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FmlServerStopped Need Help


WaterLucario

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So i am trying to make a modded server and earlier i had a problem with it and i could join and almost all the modded items were missing fixed that by redownloading the mods and now i have the problem of when i hit launch it doesn't launch heres towards the end of the log if you can help me thank you have a nice day/night.

 [23:49:28] [Server thread/INFO] [FML/]: Applying holder lookups
[23:49:28] [Server thread/INFO] [FML/]: Holder lookups applied
[23:49:28] [Server thread/DEBUG] [FML/]: Loading persistent fluid defaults from world
[23:49:28] [Server thread/DEBUG] [FML/]: The fluid Forge:lava has been selected as the default fluid for lava
[23:49:28] [Server thread/DEBUG] [FML/]: The fluid Forge:water has been selected as the default fluid for water
[23:49:29] [Server thread/INFO] [FML/]: Loading dimension 0 (world) (net.minecraft.server.dedicated.DedicatedServer@59fbf260)
[23:49:29] [Server thread/INFO] [FML/]: Loading dimension 1 (world) (net.minecraft.server.dedicated.DedicatedServer@59fbf260)
[23:49:29] [Server thread/DEBUG] [NotEnoughItems/]: Loading NEI Server
[23:49:29] [Server thread/INFO] [FML/]: Loading dimension -1 (world) (net.minecraft.server.dedicated.DedicatedServer@59fbf260)
[23:49:30] [Server thread/DEBUG] [FML/]: Reverting to frozen data state.
[23:49:30] [Server thread/INFO] [FML/]: Applying holder lookups
[23:49:30] [Server thread/INFO] [FML/]: Holder lookups applied
[23:49:30] [Server thread/TRACE] [mcp/mcp]: Sending event FMLServerStoppedEvent to mod mcp
[23:49:30] [Server thread/TRACE] [mcp/mcp]: Sent event FMLServerStoppedEvent to mod mcp
[23:49:30] [Server thread/TRACE] [FML/FML]: Sending event FMLServerStoppedEvent to mod FML
[23:49:30] [Server thread/TRACE] [FML/FML]: Sent event FMLServerStoppedEvent to mod FML
[23:49:30] [Server thread/TRACE] [Forge/Forge]: Sending event FMLServerStoppedEvent to mod Forge
[23:49:30] [Server thread/TRACE] [Forge/Forge]: Sent event FMLServerStoppedEvent to mod Forge
[23:49:30] [Server thread/TRACE] [CodeChickenCore/CodeChickenCore]: Sending event FMLServerStoppedEvent to mod CodeChickenCore
[23:49:30] [Server thread/TRACE] [CodeChickenCore/CodeChickenCore]: Sent event FMLServerStoppedEvent to mod CodeChickenCore
[23:49:30] [Server thread/TRACE] [NotEnoughItems/NotEnoughItems]: Sending event FMLServerStoppedEvent to mod NotEnoughItems
[23:49:30] [Server thread/TRACE] [NotEnoughItems/NotEnoughItems]: Sent event FMLServerStoppedEvent to mod NotEnoughItems
[23:49:30] [Server thread/TRACE] [customnpcs/customnpcs]: Sending event FMLServerStoppedEvent to mod customnpcs
[23:49:30] [Server thread/TRACE] [customnpcs/customnpcs]: Sent event FMLServerStoppedEvent to mod customnpcs
[23:49:30] [Server thread/TRACE] [inventorytweaks/inventorytweaks]: Sending event FMLServerStoppedEvent to mod inventorytweaks
[23:49:30] [Server thread/TRACE] [inventorytweaks/inventorytweaks]: Sent event FMLServerStoppedEvent to mod inventorytweaks
[23:49:30] [Server thread/TRACE] [kk/kk]: Sending event FMLServerStoppedEvent to mod kk
[23:49:30] [Server thread/TRACE] [kk/kk]: Sent event FMLServerStoppedEvent to mod kk
[23:49:30] [Server thread/TRACE] [mobends/mobends]: Sending event FMLServerStoppedEvent to mod mobends
[23:49:30] [Server thread/TRACE] [mobends/mobends]: Sent event FMLServerStoppedEvent to mod mobends
[23:49:30] [Server thread/TRACE] [ZombieSunscreen/ZombieSunscreen]: Sending event FMLServerStoppedEvent to mod ZombieSunscreen
[23:49:30] [Server thread/TRACE] [ZombieSunscreen/ZombieSunscreen]: Sent event FMLServerStoppedEvent to mod ZombieSunscreen
[23:49:30] [Server thread/INFO] [FML/]: The state engine was in incorrect state SERVER_STARTING and forced into state SERVER_STOPPED. Errors may have been discarded.

 

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Based on this log the server has launched almost fully and started to load the world. I'm not sure if this is the correct log file, but what I can see here is that forge keeps all modded block/item id's saved in a file, even when a mod is removed it keeps those id's saved in-case the mod is added back at a later time. If the max limit is reached (i think its somewhere around 6000, not 100% sure) then the world will instantly crash the server when it tries loading the level. This may or may not be the issue here, as I don't have a full log or mod list in-front of me, please post the full "fml-server-latest.log" and either a list of mods or a link to the modpack for further assistance. 

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Alright thank you! heres the logs http://paste.ubuntu.com/13274355/

Oh and the mods that are in the mods folder are a 1.8 folder a jar with no name [1.8]DamageIndicatorsMod-3.3.3 CodeChickenCore-1.8-1.0.5.36-universal CustomNPCs_1.8.0_beta InventoryTweaks-1.59-176 Kingdom Keys Re Coded-1.8-0.7.5 mobends-v0.21_for_MC-1.8 NotEnoughItems-1.8-1.0.5.104-universal OptiFine_1.8.0_HD_U_D5 ZombieSunscreen ZombieSunscreenCore I didn't make the mods or the modpack myself i just am trying to make a server for it XD

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