Jackojack Posted November 18, 2014 Posted November 18, 2014 Hello, So, I'm using this modpack cube evolution and the mod magical corps is not updated. it's on Magiccorps 1.6.4 15abeta and there is a Magiccorps 1.6.4 22beta and they added a lot of stuff in so the question is how do i update it without any conflicts ? Thank you so much
Kalbintion Posted November 18, 2014 Posted November 18, 2014 Without conflicts? Update it like you would for any other mod and prey theres no conflicts.
Jackojack Posted November 18, 2014 Author Posted November 18, 2014 (edited) Without conflicts? Update it like you would for any other mod and prey theres no conflicts. When i replace the 15beta magiccrops with 22beta one in C:AppDataRoaming.technicmodpackscube-evolution-packmods the mod pack doesn't even launch Edited November 18, 2014 by Jackojack
EvilOwl Posted November 19, 2014 Posted November 19, 2014 doesn't even launch There's no such thing in modded mc like doesn't launch. There are only 3 choices: crashes, freezes, forge error (ID conflict). Pick one. Jon_ 1
Jackojack Posted November 19, 2014 Author Posted November 19, 2014 There's no such thing in modded mc like doesn't launch. There are only 3 choices: crashes, freezes, forge error (ID conflict). Pick one. When i click play in technic it just do it 0% bar for 2 mins then the bar disappear no error pops up nothing so mc doesn't launch
EvilOwl Posted November 19, 2014 Posted November 19, 2014 OK. You picked the first option. Crashing it is. Now let's have some logs. A crash report would be nice.
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