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joe5

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Everything posted by joe5

  1. does that mean that you have found a way to chunkload frames?
  2. I Realize that and I whole heartedly agree with your sentement. I think that the new version is cleaner and more powerfull. I was simply addressing the post above yours because I felt that it was important to remember the back story. on a related note, I love the new security station
  3. joe5

    ICBM Mod

    that level of variety sounds positively amazing. though it might not hurt to ensure you have full functionality to employ them first. out of curiosity, how do missiles handel un-loaded chunks
  4. used the nuke and it looks like it was over writen by a mineshaft
  5. That is what i did. I have found the point the eye goes to. unforunatly, their is nothing there.
  6. true, however if you are doing that for a couple of thousand frequencys it adds up
  7. with the minor problem that your system would create massively more lag well restricting functionality.
  8. regardless of where I use the eye it goes to the same point in the air and then drops. is it possible it has simply does not exist. also, are ender frames nuke proof?
  9. the number of HV arrays a faction needs is highly dependent upon what they plan on building. As I understand it, the alliance I'm currently working for is budgeting for an absolute minimum of 250 HV arrays. Exactly, if you are producing HV arrays it is far more economical to simply by the preprocessed components from other players than it is to produce them yourself in-house. Besides, who has time to build specialized factories for each of the literally thousands of items in game. The lack of EE is exactly what makes a UU matter-based economy viable If that is really the case, then any server which wishes to have an economy will simply disable computer craft if they have not done so already for lag reasons. This
  10. imagine that private frequency's are the equivalent of using encryption
  11. that depends on scale, if you are building small bases then that is true. if you are mass producing hv arrays then the need to specialize will rapidly become apparent
  12. i am currently standing at the bottom of a mining laser cleared pit. when i throw an eye of ender. it goes strait up and then falls strait down. does the fact that i am near a ravine matter?
  13. given as I am a fan of the mining laser set to scatter approach to digging I am reasonably confident. What is its margin of error?
  14. you can't. If you explore new areas those will contain the new ors
  15. unfortunately, the eye of ender is leading me to an area that is most defiantly devoid of strongholds. if I move far enough away would it bring me to a new one?
  16. hi, I was wondering if eyes of ender work in tekkit as i followed one to the supposed location of a strong hold and found nothing. if not, how do you normally go about locating strongholds in your worlds?
  17. I would use uu matter as currency and I would have a server run store where materials and products could be exchanged for uu matter at a slight loss
  18. tubes and ic2 machines play fine together. what problems have you been experiencing?
  19. joe5

    ICBM Mod

    in any event: good work
  20. I simply believe that it is best to possess a complete understanding of any given piece of information prior to acting on it. thank you for your time and your patience.
  21. unfortunately, that matches my experience with frames. Is your statement regarding the movement of frames in chunk loaded areas also an assumption or have you succeeded in creating an autonomous frame-ship in SMP
  22. well, to be more specific I was asking whether not a bed still functions after it has been moved. If this behavior that you personally have witnessed? Or simply an inference you are making based on other experiences.
  23. out of curiosity, do the frames move your spawn? have you been able to get the to move when you are not their?
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