Markarthian Posted October 10, 2013 Author Share Posted October 10, 2013 It seems kind of dead. I could get out an unofficial build for you, but the original author and his replacement have been gone for a while. Yes... I let it die a silent death... I just haven't got the time for it Trust me, if I did, this mod would update by the snapshot. Link to comment Share on other sites More sharing options...
Blaster Posted October 10, 2013 Share Posted October 10, 2013 It seems kind of dead. I could get out an unofficial build for you, but the original author and his replacement have been gone for a while. Assuming Markarthian sais it's ok, that would be preferable. I should say that the map is nowhere near ready for release so its likely that the map won't be released for 1.6 but for a later version of MC Link to comment Share on other sites More sharing options...
planetguy Posted October 10, 2013 Share Posted October 10, 2013 Yes... I let it die a silent death... I just haven't got the time for it Trust me, if I did, this mod would update by the snapshot. Are there sprites for this anywhere? It turns out Minecraft 1.6 assumes a creative tab is represented by a non-null icon. Link to comment Share on other sites More sharing options...
Ysharma Posted October 11, 2013 Share Posted October 11, 2013 Are there sprites for this anywhere? It turns out Minecraft 1.6 assumes a creative tab is represented by a non-null icon. I'm supposed to work on those. Ill give you what I have. If you like what you see I can resume work on that. Link to comment Share on other sites More sharing options...
planetguy Posted October 11, 2013 Share Posted October 11, 2013 I'm supposed to work on those. Ill give you what I have. If you like what you see I can resume work on that. Yes please. Link to comment Share on other sites More sharing options...
planetguy Posted October 11, 2013 Share Posted October 11, 2013 I think this should run on 1.6.x apart from having no textures. I worked around the no texture thing by representing the creative tab with blaze powder. Link to comment Share on other sites More sharing options...
Markarthian Posted October 11, 2013 Author Share Posted October 11, 2013 I think this should run on 1.6.x apart from having no textures. I worked around the no texture thing by representing the creative tab with blaze powder. Yeah, the port to 1.6.x should be very straight forward. If you're wondering, do whatever you want with my code... It's yours my friend (does that answer your question blaster?) Link to comment Share on other sites More sharing options...
Blaster Posted October 11, 2013 Share Posted October 11, 2013 It does indeed. However, I do have a new one. Would it be possible to include Magecraft into Shrine Runner and (optionally) the mudpack that will be released in order to play the map? Link to comment Share on other sites More sharing options...
Markarthian Posted October 11, 2013 Author Share Posted October 11, 2013 It does indeed. However, I do have a new one. Would it be possible to include Magecraft into Shrine Runner and (optionally) the mudpack that will be released in order to play the map? That is most certainly possible :) Link to comment Share on other sites More sharing options...
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