The_DarthMoogle Posted October 24, 2012 Posted October 24, 2012 So. Given the rate at which Mojang like screwing with us it looks like 1.2.5 will be the norm, at least for us, for a while yet. Which is a shame because there's an absa-bloody-normous thread here http://forums.technicpack.net/threads/technic-pack-suggestions-ahoy.1053/ with loads of stuff I look forward to seeing (and some stuff that's meh, for neutrality) But I wouldn't be surprised if things don't happen until the update after the API update (which in itself is being pushed back) So I ask that there be a big content update soon-ish. Let us see whether the things we want are up to scratch. Nivamai's already done the research into compatibility (and asshat licencing), so why we can't have nice things is beyond me Screw whether the worlds have to be blitzed and started again. We've got EE folks, it takes 6 hours to get back to creative mode. (To those that will inevitably be all "hurr durr install them urself" I play Tekkit on an awesome server with an inept admin. The whole point of this modpack is so we don't have to faff about with folders and shizz and I'm enormously grateful to the Technic Team for it)
freakachu Posted October 24, 2012 Posted October 24, 2012 oh shit, I will call kakermix personally right away. this cannot be left to stand, no one is allowed to be bored with tekkit!
andrewdonshik Posted October 24, 2012 Posted October 24, 2012 I may be inept, but I can install mods.
freakachu Posted October 24, 2012 Posted October 24, 2012 I may be inept, but I can install mods. it's a valid point that if you're playing SMP, you can't really install new/updated mods. have you every tried getting a bunch of random people to download/install some set of mods successfully and without issues? it's not easy to do, as our bug boards can attest.
andrewdonshik Posted October 24, 2012 Posted October 24, 2012 it's a valid point that if you're playing SMP, you can't really install new/updated mods. have you every tried getting a bunch of random people to download/install some set of mods successfully and without issues? it's not easy to do, as our bug boards can attest. That's why I haven't done it.
Industrial Miner Posted October 24, 2012 Posted October 24, 2012 I'm also getting sick of these fast updates. They've said that they'll implement the mod-api in 1.3, then 1.4 and it's still NOT there. Guess I'll be playing with 1.2.5 for a long time until something useful comes. I have 105 mods to play with anyway. :D
andrewdonshik Posted October 24, 2012 Posted October 24, 2012 I'm also getting sick of these fast updates. They've said that they'll implement the mod-api in 1.3, then 1.4 and it's still NOT there. Guess I'll be playing with 1.2.5 for a long time until something useful comes. I have 105 mods to play with anyway. And, I've got 90 and counting. Now, if the mod devs would backport the new features to 1.2.5, I would be very happy.
Industrial Miner Posted October 24, 2012 Posted October 24, 2012 And, I've got 90 and counting. Now, if the mod devs would backport the new features to 1.2.5, I would be very happy. Yeah, I really like the new iron tanks in Railcraft and the new Item Manager that Eloraam made. And the new Logistics Pipes aren't bad either; Mk 2 pipes. :D
andrewdonshik Posted October 24, 2012 Posted October 24, 2012 Yeah, I really like the new iron tanks in Railcraft and the new Item Manager that Eloraam made. And the new Logistics Pipes aren't bad either; Mk 2 pipes. Those iron tanks just plain look awesome, and what's the item manager? Also, I'd like printers and printed books backported from CC 1.43.
Industrial Miner Posted October 24, 2012 Posted October 24, 2012 Those iron tanks just plain look awesome, and what's the item manager? Also, I'd like printers and printed books backported from CC 1.43. These things.
andrewdonshik Posted October 24, 2012 Posted October 24, 2012 These things. It's not officially released, so it wouldn't actually be backported yet, but PLEASE!
Cheap Shot Posted October 24, 2012 Posted October 24, 2012 They hadn't started the API at all last month. As far as I know they barely have anything done. What you're asking us to do isn't to update technic or tekkit, its to make a new modpack.
bwillb Posted October 24, 2012 Posted October 24, 2012 Why do you think nothing is going to update until the Mod API? There's a good chance that will never come out. People are updating their mods for new versions of forge, and Tekkit will update when there is a good base of updated mods.
The_DarthMoogle Posted October 25, 2012 Author Posted October 25, 2012 They hadn't started the API at all last month. As far as I know they barely have anything done. What you're asking us to do isn't to update technic or tekkit, its to make a new modpack. Yes, update was slightly the wrong word. Just add more stuff, provided it's up to scratch. Although some mods have updated within 1.2.5 Computercraft has done backdates as well for it's latest version, I heard. Can't be bothered to check it out, that'd be like effort and stuff.
saintnicster Posted October 25, 2012 Posted October 25, 2012 Can't be bothered to check it out, that'd be like effort and stuff. The Technic/Tekkit user's mantra.
Industrial Miner Posted October 25, 2012 Posted October 25, 2012 The Technic/Tekkit user's mantra. Well that could mean that I'm not a true Technic/Tekkit user then >.< . I had to work hard to get my install so far, but it pays itself in the end.
saintnicster Posted October 25, 2012 Posted October 25, 2012 Well that could mean that I'm not a true Technic/Tekkit user then >.< . I had to work hard to get my install so far, but it pays itself in the end. The average user >.> Sorry!
atokad28 Posted February 20, 2013 Posted February 20, 2013 snip join our server its open no white list and small Join up
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