Gasekura Posted June 11, 2013 Share Posted June 11, 2013 So I host a private server for about 5 of my friends. Earlier I was attempting to hook a liquiduct to a MineFactory Reloaded Harvester to pump the sludge out and it not only crashed my client, but anyone connected to the server. I believe the area in question is permanently loaded by a dimensional anchor. Crash report is here: http://pastebin.com/9NxjDYqk Is this something I can fix or should I rollback to a previous backup? If there's any more information I can give just tell me where to find it and I'll do my best. I should add that anyone trying to connect after that crash has their client crash as well. Link to comment Share on other sites More sharing options...
Gasekura Posted June 11, 2013 Author Share Posted June 11, 2013 This may be related, but earlier one of the other players built a Galacticraft Oxygen Collector and Oxygen Compressor, powered by 2 solar panels. Once he placed one of his oxygen canisters in the Oxygen Compresser his client froze and he was unable to reconnect. Some hours later everyone, including the player in question was able to connect normally as if the crash hadn't happened. Link to comment Share on other sites More sharing options...
TetraD20 Posted June 12, 2013 Share Posted June 12, 2013 use MCEDIT to open the level.dat of your world and use it to travel to the area and delete the problem blocks, then start up your server as normal. WARNING: DO NOT use MCEDIT while server is running! Link to comment Share on other sites More sharing options...
Kalthas Posted June 12, 2013 Share Posted June 12, 2013 does anyone know if this is indeed a known conflict? or just a once off glitch? I was thinking of hooking up a similar system but I won't if I'm just going to have to edit my world file! Link to comment Share on other sites More sharing options...
Gasekura Posted June 13, 2013 Author Share Posted June 13, 2013 So I was able to remove the liquiduct with MCEdit and the world is operational again. I tested this situation in singleplayer, and I'm able to attach the liquiduct no problem. I tested it on the multiplayer world and it once again crashed the server. Not certain what the issue is. Link to comment Share on other sites More sharing options...
Omnirach Posted June 13, 2013 Share Posted June 13, 2013 I had a problem in SSP with liquiducts crashing my client, similar crash report to yours too, which I fixed by changing my graphics settings to fast rather than fancy. It might look slightly uglier while playing, but at least you'll be able to use liquiducts. Link to comment Share on other sites More sharing options...
Gasekura Posted June 14, 2013 Author Share Posted June 14, 2013 So I did a little more tinkering, and while I was able to attach a liquiduct to a harvester in a NEW world, if I transfer the world from my server to single player I still receive the crash. It happens whether the the machine is receiving power or not, has power stored or not, has a nearby chest for items, or even has sludge built up in the machine. I doesn't appear to be affected by dimensional anchors or even the side the liquiduct is attached to. Not sure if any of that information helps. Link to comment Share on other sites More sharing options...
Omnirach Posted June 14, 2013 Share Posted June 14, 2013 Again, try changing your graphics settings to Fast. The crash that you're receiving is about entity rendering, and using Google-fu I found that the Tessellator thingee has to do with transparency. I had the same issue and the graphics change made mine work perfectly fine. Link to comment Share on other sites More sharing options...
TehTub Posted June 14, 2013 Share Posted June 14, 2013 Yeah, I recently experienced this in a server I play on. Though what caused it there was an Advanced Solar Panel. Installed Optifine, removed the block and all was fine. Link to comment Share on other sites More sharing options...
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