profjb Posted August 19, 2012 Share Posted August 19, 2012 So many server owners that use rollback plugins may find this in their log as i did. 17.08 20:45:09 [server] SEVERE [buildCraft] Pipe failed to load from NBT at 205,63,21 17.08 20:45:09 [server] INFO [buildCraft] Error creating pipe type 0 (class=null) 17.08 20:45:06 [server] SEVERE [buildCraft] Pipe failed to load from NBT at 384,67,353 If you have this, this is a fix to the problem and stopping it from draining the memory and RAM of your world until it dosent give you the coords of the pipes and then ur stuffed. So Let me explain this is caused by rollback plugins called Logblock and Hawkeye and many many others also re-spawning creepers reneging the landscape can cause this. It is not fixable but you can prevent it and stop it. ok ile explain the problem as i have fixed it and i had the same problem 17.08 20:45:09 [server] SEVERE [buildCraft] Pipe failed to load from NBT at 205,63,21 <--- LOOk at these coords! X Y Z GO To these coords via tp or using the map. If you cannot get on the server then use mcedit to remove these pipes. It is literaly the ONLY way to remove them without removing ALL the buildcraft pipes. Thx for reading this, I hope it helps if you only have you will have to find them yourself sorry . INFO [buildCraft] Error creating pipe type 0 (class=null) Link to comment Share on other sites More sharing options...
greedseed Posted August 19, 2012 Share Posted August 19, 2012 wel you can edit your towny config so if creeper blows up and takes pipes. Towny will not regen pipes ! IF you set them in the exclude line in towny Link to comment Share on other sites More sharing options...
profjb Posted August 19, 2012 Author Share Posted August 19, 2012 yes but im covering this not other mods inside towny i myself dont use towny and im sure loads of others dont but generally I would just turn of regening creepers or any way something may the pipes may regen if you would like to make a thread about how to stop this on towny or factions plz feel free i will add it. Link to comment Share on other sites More sharing options...
xjjon88 Posted August 19, 2012 Share Posted August 19, 2012 You can use world edit to remove said pipes around a region. Link to comment Share on other sites More sharing options...
greedseed Posted August 19, 2012 Share Posted August 19, 2012 You can use world edit to remove said pipes around a region. yes you can but you need to do the command about 15 times with all the pipe numbers if you use the central command for BC //removenear 166 [radius] but keep in mind that will damage other BC as well Link to comment Share on other sites More sharing options...
profjb Posted August 19, 2012 Author Share Posted August 19, 2012 yes thats why i did not mention because you have to be sure that im trying to fix this even if you dont have worldedit and tbh worldedit commands like that just wreck the persons creations and you could do this with 100 people on if u wish to remove these pipes. I tryed to explain this as simple as possible, thx. Link to comment Share on other sites More sharing options...
XdeathringzX Posted June 20, 2013 Share Posted June 20, 2013 worked great thanks. Link to comment Share on other sites More sharing options...
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