic in Tekkit Lite Discussion
Tekkit Lite. It was equivalent to a marketing test. See how people would respond to the change of mods. Do you continue to maintain a school project with up to date information after it was handed in? No. You move on to the next, bigger project. That's what Technic has done. Moved on to bigger and better. -
We need that teddy bear to find the issue.
-
The whole world was pregenned so sadly that is not a possibility. Thats not a bad idea... Some bad news: The file sharing service we use for the server seems to be offline right now. We're trying to get it back up in time for the war but in the mean time it's not possible for us to change the config files to allow missile detonation or to enable the weapon mods. It also means the modpack cannot be updated with the server.