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Posted

I had thought of that, and that's what I'll end up using if there are no other solutions. An Energy o mat would be a nice little addition to Tekkit though.

Posted

Energy o matt was removed from IC when it was converted to IC2 there isn't much hope of it coming back, the same as the force fields but they have a replacement now.

I thought they readded that in either 1.103 or 1.106.

Posted

pretty pointless usage of a block ID, in my opinion. Selling lapotron crystals full and then buying them back for a smaller deposit back = energy o mat.

Posted

On my server i built a charging station selling 100k eu.

I set it up so a item has to be thrown into a obsidian pipe. It gets checked in a Diamond pipe if right item put in goes through a redstone pipe activating a statecell-> activating a EU-Splitter cable to transmit power to a charging bench.

HV Array -> mfsu -> Splitter cable -> Mfsu -> Charging Bench

-----------------------------

State Cell

/\

Redstone Pipe -------------- Chest

|

Diamond Pipe ---------Stone Pipe (wrong item Output)

|

Obsidian Pipe (Input)

Ill post a picture of it if you want once im home.

Posted

On my server i built a charging station selling 100k eu.

I set it up so a item has to be thrown into a obsidian pipe. It gets checked in a Diamond pipe if right item put in goes through a redstone pipe activating a statecell-> activating a EU-Splitter cable to transmit power to a charging bench.

HV Array -> mfsu -> Splitter cable -> Mfsu -> Charging Bench

-----------------------------

State Cell

/\

Redstone Pipe -------------- Chest

|

Diamond Pipe ---------Stone Pipe (wrong item Output)

|

Obsidian Pipe (Input)

Ill post a picture of it if you want once im home.

Awesome. Is it possible to upgrade it to RP tubes?

Posted

I was thinking about that too, but its pretty hard to emit a redstone signal out of a tube or a filter to capture when it got input. Thats why i use the BC pipes, works pretty good and easy to set up. Only Contra for those are that you cant accept stacks, cause the redstone pipe doesnt change its behavior if 1 item or a item stack of xItems crosses it.

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