Aurrin Posted January 30, 2013 Share Posted January 30, 2013 I'm trying to put together a private modpack with a great number of mods to supercharge Tekkit Lite. I would like to keep future ID conflicts to a minimum, so I was wondering if Tekkit had any ID mapping strategy? Are there any ranges being avoided for future use? For private use? Are we dodging popular mods' default ranges? Any guidance in this regard would be appreciated. Link to comment Share on other sites More sharing options...
andrewdonshik Posted January 30, 2013 Share Posted January 30, 2013 Here's what I suggest. The 3000s are usually free, BUT some mods don't crash on conflict, only outputting to the log, which causes many issues. My suggestion is to "import" tekkit lite into MultiMC, launch, and search the log for the word conflict. Link to comment Share on other sites More sharing options...
Aurrin Posted January 30, 2013 Author Share Posted January 30, 2013 Yeah, took me a couple of tries to figure that out about the logs. However, I was asking more about future-proofing and if there was any game plan I could get with that would minimize problems with updates. Link to comment Share on other sites More sharing options...
andrewdonshik Posted January 30, 2013 Share Posted January 30, 2013 Yeah, took me a couple of tries to figure that out about the logs. However, I was asking more about future-proofing and if there was any game plan I could get with that would minimize problems with updates. High block IDs. That really be it. Link to comment Share on other sites More sharing options...
Lethosos Posted January 30, 2013 Share Posted January 30, 2013 And save your configs across versions. Link to comment Share on other sites More sharing options...
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