guihybrid38 Posted February 27, 2015 Posted February 27, 2015 (edited) So i made a modpack. i feel its a descent modpack, but there's always been a couple of issues with the mods in them. currently there is probably that is really bugging me. Some of the blocks from the other mods like natura have gone invisible and when their broken they come out as full squares, not blocks, squares. Also when I open my and click on items in the thamanomicon it crashes the game. I feel the problem is forge. Can someone take a look at my mod pack and tell me what needs to be fixed or what version of forge i should use. https://www.dropbox.com/s/fr42pbgw81h08d6/planhybrid.zip?dl=1 Edited February 27, 2015 by guihybrid38
CharZinta Posted February 28, 2015 Posted February 28, 2015 (edited) So i made a modpack. i feel its a descent modpack, but there's always been a couple of issues with the mods in them. currently there is probably that is really bugging me. Some of the blocks from the other mods like natura have gone invisible and when their broken they come out as full squares, not blocks, squares. Also when I open my and click on items in the thamanomicon it crashes the game. I feel the problem is forge. Can someone take a look at my mod pack and tell me what needs to be fixed or what version of forge i should use. Can you use pastebin and post the FML log from your server from a time this happens. First thing I notice is that your mods are named funny. I can't check them all so 2 things.. 1) Make sure you go them from the author, Curse, or a legitmate site. 2) consider renaming them so they work for folks like me who use linux. I can work around the brackets and spaces but linux dislikes them. As far as the rest, from my eyes but I'm by no means the expert, you seem to be doing okay. I do notice there is no 1.7.x folder that contains some of the core files. Like your Code Chicken core is at the root mods folder not in the sub folder. Edited February 28, 2015 by CharZinta
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