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custom modpack won't launch


a_bacall

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Hi, I'm sorry if this is stupid (I'm VERY inexperienced with modding), but any help and patience would be greatly appreciated.

I'm making a custom modpack with version 1.7.10, but when it launches, it loads for a little on the Mojang screen, then goes back to the launcher with no error message. Previously, I got the error message something like:

the following mod or version is missing: baubles : any

I assumed this was referring to the baubles mod? I downloaded that with the correct version but I wouldn't be surprised if it's talking about something else that I don't know about.

here's a link to the mod page on technic: https://www.technicpack.net/modpack/calliphoenix.1392153

here's the most recent crash log (where it just went back to the launcher with no error message):

https://pastebin.com/KZ48A5rb


 

Edited by a_bacall
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Thank you for your quick response! I'm sorry about the log, I moved it to pastebin. I downloaded AnimationAPI and put it in my mod folder for the modpack, but the same thing happened: it launched, loaded for a little, then reverted back to the launcher with no error message. 

If I had to hazard a guess, I would say that maybe the AnimationAPI mod isn't registering in the pack (if that's something that happens)? I have it in the folder, as I said, but I think it says it's not there in the crash log. Here's a link to the most recent log and crash report, as well as a screenshot of my mod folder.

https://pastebin.com/bVkqXSuG

https://pastebin.com/TL6U5bBf

2016515444_2019-03-04(1).png.16509ece6dd518201acf491414ccc21a.png

Edited by a_bacall
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6 hours ago, a_bacall said:

Thank you for your quick response! I'm sorry about the log, I moved it to pastebin. I downloaded AnimationAPI and put it in my mod folder for the modpack, but the same thing happened: it launched, loaded for a little, then reverted back to the launcher with no error message. 

If I had to hazard a guess, I would say that maybe the AnimationAPI mod isn't registering in the pack (if that's something that happens)? I have it in the folder, as I said, but I think it says it's not there in the crash log. Here's a link to the most recent log and crash report, as well as a screenshot of my mod folder.

https://pastebin.com/bVkqXSuG

https://pastebin.com/TL6U5bBf

2016515444_2019-03-04(1).png.16509ece6dd518201acf491414ccc21a.png

Interesting mods list. I understand that you don't want any aquatic abyss spawns? Because that's what happens if you combine MoCreatures + Custom Mob Spawner with Aquatic Abyss.

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Not necessarily, but I’m not super attached to Aquatic Abyss so I would be okay with removing it if that would fix the error. I just thought that Mo’ Creatures requires Custom Mob Spawner; I didn’t know it would affect the Aquatic Abyss spawns. 

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11 hours ago, a_bacall said:

Not necessarily, but I’m not super attached to Aquatic Abyss so I would be okay with removing it if that would fix the error. I just thought that Mo’ Creatures requires Custom Mob Spawner; I didn’t know it would affect the Aquatic Abyss spawns. 

One of the moderators on this forum tried to use AA with MoCrea+CMS quite a while back. It took them a looong time to get some basic AA mobs to spawn, the serpent never spawned, and all those mobs were pretty much replaced by MoCrea mobs. AA mob spawns worked fine without CMS+MoCrea.

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  • Moderators

Custom Mob Spawner favours only Mo'Creature mod and nothing else, so its name is very misleading.

I do have a thread on this very section about my issues with AA not spawning. Or spawning too much in twilight forest.

The answer to my problems was JAS; just another spawner. And Jaari. 😉

You dont need CMS if you want both AA and Mo'Creatures. The modpack will run fine as long as you have another spawner mod that helps spawning mobs

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