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Equivalent Exchange 3


Rhodderz

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I noticed a few things like the void ring are missing and wondered if they will be put back in in a future update of this version of tekkit or not as it seems a little pointless having an Alchemical Chest and no void ring. Cheers

-R

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IIRC, there's a module for the Power Gauntlet that lets you teleport [blink Drive] and another one for one of the pieces of armor that will draw items toward you. Can't think of anything that replicates the liquid-removal or Gem of Eternal Density functions, though.

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My guess is they'll appear rebalenced later on. EE3 is a WIP and seems to only be loosely based on EE2 so far. It will eventually be that and greater than EE2 but for now its the modder giving us a glimpse into his work. For now I would go the MPS path Valkon talked about.

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or maybe he is going to do it in sizeable chunks so its easier for people who manage modpacks to update. also cheers for the responses.

That seems very reasonable. As a packer myself, that seems like a good off load of work :)

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Meh I jumped on to test EE3's updates and all I got were crashes haha, I'm fine with a WIP but the statement "My guess is they'll appear rebalenced later on." doesn't apply with EE3 in my opinion. I feel EE is more of a fun based mod, it doesn't work well on large servers in the long run.

I feel EE or frEE as I call it has too many balance issues :(

I'd like a better configuration because atm it'd be nearly like having creative with EE:

MFR Tree Farm as one example + EE3, 8 Wood = 1 Iron --> Profit, pretty sure an AE/ME system can auto craft with a minium stone, but if not its fairly imbalanced. I'd like ingots --> other ingots and besides that not much else... besides that I hear that the bypass protections issue was changed ^.^ ***sign of hope***

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