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Dodge34

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Everything posted by Dodge34

  1. Make sure they are Tekkit servers and you use the tekkit in the drop down list of the Technic Launcher, if they aren't Tekkit servers, you won't be able to join them using the Technic Launcher, and be advised, the Technic Pack is only SSP because most of the mods aren't SMP compatible in that pack, don't ask for servers for the Technic Pack, you would be hellen kellered by the mods for your ignorance of the basics.
  2. Probably because Tekkit is using BC 2.2.14 and the Trains and Zeppelin is specifically not compatible with BC2.2.14, its indicated clearly in the download link description, you can't have it in Tekkit right now, it will cause a lot of problems because of BC2.2.14 being there.
  3. You need the forestry plugin for NEI, if I'M correct you can find that on the official webpage of Forestry, you just need to add this to your client mods folder (there's no need to add it to the server since recipes are loaded by the client only) then you will have the correct recipes for most of the Forestry machines.
  4. Lots of people, they are I think 6-8 at the same time on the server and mostly 3-4 of them are in their own age at the same time and they aren't really exploring their age, then we can consider that their server is probably not a cheap one with only 2-4gb of ram normally used by pre-teens and teens. And you can bet there's no griefers there and certainly no players under 18 that just want to make the server lag to hell like on nearly 99% of online public servers.
  5. I think its like having a multiworld or multiverse thing but with everyone being in their own world/age, perhaps I got it wrong but with most servers not having more than 2-4gb of ram, that could be a serious problem.
  6. You can mess with the config files and prevent any new ores from being generated, but a tekkit server without a tekkit map isn't a tekkit server, just use the regular bukkit server if you want a vanilla server...
  7. Just a word of advice, don't add the fence gates to your list or disable them in the config, they don't work well with LWC...
  8. You won't be able to enjoy Mystcraft unless your public server has more than 2-3TB (right I've said it TB not GB) of ram, the way mystcraft is made it create a separate world called age, imagine 10-15 players each in their own world/age and exploring it, the server would never be able to keep up cause it would require him to have all the worlds/ages loaded and kept in memory at all time. Mystcraft is more geared toward SSP gameplay cause when you leave a age/world in ssp, that world is unloaded from your ram since its not needed to be kept loaded, this makes it a really nice mod for SSP, but a really hard one for SMP especially public open servers, you could perhaps deal with 4-5 players (close friends on a private server perhaps) playing smoothly if not exploring all at the same time perhaps, but lets guess what griefers like, making servers lag and destroy everything, so they would create a bunch of ages and have fun traveling to them just to load up the ram of the servers and making it crash.
  9. Yup you could have perhaps 1 player with you, but over that you can forget it totally, better ranting a dedicated server or find a tekkit one that isn't open to public (to avoid griefing and bad people, they are everywhere on all public tekkit servers sadly)
  10. You could have a 10000$ PC with 64gb of ram it will lag if you don't have a good Internet access, please go on speedtest.net and post the link of your result here, I'm nearly 100% sure its because of your Internet speed or you try to have to many people connected together. The main important speed is the upload one, and if you share your Internet with daddy, mommy or brother or sister on their computers or x360 at same time, you can totally forget about running your own server unless you have a 100mbps/100mbps line at home which is very unlikely.
  11. I can say minecraftserver.net this is where I am and the service is great and the support staff is really helpful and are quick to respond.
  12. The train and Zeppelin mod one, I've just tested it in SSP and its really awesome, but due to the more than 80 ID taken by this one, I doubt I would be able to make it work with tekkit, even for ssp and without BC2 and Forestry
  13. They are buggy, don't use ccsensors, they don't remember their names and such and the version with this bug corrected exist but isn't ported to smp or bukkit and probably won't ever be done, lets just forget about the ccsensors, just thinking how awesome that mod could be makes me want to jump from a bridge.
  14. That mod would be awesome, but not compatible with BC2 since tekkit use BC2 you can forget about that great mod, since BC3 isn't ready for SMP and won't be updated at all for MC1.2.5 you can forget about that right now (there's a really buggy version on mcportcentral but do not test it on any serious server or be ready to loose your save and your world)
  15. Not using them (I use minecraftserver.net) but I have multicraft, the simple way to do that is request a custom jar access, drag and drop everything from the server.zip file you got from the tekkit server download page to your root server folder end also in the jar folder, then you should be able to run it from there, if you don't have custom jar access, just rename the tekkit.jar to bukkit.jar usually that does the trick.
  16. Yup its a shame, flans'mod created his own version of Forge to piss up a load of forge mod users I guess and make sure to be totally incompatible with all the great Forge mods that are available, such a shame, that mod is so awesome but at same time incompatible with everything that exist.
  17. why would you want a timer on lamps exactly, pretty useless, only perhaps need a light switch but beware of the mob spawning inside if you turn off the lights and come back later, a creeper is waiting for you unless you use some kind of protection plugins that allow you to prevent mob spawning in your base (I really enjoy worldguard, quick and easy to install and use and it works really well for that purpose, even if we are a friends/family private server.
  18. Yup, never tough about that, good idea, wonder why it didn't cross my mind since the stuff we usually place on the floor will take the space anyway...
  19. You can use hollow covers of anykind you like and the RP2 lamps will emit light from the hole in it, make a pretty nice type of light too. Be aware that since lamps are taking the full block space the cover will stick out of your floor if you don't put the lamp 1 block below your floor first, or you can still cover the whole floor with covers but you won't be able to place chests or anything on your floor correctly, they will be like floating in the air somehow.
  20. This is a limitation of the way Minecraft is coded, believe me there I've searched for a long time about that, there's absolutely no way and no mods would even be able to change the light level emitted by any kind of blocks and the distance covered by a light is always the same (I think its 4-5 blocks max so if your ceiling is higher than that, there's nothing you can do about it except place lights in your floor or get worldguard and prevent mob from spawning in your place)
  21. The CUI isn't made for servers, it needs to be installed on the client only, and sadly since they don't support Forge, the CUI isn't compatible with Tekkit, WorldEdit works fine but the CUI would be really helpful, I used that on my first bukkit server (vanilla Minecraft) and it helps a lot since you can see visually what is the selected zone and more important stuff too when using worldedit.
  22. I've heard that with a compass and worldedit you can quickly get inside MFFS, but not sure if its true. (compass with WorldEdit is like a noclip) or install CJB into your clients mod folder (don't install the spawner and Items thing, they make the game crash) make sure to have the PlayerAPI in the mods folder too, then you can use the /tppos x y z to teleport to a specific location nice and easy. (I think you have to be OP for this to work but I guess it your server so shouldn't be a problem I guess)
  23. It works #1 now, just change the id for the mill in forestry to 4094 in the config/forestry folder in both your server and your client configuration. Sirwon'tsaythename decided he didn't want Forestry in the TechnicPack so instead of nicely asking the devs to remove it, he throwed a fit and added a code in Forestry that basically made the bee's atack and insta-kill anyone that had launched the game via the TechnicLauncher thanks that now this code isn't there anymore and you can safely add the mod yourself, but because of it, the devs decided to blacklist any mods made by him from even entering the TechnicPack anymore.
  24. I had no crash to report with all of the doors there, but if you create hidden button or lever and you place redstone or red alloy wire next to it, the block became invisible, making these most awesome part of secretroommod totally useless. But the torch lever works #1...
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