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Stevolution

Those pesky teleport pipes again....

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OK... Power teleport pipes. New Tekkit build.

One end.. full MFE-Powerlink-wooden conducive pipe - power telport pipe. Set to freq 100 (also tried a gold conductive pipe)

Quarry the other end, gold conductive pipe with the power teleport pipe on that. Set to 100 receive.

Transmit teleport shows 2 pipes attached? I only made a pair, and no one else is on my private home server. New map - no other teleport pipes for sure.

Also... they don't work. No power getting though, even if I change the pipes around.

Any ideas? I hate these poxy things, but can't see how to get juice out to the quarry without the equally poxy combustion engines.

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Mess around with the frequencies a bit. I'd also try adding a gold pipe after the wooden into the teleport. I had similar issues, and believe that's how I solved it.

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Yeah, it means 2 pipes are attached on that frequency. But the frequency indicator is pretty glitchy, I wouldn't mind it. Just keep track of your teleport pipes.

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Mmm - no worky and I am stumped. Must be glitchy on the pipes attached counter, as my other world that has a single set of teleport pipes only ever showed one attached.

Think I will give up, and make a shed load of glass fibre cable instead!

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They are just buggy... If you destroy them, then put them back... they work.

Its the useless energy link that is killing me. Even though I am pulsing it on a timer every 12 seconds (any slower than that seems to slow the quarry a lot), it still to totally killing my MFE.

The MFE is charged using 20x LV solar panels, 8x wind turbines and a backup furnace generator that fires on any coal that is mined.

But, one single rainy day and I am out of juice super quick.

I am trying to get the most out of the energy link by running 2x quarries, as it draws max EU anyway.

Is there any way to edit the amount of EU the energy link draws? Its so inefficient to always draw maximum power. I wish it just took what was attached.

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The only way to change the amount of power the Energy Link draws is to change how much you provide it. You can use transformers to do this.

I believe that:

32 EU/t = Redstone Engine

128 EU/t = Steam Engine

512 EU/t = Combustion Engine

1028 EU/t = 2 Combustion Engines

Also, have you thought of upgrading to an MFSU and replacing 16 of the LV solar panels with 2 MV solar panels?

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They are just buggy... If you destroy them, then put them back... they work.

Its the useless energy link that is killing me. Even though I am pulsing it on a timer every 12 seconds (any slower than that seems to slow the quarry a lot), it still to totally killing my MFE.

The MFE is charged using 20x LV solar panels, 8x wind turbines and a backup furnace generator that fires on any coal that is mined.

But, one single rainy day and I am out of juice super quick.

I am trying to get the most out of the energy link by running 2x quarries, as it draws max EU anyway.

Is there any way to edit the amount of EU the energy link draws? Its so inefficient to always draw maximum power. I wish it just took what was attached.

Make the Energy Link powered by a Batbox. It will only actually use about 48 EU/t max (Quarries will run at full speed with 32 EU/t), but it will draw whatever power it can.

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