Cloudfighter Posted August 30, 2012 Posted August 30, 2012 Hi, running tekkit 3.1.2 on my server I've noticed that the sensor module is not reading the energy value from MFSU's in SMP ------------------------------ it does work on SP ------------------------------ on 100MFSU's it had 2 reading, so 98 MFSU's say energy:0 they are 100% filled. any ideas ? is this a permission problem ? (I had to /op [industrialcraft] etc... earlier) ? or is this a ccSensors problem ? thx
Backplague Posted August 30, 2012 Posted August 30, 2012 ccSensors is extremely buggy in SMP which makes me hate it.
warpspeed10 Posted August 30, 2012 Posted August 30, 2012 I really wish it would just be incorporated in to the main CC mod. If not the exact code, than the idea. I know Dan200 is pretty good at squashing most bugs before release.
Spavid04 Posted August 30, 2012 Posted August 30, 2012 Well, if you have lower numbers of Storage devices like mfsu and batboxes you can make location cards that are much more easier to use and they display: max storage, free space (eu), fill % and fill in EU. Also, if you have multiple storage devices in one card (craft one by combining 2 location cards, up to 6) it will show the Total of them with the same info as above. search Industrial Information Pannel on the tekkit wiki.
Cloudfighter Posted August 30, 2012 Author Posted August 30, 2012 I have that allready, but given I have 4 MFSU Cores, and I want over 20... its ALOT of work. thats why I want to use ccSensors
Spavid04 Posted August 31, 2012 Posted August 31, 2012 I have that allready, but given I have 4 MFSU Cores, and I want over 20... its ALOT of work. thats why I want to use ccSensors those are industrial information pannels. i know how to use them but i need help on knowing CCSensors that work with buildcraft
Dodge34 Posted August 31, 2012 Posted August 31, 2012 They are buggy, don't use ccsensors, they don't remember their names and such and the version with this bug corrected exist but isn't ported to smp or bukkit and probably won't ever be done, lets just forget about the ccsensors, just thinking how awesome that mod could be makes me want to jump from a bridge.
ShivalWolf Posted September 2, 2012 Posted September 2, 2012 http://www.elevationcraft.com/printthread.php?tid=268 Its a temporary fix for the sensor rename issue until the latest version of ccSensors gets put into tekkit. I run it on my server and it does work.
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