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I cant go on tekkit


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With the wealth of information you have chosen to share with us, I can only determine that your PC is infected with ducks.

This is a common issue, unfortunately.

Now, if you provide us with relevant error logs we may be able to actually help you with your problem.

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I have the same problem, after pressing Launch i get that white screen and it stays that way so no black screen after that and then no Mojang logo and moving on.

I went searching yesterday and read somewere that Tekkit needs 2g RAM to work. I have 1.5g and the launchers dont go further then 1g for me. If i upgrade my pc with 500 mb to 2g then i will see the 2g mark in the launcher screen.

If you want to check it yourself:

-start Launcher

-sellect Tekkit

-Look in the up right corner, you'll see a little gear thumbnail and click it.

-here you see if you can go to 2g, if you only go as far as 1g then your pc is not suited for tekkit due to to low RAM :(

-bummer

I hope this info helps, and abit more info for the noobs would be nice from the modders, it took me al night to figure this out. What a waste of my time. My pc = 2y old and already absolete. What am i surpose to do? Buy a new pc every year? :(

Good luck

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I checked dxdiag and there it sais i have over 4g. What can/should i do to get tekket working (the other mods work fine)

------------------

System Information

------------------

Time of this report: 6/25/2013, 14:34:43

Machine name: USER-QMPC

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533)

Language: Dutch (Regional Setting: Dutch)

System Manufacturer: To Be Filled By O.E.M.

System Model: To Be Filled By O.E.M.

BIOS: BIOS Date: 03/23/10 08:30:32 Ver: 08.00.15

Processor: Intel® Core i7 CPU 860 @ 2.80GHz (8 CPUs), ~2.8GHz

Memory: 4096MB RAM

Available OS Memory: 4088MB RAM

Page File: 3041MB used, 5130MB available

Windows Dir: C:Windows

DirectX Version: DirectX 11

DX Setup Parameters: Not found

User DPI Setting: Using System DPI

System DPI Setting: 96 DPI (100 percent)

DWM DPI Scaling: Disabled

DxDiag Version: 6.01.7601.17514 32bit Unicode

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@gigafunk: I removed java 32 but no luck.

@Deamon_Eleuel:

---------------

Display Devices

---------------

Card name: ATI Radeon HD 4550

Manufacturer: Advanced Micro Devices, Inc.

Chip type: ATI display adapter (0x954F)

DAC type: Internal DAC(400MHz)

Device Key: Enum\PCI\VEN_1002&DEV_954F&SUBSYS_29201682&REV_00

Display Memory: 2804 MB

Dedicated Memory: 1016 MB

Shared Memory: 1787 MB

Current Mode: 1280 x 1024 (32 bit) (60Hz)

Monitor Name: Generic PnP Monitor

Monitor Model: Philips 170B2

Monitor Id: PHL0807

Native Mode: 1280 x 1024(p) (60.020Hz)

Output Type: HD15

Driver Name: aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atiumdag,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll

Driver File Version: 8.17.0010.1094 (English)

Driver Version: 8.892.0.0

DDI Version: 10.1

Driver Model: WDDM 1.1

Driver Attributes: Final Retail

Driver Date/Size: 9/8/2011 19:32:58, 862720 bytes

WHQL Logo'd: Yes

WHQL Date Stamp:

Device Identifier: {D7B71EE2-D60F-11CF-7471-2A09BEC2C535}

Vendor ID: 0x1002

Device ID: 0x954F

SubSys ID: 0x29201682

Revision ID: 0x0000

Driver Strong Name: oem10.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_R7X:8.892.0.0:pci\ven_1002&dev_954f&subsys_29201682

Rank Of Driver: 00E60001

Video Accel: ModeMPEG2_A ModeMPEG2_C

Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

D3D9 Overlay: Not Supported

DXVA-HD: Not Supported

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

@Teraku: I turned the walls down but it did not help :(. I to get the idea that the problem is in the loading because after a small loadingtime the screen turns white, insted of black with Mojang logo.

@all: Thanks for all the replies, i really hope i can fix it :)

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I turned my texture pack "Misa500" OFF but it does not help.

Also i tried to look at task manager but it stays nearly inactive after white gamescreen.

The screen turns white after after about 10%, after it stated:

Minecraft validated, loading...

then it turns white and stays that way, all the other mods after this message it loads some more stuff and goes on to logo ect. ect.

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