matejdro Posted August 22, 2012 Posted August 22, 2012 Here is a patch that will change EMC value of a blaze powder to 1/5 of value of a blazerod instead of 1/2. This prevents blazerod farms that can lag server and create crapton of EMC even when collectors are disabled. http://www.mediafire.com/?8pni131bby3wdyy Just copy EEMaps.class file into \ee folder inside EEServer2.zip file inside mods folder. EDIT: Here is also version with bonemeal patched too: http://www.mediafire.com/?h1cmivv6pp1l51d
Jabulba Posted August 24, 2012 Posted August 24, 2012 can you make a patch for milk buckets as well? if you get a cow, deployer, and some buckets you can abuse the poor animal for emc o.o here is an example: in the image below there are 6 deployers using empty buckets on the cow, 12 retrievers: 6 to send empty buckets to the deployers and 6 to remove milk buckets from them. there are 2 condencers, 1 making empty buckets from milk buckets and the second takes the overflow of milk buckets and transforms them to red mater. the timer is set to 0.350s
matejdro Posted August 24, 2012 Author Posted August 24, 2012 Maybe only way would be to remove EMC value of milk buckets completely?
Jabulba Posted August 24, 2012 Posted August 24, 2012 maybe not completely, but make it similar to the empty bucket, like water is (i think water is 1 above empty)
matejdro Posted August 24, 2012 Author Posted August 24, 2012 That would allow people to create milk for free? You can create infinite water source easily, but for milk, you have to first find a cow and make a fence for it etc.
craig1690 Posted August 24, 2012 Posted August 24, 2012 Can you do anything about dark rooms when you abuse growing flowers then condensing them automatically?
craig1690 Posted August 25, 2012 Posted August 25, 2012 Block bone meal for deployers? how can i do this?
matejdro Posted August 25, 2012 Author Posted August 25, 2012 You can either deny permission to use bonemeal for user [RedPower] or modify "deployer.blacklist" entry in redpower.cfg (I'm not completely sure on syntax). First solution can also be used on [ComputerCraft], because turtles can also use bonemeal.
matejdro Posted August 25, 2012 Author Posted August 25, 2012 Negate permission to be able to use bonemeal for players [RedPower] and [ComputerCraft] (brackets included)
trebs Posted September 1, 2012 Posted September 1, 2012 I downloaded the version with bonemeal patched too, which patched the bonemeal EMC value but made no edit to the Blaze Powder EMC value. Tried copying the modified mod .zip twice to the server but no change. Did I miss something I was meant to do?
matejdro Posted September 1, 2012 Author Posted September 1, 2012 Try puting item into transmutation tablet. EMC value shown when you hover mouse over item will stay the same because that is client side.
trebs Posted September 2, 2012 Posted September 2, 2012 Sorry, I got it to work by deleting the original EE mod instead of overwriting it. Forgetting the basics! I don't understand how making bonemeal worth less EMC fixes the darkroom generators, unless I'm misunderstanding why the EMC was changed. Lowering its EMC value only makes the output of these generators higher, whereas making the EMC of seeds and flowers lower would fix the problem.
matejdro Posted September 2, 2012 Author Posted September 2, 2012 This is fix for macerating bone meal, where you get 5 bone meal from one bone, but you can transmute 2 bone meal into 1 bone, meaning easy free EMC. As for darkroom, as I said, I recommend blocking deployers from using bone meal.
CoderJ Posted September 2, 2012 Posted September 2, 2012 You can either deny permission to use bonemeal for user [RedPower] or modify "deployer.blacklist" entry in redpower.cfg (I'm not completely sure on syntax). First solution can also be used on [ComputerCraft], because turtles can also use bonemeal. We're using PEX with Modifyworld, we did the following.... (assuming your fake user for RedPower is [RedPower], if you haven't changed it, then it is) [RedPower] permissions: - -modifyworld.item.use.351:15.* It's very important that if you've given [RedPower] modifyworld.* that this go before that permission (PEX will stop the check at the first true permissions, so listing modifyworld.* first will mean that bonemeal is usable despite the next entry saying it's not). It should also go without saying that you should have "item-use-check:" set to true in the config.yml for Modifyworld.... The same can be done with CC Turtles, but you need to change turtle_fakeplayer_method to one (the word) in mod_CCTurtle.cfg (should be in the config folder in root of your server install). This allows you to set the permissions of turtles using the [ComputerCraft] fake user (again, assuming you haven't changed it). (I think that's the way it works on this... setting isn't documented from what I can find).
Twisterlj Posted September 8, 2012 Posted September 8, 2012 Thank you so much for this fix! My players had created infinite loops of macerators/condensers to exploit the blaze rods. Now to find a way to make all their Red Matter they have accumulated worthless in terms of EMC.
tismitch Posted September 9, 2012 Posted September 9, 2012 I realised that as you get bonus durability by putting 2 damaged items together the product is higher then both combined. EMC is based on durability so i tested it: 2 diamond picks with 2 hits before they break each have 15EMC and combine to make a pick of 2488EMC, 2458EMC more then what you put in. combine this with a transmutation tablet (put damaged pick into middle slot of right hand circle) and you can get an exact replica in the top slot meaning unlimited damaged diamond picks for 15EMC each that combine for 2458EMC each time. just saying...
matejdro Posted September 9, 2012 Author Posted September 9, 2012 Yes, but AFAIK there is no way to automate this. So you cannot produce EMC on large scale and/or create huge infinite loop machines that creates a lot of lag.
Weylin Posted September 9, 2012 Posted September 9, 2012 I'm wondering if it would be best to just disable condensers and tablets entirely. On the other hand, what if transmutation took time depending on the amount of ECM? What I mean is, to convert one thing into another would be done at a gradual rate, similar to converting cobblestone into diamonds, but in reverse, so that it would take like 30 minutes to fully convert a diamond into cobblestone.
ekemsend Posted September 13, 2012 Posted September 13, 2012 Will this change the value that the players see when they mouse over blaze dust as well? If it does not does anyone know how to do this?
matejdro Posted September 13, 2012 Author Posted September 13, 2012 You cannot do that unless you distribute patch to all players.
Viiwee Posted April 21, 2013 Posted April 21, 2013 Thank you so much! This patch is a life saver to my server, every player had a blazerod farm.
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