xXxTekkitWillxXx Posted June 22, 2013 Posted June 22, 2013 For Some Reason when I choose tekkit on the launcher it loads then when it gets to the mojang bit it says Tekkit(Not Responding) When classic works perfectly. Any idea why this is happening
Melfice Posted June 22, 2013 Posted June 22, 2013 With the wealth of information you have chosen to share with us, I can only determine that your PC is infected with ducks. This is a common issue, unfortunately. Now, if you provide us with relevant error logs we may be able to actually help you with your problem.
gigafunk Posted June 22, 2013 Posted June 22, 2013 Just wait, give it time. It take awhile on the mojang screen and mine even says not responding for a a minute before it starts sometimes.
AquatikJustice Posted June 23, 2013 Posted June 23, 2013 Be patient. It takes a minute or two to load everything correctly. Don't click around on it or do anything to aggravate it (that will just make the program freeze) and it will handle itself shortly. Patience is a virtue, so be virtuous.
diamondeye83 Posted June 24, 2013 Posted June 24, 2013 your PC is infected with ducks. I heard that ducks often cause excessive bold font syndrome... I'd call someone before it spreads any further
Harly Posted June 25, 2013 Posted June 25, 2013 I have the same problem, after pressing Launch i get that white screen and it stays that way so no black screen after that and then no Mojang logo and moving on. I went searching yesterday and read somewere that Tekkit needs 2g RAM to work. I have 1.5g and the launchers dont go further then 1g for me. If i upgrade my pc with 500 mb to 2g then i will see the 2g mark in the launcher screen. If you want to check it yourself: -start Launcher -sellect Tekkit -Look in the up right corner, you'll see a little gear thumbnail and click it. -here you see if you can go to 2g, if you only go as far as 1g then your pc is not suited for tekkit due to to low RAM -bummer I hope this info helps, and abit more info for the noobs would be nice from the modders, it took me al night to figure this out. What a waste of my time. My pc = 2y old and already absolete. What am i surpose to do? Buy a new pc every year? Good luck
Harly Posted June 25, 2013 Posted June 25, 2013 I checked dxdiag and there it sais i have over 4g. What can/should i do to get tekket working (the other mods work fine) ------------------ System Information ------------------ Time of this report: 6/25/2013, 14:34:43 Machine name: USER-QMPC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533) Language: Dutch (Regional Setting: Dutch) System Manufacturer: To Be Filled By O.E.M. System Model: To Be Filled By O.E.M. BIOS: BIOS Date: 03/23/10 08:30:32 Ver: 08.00.15 Processor: Intel® Core i7 CPU 860 @ 2.80GHz (8 CPUs), ~2.8GHz Memory: 4096MB RAM Available OS Memory: 4088MB RAM Page File: 3041MB used, 5130MB available Windows Dir: C:Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode
gigafunk Posted June 25, 2013 Posted June 25, 2013 uninstall 32 bit java and install 64 bit java for more ram. But 32 should work, you probably need to run something like superantispyware to clean up spyware...
Daemon_Eleuel Posted June 25, 2013 Posted June 25, 2013 What is your graphic card? I don't think this is spyware-related, it's more like the rendering is not working.
Teraku Posted June 25, 2013 Posted June 25, 2013 Disable your firewall and anti-virus, and then try again. Forge is most likely missing some libraries that don't get downloaded in Tekkit Classic.
Harly Posted June 25, 2013 Posted June 25, 2013 @gigafunk: I removed java 32 but no luck. @Deamon_Eleuel: --------------- Display Devices --------------- Card name: ATI Radeon HD 4550 Manufacturer: Advanced Micro Devices, Inc. Chip type: ATI display adapter (0x954F) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_954F&SUBSYS_29201682&REV_00 Display Memory: 2804 MB Dedicated Memory: 1016 MB Shared Memory: 1787 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: Philips 170B2 Monitor Id: PHL0807 Native Mode: 1280 x 1024(p) (60.020Hz) Output Type: HD15 Driver Name: aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atiumdag,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll Driver File Version: 8.17.0010.1094 (English) Driver Version: 8.892.0.0 DDI Version: 10.1 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 9/8/2011 19:32:58, 862720 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71EE2-D60F-11CF-7471-2A09BEC2C535} Vendor ID: 0x1002 Device ID: 0x954F SubSys ID: 0x29201682 Revision ID: 0x0000 Driver Strong Name: oem10.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_R7X:8.892.0.0:pci\ven_1002&dev_954f&subsys_29201682 Rank Of Driver: 00E60001 Video Accel: ModeMPEG2_A ModeMPEG2_C Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled @Teraku: I turned the walls down but it did not help . I to get the idea that the problem is in the loading because after a small loadingtime the screen turns white, insted of black with Mojang logo. @all: Thanks for all the replies, i really hope i can fix it :)
Daemon_Eleuel Posted June 26, 2013 Posted June 26, 2013 Are you using any texture pack? Could you try and start tekkit without it? If you check the task manager while the process is hanging is something happening? (the cpu usage is 0%?)
Harly Posted June 27, 2013 Posted June 27, 2013 I turned my texture pack "Misa500" OFF but it does not help. Also i tried to look at task manager but it stays nearly inactive after white gamescreen. The screen turns white after after about 10%, after it stated: Minecraft validated, loading... then it turns white and stays that way, all the other mods after this message it loads some more stuff and goes on to logo ect. ect.
Harly Posted June 27, 2013 Posted June 27, 2013 I uninstalled all that technic has to offer with %appdate% and reinstalled all. Finally tekkit is working now. Thanks for all the help guys. Its game time now after a week of agonny
coolboy12 Posted June 28, 2013 Posted June 28, 2013 evry time i try and download tekkit it say's that i can't help.
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