Baldursgate3 Posted October 26, 2012 Author Posted October 26, 2012 Then it's a huge crippling lag spike, probably caused by either something huge happening to your computer or server. Is there any way to track CPU usage at the time of the crash? Like I said, it's a very vague problem, but perhaps there is a way to work out if its something on the server or on your computer. Did anything in particular happen just before this every time? Not really Quote
DXWarlock Posted October 26, 2012 Posted October 26, 2012 If you are overclocking it, try turning it down..it could be an error in processing that causes it to crash. Unstable overclock is just as deadly to a server as it is to hyperpi. Quote
Baldursgate3 Posted October 26, 2012 Author Posted October 26, 2012 If you are overclocking it, try turning it down..it could be an error in processing that causes it to crash. Unstable overclock is just as deadly to a server as it is to hyperpi. Hmm, are you sure? I did the minimum overclock to it. Only 1% Quote
DXWarlock Posted October 26, 2012 Posted October 26, 2012 I'm confused... You was saying it was 5.8ghz, so I put my opinion aside, and assumed that was actually what you got it to. I was suggesting turning it down as 5.8, even if achievable, probably wouldn't be stable 24-7 for a server... now you say its only 1% overclock? So now completely confused of what its running as/on, but if its the 1% OC that shouldn't be an issue then. Also is the ram overclocked any? did you change the multiplier for the CPU, or was it the FSB/hostclock you changed? If you are trying to overclock the CPU by the hostclock, that also effects your ram/NB and SB chips..they might not like it when under stress (like a heavy server load, causing a lag spike while the MC server locks up). To just be sure try running hyperpi for 24 hours see in it can finish. Quote
greedseed Posted October 27, 2012 Posted October 27, 2012 ahh DXWarlock this guy is trolling just leave it :) Quote
Baldursgate3 Posted October 27, 2012 Author Posted October 27, 2012 I'm confused... You was saying it was 5.8ghz, so I put my opinion aside, and assumed that was actually what you got it to. I was suggesting turning it down as 5.8, even if achievable, probably wouldn't be stable 24-7 for a server... now you say its only 1% overclock? So now completely confused of what its running as/on, but if its the 1% OC that shouldn't be an issue then. Also is the ram overclocked any? did you change the multiplier for the CPU, or was it the FSB/hostclock you changed? If you are trying to overclock the CPU by the hostclock, that also effects your ram/NB and SB chips..they might not like it when under stress (like a heavy server load, causing a lag spike while the MC server locks up). To just be sure try running hyperpi for 24 hours see in it can finish. Nvm, Im will just stop the overclocking. Ill see if anything happens. Quote
DXWarlock Posted October 27, 2012 Posted October 27, 2012 See why giving correct specs help? We are here to help you, not drool over whatever specs you want to randomly make up and tell us you have..It just makes troubleshooting harder You could be running it on a old AMD 5400, or a quad socket xeon 24 core server, I wouldn't respect/disrespect you any less for either, so can leave the e-peen at the door :P Quote
Baldursgate3 Posted October 27, 2012 Author Posted October 27, 2012 See why giving correct specs help? We are here to help you, not drool over whatever specs you want to randomly make up and tell us you have..It just makes troubleshooting harder You could be running it on a old AMD 5400, or a quad socket xeon 24 core server, I wouldn't respect/disrespect you any less for either, so can leave the e-peen at the door I just found out the problem. Its somehow linked to my different thread : Map corruption. Fixed everything when i re-installed the whole world. Quote
DXWarlock Posted October 27, 2012 Posted October 27, 2012 Ah nice, glad you got it worked out. if it was a world issue, you arent using an old version of towny are you? it seems to cause weird chunks. Quote
BaileyJay Posted October 27, 2012 Posted October 27, 2012 Samething Is happening to my server. Spec's 32GB DDR3 2133Mhz ( 10GB For Java ) ( NOT OC'D) Storage Is on SAN via ISCSI that has x8 240GB SSD's ( Along with DROBO b800i for backups ) i5 2400K ( NOT OC'D) This has a 4port network card (1x for iscsi, 1x for drobo, 1x for mysql, 1x tekkit server) Most of my plugins run VIA MySQL Spec's for MySQL 8GB DDR3 1866Mhz i7 930 x1 240GB SSD ---- It's strange, I can say Overclocking isn't the issue. What's strange, when this happens on one server, java totally crashes, not just the server. It seems Java itself Is crashing, which bukkit has nothing to report back on. What's catching me more, It's giving no errors. ---- One question though, are you guys using MySQL? Quote
BaileyJay Posted October 27, 2012 Posted October 27, 2012 What me and the guys have came a crossed. It's dropped packets being sent from MySQL-adapter on Debian for JAVA ( Which is horrible to begin with ), which is uni adapter but with different rev's and names, we're actively testing this now. Will report back on results Quote
BaileyJay Posted October 28, 2012 Posted October 28, 2012 Found what looks to be a fix. We had some dropped packets, which it's enough to cause random corruptions in mysql and hiccups.. Updated JDBC Driver and noticed right off the bat 30% increase in performance traffic and now it's a waiting game. I'll report back if it does it. Quote
Baldursgate3 Posted October 28, 2012 Author Posted October 28, 2012 Ah nice, glad you got it worked out. if it was a world issue, you arent using an old version of towny are you? it seems to cause weird chunks. No, I'm not using towny. Quote
BaileyJay Posted October 29, 2012 Posted October 29, 2012 Guys, think that was the fix. It's been over 30 hours and has not happened. Quote
BaileyJay Posted November 2, 2012 Posted November 2, 2012 Couple days now. Has not happened. Another guy though with the same issue, his fix was having a save-all go every 5-10 mins. Seems like on CB++ It would try to do a server save randomly and it was locked up because all the data trying to be saved. Quote
Baldursgate3 Posted November 2, 2012 Author Posted November 2, 2012 Couple days now. Has not happened. Another guy though with the same issue, his fix was having a save-all go every 5-10 mins. Seems like on CB++ It would try to do a server save randomly and it was locked up because all the data trying to be saved. Damn it, Again its back.... I just hate the nature of the problem. Quote
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